Action Pinball & Amusement - Coils (Solenoids) & Coil Parts
 
Action Pinball Logo Coils (Solenoids) & Coil Parts

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Pinball: Coils (Solenoids) & Coil Parts
Coils for flippers, bumpers, kickers, relays, and more.


  • ALL SALES FINAL: Sales on all electrical/electronic parts are final- no returns, refunds, or exchanges. Please consider and make your choice wisely before purchasing- or contact us if you have any questions.

  • CONDITION OF NEW PARTS: Please check/test/verify new parts for proper operation before installing in your game. Perfection is not a guarantee- some brand new parts occasionally come defective right from the manufacturer. To avoid damage to you, your location, or your game, it always pays to quickly test any new part before installation. We (Action Pinball & Amusement, LLC) are not responsible for any damage caused by new faulty parts that may be installed in your game. Purchase of any parts through our website indicates your acceptance of this disclaimer. Contact us if you receive a part that appears defective. Any "defective" parts returned must be unused and uninstalled, or replacement will not be honored.

  • TESTING AND REPAIR HELP: If you are unsure about testing a component, or don't know how to properly test, please enlist the help of a professional. We (Action Pinball) do not provide technical repair help or assistance by phone or e-mail- we simply provide parts for sale to you through our website. It is up to you to handle the actual repair/installation of parts and your game in general. Please consult with your local pinball repair person or electronic repair shop if you require assistance or have any questions on repair work or testing.

WE ARE NOT RESPONSIBLE FOR ANY DAMAGE TO YOU, YOUR GAME, OR YOUR PARTS. ALL PARTS WE SELL ARE SOLD UNDER THESE TERMS.

For related items not listed here, see our General Parts & Supplies page and our Electronic Parts page.
Coil Parts:
Coil / Solenoid Tension Washer: 89¢ ea
For all makes and models.
Part# 269-5002-00
Used on many games to provide tension on front or back of coil to keep the coil firmly in place when mounted. Will fit/work on any make/model that uses standard size coils. Measures 13/16" outer diameter, 1/2" inner diameter. Replaces Data East/Sega/Stern # 269-5002-00, Gottlieb FA-605, and more.
Coil Diode - 1N4007 General Purpose: 25¢ ea
Part # 1N4007
Type 1N4007. Also replaces 1N4001, 1N4003, 1N4004, and 1N4005. As used on most devices including flipper and bumper coils (solenoids), circuit boards, switches, and other electronic parts. Perfect replacement for coil (solenoid) diodes in solid-state games, and target, rollover, and other leaf/micro switches that use a diode. Also replaces glass (Germanium) diodes used on switches in early solid-state games.
Nylon Coil Sleeves:

Common replacement sleeves in various lengths/styles for most applications, and all makes and models.

Always a good idea to replace the coil sleeve when rebuilding/servicing flippers, bumpers, kickers, and other coil devices. Old worn sleeves can add friction to coil plungers and decrease performance. Restore that like-new feel and performance to your game with a few cheap coil sleeves!

Sleeves come in two styles:

  • Style A is a standard type sleeve for coils that use a coil plunger stop- flippers, bumpers, kickers, etc.

  • Style B has a flange and is used for devices without a coil plunger stop- vertical up-kickers, kickback lane coils, replay knocker, bell coils, and similar.

    Sleeve measurements listed at right are overall length (end to end).
  • Length: Style: Part #: Price: Order: Notes:
    1-3/4 inch
    (1-23/32", 45mm)
    A03-706670¢ ea.
    For most standard size coils including EM and early solid-state flippers, pop bumpers, slingsot bumpers, ball eject and saucer coils, etc. Direct replacement for Gottlieb # A-5064, Williams # 03-7066, Stern # 545-5031-00 and 545-5411-00, old Stern # 4A-152, and more.
    1-1/2 inch
    (38mm)
    B03-7067-2$1.15 ea.
    Replaces Williams # 03-7067-2 and others.
    1-5/16 inch
    (34mm)
    A03-7066-185¢ ea.
    For short coils as used on EM pinball score reels, stepper units, chime units, drop target units, and similar. Replaces Williams # 03-7066-1 and others.
    1-19/32 inch
    (1-5/8", 48mm)
    B03-7067-3$1.15 ea.
    Replaces Williams # 03-7067-3 and others.
    1-7/8 inch
    (48mm)
    B03-706770¢ ea.
    For use on devices like bells, chimes, vertical up-kickers, kick-out scoops and holes, etc. Replacement for Williams # 03-7067-5, Stern # 545-5076-01, and many others. A replacement "must" if rebuilding or repairing vertical up-
    1-11/16 inch
    (50mm)
    A03-7066-285¢ ea.
    Replaces Williams # 03-7066-2, Stern # 545-5031-00.
    2-1/16 inch
    (52mm)
    A03-7066-485¢ ea.
    As used on Williams mechanical and early solid-state games for drop target reset coil. Replaces Williams # 03-7066-4, and others.
    2-3/16 inch
    (52mm)
    A03-7066-575¢ ea.
    Used on most modern "long" flipper coils and diverter/specialty coils. Direct replacement for Williams # 03-7066-5, Stern # 545-5388-00, Data East # 515-5086-00, and others.
    2-11/16 inch
    (69mm)
    B545-5847-0085¢ ea.
    Replaces Williams # 03-7067-1, Stern # 545-5847-00.
    1-3/16 inch
    (30mm)
    B545-5500-00$2.25 ea.
    For small ball release coil on Apollo 13. Fits coils with 3/8" I.D. opening.
    2-3/8 inch
    (60mm)
    A03-7068$1.49 ea.
    For large drop target reset coils such as NO-26-1900, NB-26-1900, NO-27-2300, NO-24-1400, and similar, on Bally and Stern solid-state pinballs. 9/16" inner diameter, 5/8" outer diameter. Slightly longer than originals- trim to fit if necessary. Also replaces Williams # 2A-2168.

    New Coils:



    Coils (Solenoids):
    Common coils for most makes/models.

    Not finding what you need? Be sure to use your browser's SEARCH feature to search by part number. Some obsolete/factory numbers are often listed under other numbers below. Or E-mail us for help.

    IMPORTANT NOTES: PLEASE READ BEFORE ORDERING OR CONTACTING US WITH QUESTIONS:

    1. COIL SLEEVES: Unless otherwise noted in the listing below, new coils we sell come with new coil sleeves. If you need extra coil sleeves, or different style/length coil sleeves, you can order separately above.

    2. COIL DIODES: Coils listed below may or may not include a diode across the solder lugs- see table below for specific details. If you need to order a diode, you can order part # 1N4007 above. Please see the next section on "Coil/Wire Polarity".

    3. COIL/WIRE POLARITY: (For coils with diodes only). If replacing a coil with diode, try to make note of the wire polarity on the old coil (which wire connects to which coil lug), so you can properly connect the wires on the new coil. But this is not all- polarity of the wires is based on the orientation of the diode on the coil lugs. Diodes may not always be installed on new coils in the same direction as old coils, so always take note of polarity based on the diode's orientation- not just the lugs.
      The end of the diode with the band (cathode end) always has the HOT (power) wire connected to it's lug. (For coils that use 2 diodes, this is the end lug that is connected to a diode's banded end- as shown in the diagram at left). The end of the diode without the band (anode end) always has the COLD (ground, low, or neutral) wire connected to it's lug. Connecting the wires in reverse will destroy the diode and possibly blow a fuse when power is applied. Be sure to observe correct polarity.
    4. ELECTRO-MECHANICAL GAMES (EM's):

      • AC Current Circuits: Most circuits in EM games are AC current. You cannot use a coil with a diode on it in an AC circuit, or it will short-circuit, blow the fuse, and short out the diode on the coil. If you are replacing a coil in an AC circuit, make sure the diode is clipped off the coil. This will allow it to work properly in an EM game's AC circuit. There is no wire/coil polarity (positive or negative) in AC circuits- wires can be connected to either coil lug without any problems.

      • DC Current Circuits: Some EM games have DC current circuits for some devices, like pop bumpers and slingshot bumpers (usually late 1970's EM games). Coils used in these circuits must have a diode on them. You must observe correct polarity when attaching wires to a coil with a diode, or the diode will be destroyed when power is applied. See "COIL/WIRE POLARITY" above for more info.

        If you are not sure what kind of circuit/game you have, e-mail us and we'll be glad to tell you.

    5. ELECTRONIC (SOLID-STATE) GAMES:

      • Coils WITH Diodes: Be sure to observe polarity when connecting wires to your new coil. We are not responsible for any damage caused by improper installation. See "COIL/WIRE POLARITY" above.

      • Coils WITHOUT Diodes: Some later-model electronic games will not use diodes on the coils, but will have them present in the circuitry on the coil driver board (ie: a "tie-back" diode). This is generally only available in games made from 1990 & up. Earlier games that do not have diode protection built into them must have a diode installed on the coil when installing, otherwise damage may occur to electronic parts on the circuit boards.

    6. COIL PART NUMBERS: Part numbers on many coils of most manufacturers have two numbers (or sets of numbers) that indicate the overall strength of the coil, or what it is generally used for. For example, a "23-800" coil is a coil with 23 gauge wire, and 800 turns of wire. A "23-750" coil is the same thing, but with 750 turns instead of 800, which makes it just a bit stronger than a 23-800 coil (less windings = less resistance = more power).

      Prefix numbers on some coils (such as "AE", "SG", "SA", etc.) indicate the type of nylon bobbin and/or coil lug/diode orientation, or diode presence/absence, and are more of a cosmetic feature than functional value- different types like these are usually interchangeable. For example, an "AE" type coil will replace an "SG" or an "AN" coil in most all cases.

    If an exact replacement isn't available for the coil you need, you can often use one that is close, or similar in strength. Most manufacturer's coils are interchangeable in regard to size, and type of use. If you have any coil questions, just e-mail us.

    Coils are listed below in alphabetical order, by prefix and number:
    Not finding what you need? Be sure to use your browser's SEARCH feature to search by part number. Some obsolete/factory numbers are often listed under other numbers below. Or E-mail us for help.
    Coil number: Original
    Manufacturer:
    Most Commonly Used For: Includes
    Diode?
    Price: Order: Picture &
    Measurements:
    Uses & Notes:
    090-0004-00
    (CS-1040)
    Data East No$19.00
    Unique coil with special spool/bobbin for use in closed-frame bracket on Data East games.
    090-5001-0T
    (23-800)
    (090-5001-0B)
    (090-5001-01)
    (090-5001-02)
    (090-5001-ND)
    Data East, Sega, SternGeneralYes$13.49
    General purpose coil with diode mounted on top of solder lugs.
    Can be used in place of:
    090-5001-0B (diode on bottom)
    090-5001-01
    090-5001-02
    090-5001-ND (no diode)
    090-5002-00
    (24-900)
    Data East, Sega, SternGeneralYes$9.95
    General purpose coil with diode mounted on top.
    090-5002-02
    (24-900)
    Data East, Sega, SternGeneralYes$8.95
    General purpose coil with diode mounted on bottom of solder lugs.
    090-5003-00
    (27-1300)
    Data East, Sega, SternGeneralYes$8.95
    General purpose coil with diode mounted on bottom of solder lugs.
    090-5004-0B
    (27-1500)
    (090-5004-00)
    (090-5004-0T)
    Data East, Sega, Stern No$9.95
    General purpose coil used on later-model Stern pinball games for common devices such as ball kickout, pop bumper, slingshot bumper, etc. Comes with diode mounted on bottom of lugs (090-5004-0B). Diode can be removed and installed on top of lugs if required (090-5004-0T).
    090-5005-00
    (23-840)
    Data East, Sega, SternGeneralYes$9.95
    General purpose coil with diode mounted on top of solder lugs.
    090-5008-00
    (0905008)
    (23-1200)
    Data East, Sega, SternGeneralYes$14.95
    Large coil for unique applications.
    090-5010-00Data East, Sega, Stern No$12.95
    Small coil for unique applications.
    090-5011-00
    (22-750/30-2600)
    Data EastFlipperYes$24.95
    ONLY ONE LEFT - NOS original 'Black Beast' coil- discontinued/obsolete. For non-computer-controlled coils in early Data East games such as Laser War, Torpedo Alley, and Time Machine.
    090-5017-00
    (22-500)
    Data East, Sega, SternGeneralYes$8.95
     
    090-5020-01
    (090-5020-01)
    (090-5020-10T)
    (21-900)
    Data East, Sega, SternGeneralYes$12.95
     
    090-5020-20
    (090-5020-20T)
    (22-900)
    Data East, Sega, SternFlipperYes$15.95
    Solid-state flipper coil for use on later model Stern games. Can also be used on Data East and Sega. Exact replacement for alternate part numbers 090-5020-20T, 22-900, and 090-5020-21.
    090-5020-21
    (22-900)
    Data EastFlipperYes  Discontinued- use 090-5020-20 above. Use 090-5020-20 above.
    090-5020-30Data East,
    Stern, Sega
    FlipperYes$15.38
    Solid-state flipper coil for use on Data East games such as Phantom of the Opera and similar. Can also be used in Sega and later-model Stern games.
    090-5022-00
    (090-5022-0T)
    (23-700)
    Data East, Sega, SternGeneralYes$10.95
     
    090-5023-00
    (22-600)
    Data East, Sega, SternGeneralYes  Use 22-600 (below)  
    090-5030-00Data East,
    Stern, Sega
    FlipperYes$14.95
    Solid-state flipper coil for use on Data East and Sega games such as Baywatch, Frankenstein, Hook, Lethal Weapon 3 and more.
    090-5031-00
    (090-5031-0T)
    (32-1800)
    SternRelay/Magnet DiverterYes$27.00
    Trip coil with mounting bracket. Used as magnet, diverter, ball gate, on later-model Stern games.
    090-5032-00
    (090-5032-0T)
    (22-1080)
    Data East, Sega, SternFlipperYes$14.95
    Common solid-state flipper coil for use on many Data East, Sega, and Stern games such as Guns 'n Roses and many others.
    090-5034-00
    (25-1240)
    Data East, Sega, SternGeneralYes$9.95
    Used for jaw on T-Rex (Jurassic Park) and similar devices.
    090-5036-01
    (24-940)
    Sega/SternBall LauncherYes  Use 24-940 (below). Use 24-940 (below).
    090-5041-00
    (25-1800)
    Data East, Sega, SternFlipperYes$14.95
    Flipper coil used on several Data East, Sega, Stern models, including Tales From the Crypt.
    090-5044-00
    (090-5044-00B)
    (090-5044-00T)
    SternGeneral PurposeYes$14.95
    General purpose coil used on later-model Stern pinball games for common devices such as ball kickout, pop bumper, slingshot bumper, etc. Comes with diode mounted on top of lugs (090-5044-00T). Diode can be removed and installed on bottom of lugs if required (090-5044-00B).
    090-5046-00
    (28-1050)
    Data East, Sega, SternMini CoilYes$14.95
    Mini coil used on Stern games including Family Guy and Shrek.
    20-9247Bally, WilliamsMagnet CoilNo$41.93
    Large magnet coil with leads & connector. As used on Bally Addams Family, Addams Family Gold, World Cup Soccer '94. Replaces Williams # 22-675T. This new replacement includes a built-in thermistor to protect against lock-on/overheating.
    20-10179Bally, WilliamsMagnet CoilNo$38.93
    Large magnet coil with leads & connector. As used on Bally Theatre of Magic (ramp diverter), and Williams Tales of the Arabian Nights ('Fireball' magnet).
    20-10197Bally, WilliamsMagnet CoilNo$37.43
    Large magnet coil with leads & connector. As used on Bally Champion Pub, Cirqus Voltaire, Theatre of Magic (trunk/outlanes), and Williams No Fear, Star Wars Episode 1, Tales of the Arabian Nights ('Genie' magnet).
    20-10201Bally/WilliamsMagnet CoilNo  Use 20-10285 (below) Use 20-10285 below.
    20-10285Bally/WilliamsMagnet CoilNo$39.75
    Large magnet coil with leads & connector. As used on Williams Johnny Mnemonic. Also replaces # 20-10201.
    22-600
    (090-5023-00)
    Data East/SegaBall LauncherYes$11.95
    For auto ball-launcher on Data East and Sega games, including Guns 'n Roses. Original Data East part #'s 090-5023-00 & 090-5023-01.
    22-675TBally, WilliamsMagnet CoilNo  Use 20-9247 (above). Use 20-9247 (above).
    22-750/30-2600Data EastFlipperYes  Use 090-5011-00 above. Use 090-5011-00 above.
    23-750ManyGeneralYes  Use A2-23-750-DC below. Use A2-23-750-DC below.
    23-800ManyGeneralYes  Use AE-23-800 (below) or 090-5001-0T (above). Use AE-23-800 (below) or 090-5001-0T (above).
    23-840Data East, Sega, SternGeneralYes  Use 090-5005-00 (above). Use 090-5005-00 (above).
    23-1200Data East, Sega, SternGeneralYes  Use 090-5008-00 above. Use 090-5008-00 above.
    24-240/30-520
    (15-139201)
    Allied LeisureFlipperYes$19.49
    Short style flipper coil for Allied Leisure and Fascination International solid-state pinball games made in the late 1970's.
    24-900Data East, Sega, SternGeneralYes  Use 090-5002-00 or 090-5002-02 above. Use 090-5002-00 or 090-5002-02 above.
    24-940Data East, Sega, new SternBall LauncherYes$13.95
    Used for auto ball-launcher assemblies in many Data East, Sega, and Stern pinball games, and similar devices.
    26-1250
    (15-139301)
    ManyGeneralYes$14.49
    Used for general items like bumpers, kickers, in several makes/models. Also replaces Wico and Allied Liesure # 15-139301.
    27-1300Data East, Sega, SternGeneralYes  Use 090-5003-00 above. Use 090-5003-00 above.
    27-1450GottliebGeneralYes  Use A-16570 below. Use A-16570 below.
    27-1500Data East, Sega, SternGeneralYes  Use 090-5004-0B above. Use 090-5004-0B above.
    315-1-18Allied Liesure, Fascination Int'lFlipperYes$17.99
    Short style flipper coil for Allied Leisure and Fascination International solid-state pinball games made in the late 1970's.
    A-22-550WilliamsGeneralNoDiscontinued- use G-22-550 (below) Discontinued- use G-22-550 (below).
    A-24-570/34-3600Bally/MidwayFlipperYes  Discontinued- use AQ-25-500/34-4500 (below).
    A-25-850BallyGeneralNo$8.95
    Also replaces AP-25-850.
    A-25-950Bally, WilliamsGeneralNo$8.95
    Used on many Bally EM games in 1970's and some earlier/later Williams games.
    A-25-1000Bally/MidwayGeneralNo$8.95
    Replaces Bally # E-184-272.
    A-26-1100Bally, WilliamsGeneralNo$8.95
    Used on Bally games from 1970's and some earlier/later Williams games. Also replaces part #'s CO-26A-9, CO-26-A-9.
    A-27-1300
    (AO-27-1300)
    Bally/MidwayGeneralYes$13.43
    Replaces Bally # AO-27-1300, E-184-213, E184-213, and Midway # A360-00211-0000, A365-00067-0008, A365-00067-0011, A967-00048-0000.
    A-29-2100Bally/MidwayGeneralYes$8.95
    Can also be used to replace Midway # AE79-00047-0000 and A365-00067-0010.
    A-5141GottliebFlipperNo$13.95
    Short flipper coil used on many electro-mechanical games.
    A-5194GottliebGeneralYes$11.20
    General purpose coil used for many devices including pop bumpers, ball kickers, slingshot bumpers, etc.
    A-5195GottliebGeneralYes$14.95
    General purpose coil used for many devices including pop bumpers, ball kickers, slingshot bumpers, etc. Also replaces A-622, A-1943, A-12092.
    A-5662GottliebRelayNo$12.75

    Special Order item- please allow 2-3 weeks for delivery
     General purpose relay coil.
    A-9735GottliebRelayNo$15.60

    Special Order item- please allow 2-3 weeks for delivery
     General purpose relay coil.
    A-9736GottliebRelayNo$17.03

    Special Order item- please allow 2-3 weeks for delivery
     General purpose relay coil.
    A-14406Bally/WilliamsBall GateNo$18.49
    Small coil used for ball gate units on games like Attack From Mars, Medievel Madness, Theatre of Magic and more.
    A-14701Bally/WilliamsFlipper/DiverterYes$14.95
    Short 3-lug coil used for diverter/hold devices. Used on Dirty Harry, Getaway, Gilligan's Island, others.
    A-14789Bally, WilliamsHi-Power Auto-LaunchNo$24.99
    COIL SLEEVE NOT INCLUDED. For auto-launch units, use bell sleeve # 545-5847-00 (coil sleeves section above).
    A-15685WilliamsGetaway Supercharger Ramp CoilNo$54.00
    Used on Getaway. Large coil on square nylon bobbin. 3 used per game.
    A-16570
    (27-1450)
    GottliebGeneralYes$14.95
    General use coil typically used for pop bumpers, slingshot bumpers, up-kickers and kick-out holes.
    A-17875GottliebFlipperYes$13.49
    Short style flipper coil for Gottlieb solid-state games.
    A-20099Bally, Williams No$14.95
     
    A-25959GottliebFlipperYes$15.95
    Strong flipper coil used on Gottlieb Stargate and Strikes 'n Spares games.
    A020470-01
    (A-020470-01)
    (25-790/34-2200)
    AtariFlipperYes$14.95
    Picture SoonNOS original factory coil. As used on Middle Earth.
    A020498-01
    (A-020498-01)
    Atari  $19.95
    Picture SoonNOS original factory coil.
    A2-23-750-DC
    (23-750)
    WilliamsGeneral PurposeYes$9.95
     
    AA40-21/A550-4
    (AA-40-21/A-550-4)
    Atari  $19.95
    Picture SoonNOS original factory coil.
    AE-23-800
    (23-800)
    ManyGeneral PurposeNo$13.49
    Used for most higher-power devices like pop bumpers, vertical up-kickers, ball auto-launchers, kickouts, etc., in many makes and models. Replaces Bally & Williams # 23-800 and Data East/Sega/Stern # 090-5001-0T. Can also be used as replacement for 23-750 and 23-850 in most devices.
    AE-23-800-01
    (23-800)
    WilliamsGeneral PurposeYes$11.99
    General use coil for many devices.
    AE-23-800-04
    (23-800)
    WilliamsGeneral PurposeYes$11.99
    General use coil for many devices. Includes diode, mounted on back of unit.
    AE-23-800-05
    (23-800)
    WilliamsGeneral PurposeYes$11.99
    General use coil for many devices.
    AE-23-800-08
    (23-800)
    WilliamsGeneral PurposeYes$11.99
    23-800 coil with 90-degree solder lugs/terminals.
    AE-23-800-11
    (23-800)
    WilliamsGeneral PurposeYes$11.99
    General use coil for many devices.
    AE-23-800-12
    (23-800)
    WilliamsGeneral PurposeYes$11.99
    General use coil for many devices.
    AE-24-900
    (24-900)
    ManyGeneral PurposeYes$16.43
    Special order item- please allow 2-3 weeks for delivery.
    General use coil- used on many devices in most makes/models. Also replaces AE-24-900, AE-24-900-01, AE1-24-900, AE-24-900-02, J-24-900, 090-5002-00, 090-5002-02.
    AE-24-900-01
    (24-900)
    ManyGeneral PurposeYes$9.95
    General use coil- used on many devices in most makes/models. Also replaces AE-24-900, AE-24-900-01, AE1-24-900, AE-24-900-02, J-24-900, 090-5002-00, 090-5002-02.
    AE-24-900-02
    (24-900)
    ManyGeneral PurposeYes$9.95
    General use coil- used on many devices in most makes/models. Also replaces AE-24-900, AE-24-900-01, AE1-24-900, AE-24-900-02, J-24-900, 090-5002-00, 090-5002-02.
    AE-25-1000Bally/WilliamsGeneral PurposeYes$14.95
    Typically used for ball ramp diverters on games like Star Trek: The Next Generation and similar. Has push-on terminals for use with slide connectors, or wires can be soldered on directly. Includes diode which can be removed if necessary, depending on application.
    AE-26-1200Bally/WilliamsGeneral PurposeNo$13.49
    Used for mid-range power devices like slingshot bumpers, pop bumpers on some games, ball diverters, and more. NOTE: Will not fit on replay knocker assembly in early Bally solid-state games (about 1/16" too long)- bracket must be modified.
    AE-26-1500Bally/WilliamsDiverterYes  Use AE-26-1500-01 below. Use AE-26-1500-01 below.
    AE-26-1500-01Bally/WilliamsDiverterYes$11.99
    Used for mid-range power devices like slingshot bumpers, pop bumpers on some games, ball diverters, auto-launchers, and more.
    AE-26-1500-02Bally/WilliamsDiverterYes$11.99
    Used for mid-range power devices like slingshot bumpers, pop bumpers on some games, ball diverters, auto-launchers, and more.
    AE-27-1200Bally/WilliamsGeneralNo$12.75
    Commonly used for mid-range power devices like slingshot bumpers, pop bumpers on some games, ball kickouts, and more.
    AE-30-2000Bally/WilliamsDiverterNo$13.43
    Used for ramp ball diverter onTales of the Arabian Nights and similar applications.
    AE1-25-1000Bally/WilliamsDiverterNo  Use AE-25-1000 above, and remove diode if necessary. Use AE1-25-1000 above, and remove diode if necessary. Typically used for ball ramp diverters on games like Star Trek: The Next Generation and similar. Has push-on terminals for use with slide connectors, or wires can be soldered on directly.
    AF-25-500/28-1000BallyFlipperNo$14.95
    Flipper coil for most later-model electro-mechanical games including Capt. Fantastic, Flicker, Boomerang, Wizard and more.
    AF-25-600/31-1000
    (E-184-190)
    BallyFlipperNo$19.43
    Special-order item- please allow 2-3 weeks for delivery.
    Flipper coil for most late 1960's and early 1970's Bally electro-mechanical games including 4 Queens, Dogies and others. Replaces original Bally # E-184-190.
    AF-26-650/28-800BallyFlipperNo$12.95
    Flipper coil for many later-model Bally electro-mechanical games including Monte Carlo, Odds & Evens and more.
    AF-26-750/28-800BallyFlipperNo$12.95
     
    AF-27-1000/32-1300BallyFlipperNo$12.95
    Also replaces Bally # E-184-204.
    AK-25-1050BallyGeneralNo$8.95
    Also replaces Bally # E-184-235.
    AK-27-1300BallyGeneralNo$16.49
    Special order item- please allow approx. 2 weeks.
    Common use coil in many devices in mid 1970's Bally EM pinball games.
    AL-23-800-01Bally, WilliamsGeneralYes$11.99
     
    AL-26-1500Bally/WilliamsDiverterYes$11.99
    Used for mid-range power devices like slingshot bumpers, pop bumpers on some games, ball diverters, auto-launchers, and more.
    AL-26-1500-01Bally/WilliamsDiverterYes$11.99
    Used for mid-range power devices like slingshot bumpers, pop bumpers on some games, ball diverters, auto-launchers, and more.
    AN-26-1200Bally/WilliamsGeneral PurposeNo Use AE-26-1200 above. Use AE-26-1200 above.
    AO-25-950BallyGeneralYes$8.95
    Same as A-25-950 above, but includes diode across solder lugs, for use in solid-state games or DC circuits in EM games.
    AP-26-1200BallyGeneralNo$8.95
    Coil commonly used on many devices including bumpers, kickers, etc. Used in most early/mid 1970's Bally games.
    AP-27-1300BallyGeneral PurposeNo Discontinued- use A-27-1300 above, without diode. General use coil- used on many mid/late 1970's Bally games. Replaces Bally # E-184-175.
    AP-31-3000Bally No$8.95
    Replaces Bally # E-184-261.
    AQ-25-500/34-4500Bally & Stern
    (See note for Stern)
    FlipperYes$14.95
    Short style flipper coil for early model Bally solid-state pinball games from 1978-1985. Can also be used in Stern pinballs from same era (see note below). Designed for use in solid-state (electronic) games, but by removing coil diodes, can be used in earlier electro-mechanical games. Can be used as replacement for Bally/Midway # A365-00045-0000 from games 1985-1989.
    NOTE FOR STERN GAMES: Use in some Stern games may require moving the EOS switch wiring on the coil lugs. Click here for proper wiring diagram for this coil.
    AQ-25-500/34-5050Bally & Stern
    (See note for Stern)
    FlipperYes$14.95
    Short style flipper coil for early model Bally solid-state pinball games from 1977-1978. Can also be used on later model Bally games and in Stern pinballs from same era (see note below). Designed for use in solid-state (electronic) games, but by removing coil diodes, can be used in earlier electro-mechanical games.
    NOTE FOR STERN GAMES: Use in some Stern games may require moving the EOS switch wiring on the coil lugs. Click here for proper wiring diagram for this coil.
    B-20-8702
    (20-8702)
    (A208702)
    (20A-8702)
    WilliamsMagnet CoilNo$25.95
    Large circular magnet coil with leads. As used in electro-mechanical pinball and baseball games, including Dipsy Doodle, Doodle Bug, Love Bug pinballs.
    B-26-800WilliamsScore ReelNo  Use B1-26-800 below. Discontinued- use B1-26-800 below.
    B-26-1100BallyGeneralNo$12.95
    General use coil. Used on most Bally games in 1970's. Also replaces # B-26-1100B, CO-26GG-9, CO-26-GG-9. Does not replace Williams B-26-1100 (call or e-mail for Williams coil).
    B-27-1100BallyStepper UnitNo$11.95
    Used on stepper units on most electro-mechanical games.
    B-27-1300BallyGeneralNo$8.95
    Used on most 1970's Bally games. Replaces Bally # E-184-205.
    B-28-1600BallyGeneralNo$8.95
    Image SoonStubby coil used in many Bally electro-mechanical games. Replaces Bally # E-184-260.
    B1-26-800WilliamsScore ReelNo$13.95
    NOS original coil, new. Short style score reel coil for some Williams electro-mechanical games.
    BA-25-925BallyGeneralNo$8.95
    Also replaces Bally # E-184-135.
    C-28-1100BallyGeneralNo$8.95
    Picture SoonCommon use coil on most Bally games in late 1960's and 1970's. Also replaces # CO-28R-15, CO-28-R-15.
    C-31-2000Bally/MidwaySpecialYes$9.95
    Picture SoonSpecial stubby coil used for unique applications- used in Gold Ball, Hardbody, Special Force. Replaces Midway #'s A365-00067-0002, A365-00067-0003, A371-00036-0000, AE47-00039-0000.
    CC-30-1700BallySpecialNo$8.95
    Picture SoonShort coil used in mid-1970's Bally games including Flip Flop, Wizard.
    CC-31-2000BallySpecialNo$9.95
    Picture SoonShort coil used in most 1970's Bally games.
    CN-31-2000BallyChimesYes$14.99
    Stubby coil used for scoring chimes in early solid-state (electronic) Bally games.
    FC-30-1300BallyRelayNo$8.95
    Picture SoonRelay type coil. Also replaces FD-30-1300, and Bally # E-184-248.
    FC-32-2100BallyRelayNo$8.95
    Picture SoonRelay type coil. Also replaces Bally # E-184-274.
    EA-30-1150BallyRelayNo$8.95
    Picture SoonRelay type coil. Also replaces Bally # E-184-46.
    FL-20-300/28-400WilliamsFlipperNo$14.95
    Flipper coil as used on older Williams electro-mechanical pinball games.
    FL-21-375/28-400WilliamsFlipperNo$13.95
    Short style flipper coil for Williams electro-mechanical games, as used up through early 1977.
    FL-21-400/33-1300-DCWilliamsFlipperYes$9.95
    Short style flipper coil for unique applications in some Williams solid-state pinball games.
    FL-23-600/30-2600-DCBally/WilliamsFlipperYes Use SFL-23-600/30-2600-DC below.Use SFL-23-600/30-2600-DC below.
    FL-24-600/30-2600WilliamsFlipperYes$17.93
    Flipper coil used on some Williams solid-state games.
    FL-11753Bally/WilliamsFlipperYes$12.95
    Lowest powered flipper coil. Used for small flippers and/or close-proximity shots.
    FL-11722Bally/WilliamsFlipperYes$12.95
    Next-strongest coil- originally a "green wrapper" coil from Williams. Used for short/close-proximity shots.
    FL-11630Bally/WilliamsFlipperYes$12.95
    Mid-powered coil- very common on many late 1980's and early 1990's games. Originally a "red wrapper" coil from Williams. Used on many games.
    FL-15411Bally/WilliamsFlipperYes$12.95
    Strong coil- originally an "orange wrapper" coil from Williams. Used on games where a stronger shot is required to get the ball a long way up the playfield or up ramps.
    FL-11629Bally/WilliamsFlipperYes$12.95
    Very strong coil- originally a "blue wrapper" coil from Williams. Used on many mid-to-late-1990 games for long shots and/or ramps.
    FL-17636Bally/WilliamsFlipperYes$16.95
    Strongest coil- originally a "blue wrapper" coil from Williams. Originally used on early models of Star Trek: The Next Generation for long playfield shots.
    G-22-550Williams No$13.95
     
    G-23-750-DC
    (23-750)
    Bally/WilliamsGeneral PurposeYes Discontinued- Use A2-23-750-DC above.Use A2-23-750-DC above.
    G-23-800-DC
    (23-800)
    Bally/WilliamsGeneral PurposeYes Use AE-23-800 above.Use AE-23-800 above.
    G-23-850
    (23-850)
    Bally/WilliamsGeneral PurposeYes Use SG-23-850 below.Use SG-23-850 below.
    G-23-900
    (23-900)
    Bally/WilliamsGeneral PurposeYes Use SA-3-23-900 below.Use SA-3-23-900 below.
    G-30-1500BallyRelayNo$12.95
    Relay type coil used in most 1970's Bally electro-mechanical games.
    G-31-1600BallyRelayNo$8.95
    Relay type coil used in most 1970's Bally electro-mechanical games.
    G-31-1800Bally/MidwayRelayNo$13.95
    Relay type coil used in many 1970's Bally electro-mechanical games and some later solid-state games (with diode across lugs). Also Replaces Midway # AE35-00058-0000 (requires diode), A365-00067-0024 (requires diode).
    G-31-2000Bally/MidwayRelayNo$16.49Temporarily out- please check back... Relay type coil used in many 1970's Bally electro-mechanical games and some later solid-state games (requiring diode across lugs- diode available separately).
    G-32-2500BallyRelayNo$8.95
    Relay type coil used in most 1970's Bally electro-mechanical games.
    G-36-6900Bally/MidwayRelayNo$8.95
    Picture SoonRelay type coil used in Bally and Midway games. Replaces Midway # AE14-00046-0000, A365-00067-0020, A365-00067-0022.
    GA-31-2000BallyRelayYes$8.95
    Relay type coil used in Bally solid-state games including Power Play.
    J-25-475/34-4500SternFlipperYes$20.99
    Special-order item- please allow 2-3 weeks for delivery.
    Flipper coil used on some Stern solid-state pinball games. Bally AQ-25-500/34-4500 can be used in place of this coil. Please read note below regarding use of the Bally coil in Stern games, for proper wiring details.
    J-25-500/34-5050SternFlipperYes$15.95
    Flipper coil used on many Stern solid-state pinball games.
    J-26-1100SternGeneralNo  See notes --> Discontinued- use AE-26-1200 above (diode sold separately).
    J-26-1200SternGeneralNo  See notes --> Discontinued- use AE-26-1200 above (diode sold separately).
    J-26-1500SternGeneralYes  See notes --> Discontinued- use AE-26-1500-01 or AE-26-1500-02 or AL-26-1500 above.
    J-27-1700SternGeneralNo  See notes --> Discontinued- use 090-5004-0B above (diode sold separately).
    K-31-1500BallyRelayNo$8.95
    Picture SoonRelay type coil used in some Bally games. Also replaces # K-31-1500B, KKN-312, C-7800-312. Will not replace Chicago Coin #'s K-31-1500 or K-31-1500C.
    K-33-2000BallyRelayNo$8.95
    Picture SoonRelay type coil used in many late 1960's Bally games. Also replaces # 01-1233, C7800-333, C7800-333, C-780-3310, KKN-333, KKN-3310.
    M-29-900WilliamsRelayNo$15.43
    Special order item- please allow 2-3 weeks for delivery.
    Short relay coil.
    M-29-1100WilliamsRelayNo$15.61
    Short relay coil.
    M-30-1400WilliamsRelayNo$9.95
    Picture Soon 
    M-31-1600WilliamsRelayNo$9.95
    Picture Soon 
    M-35-4000-DCWilliamsRelayYes$9.95
    Picture Soon 
    N-21-650BallyGeneralNo$9.95
    Coil used on some mid-1970's Bally games including Capt. Fantastic, Freedom, Hang Glider
    N-26-1900
    (NO-26-1900)
    Bally/MidwayDrop Target Reset, Zipper FlippersYes$12.95
    Picture SoonOversize coil commonly used on drop target banks to reset targets. Also used on some Zipper Flipper assemblies. Can be used to replace #'s A360-00209-0000, A365-00067-0017, A365-00067-0018, A967-00077-0000, A-365-67-19, NO-26-1900.
    NB-26-1900Bally/MidwayDrop Target Reset, Zipper FlippersYes$12.95
    Picture SoonOversize coil commonly used on drop target banks to reset targets. Also used on some Zipper Flipper assemblies. Has 3 solder lugs with 2 diodes between lugs.
    NO-24-1400BallyDrop Target ResetYes$12.95
    Picture SoonOversize coil commonly used on drop target banks to reset targets in games such as Playboy, Supersonic.
    NO-26-2300BallyDrop Target ResetYes$12.95
    Picture SoonOversize coil commonly used on drop target banks to reset targets.
    NO-27-2300BallyDrop Target ResetYes$12.95
    Picture SoonOversize coil commonly used on drop target banks to reset targets, including Evel Knievel.
    SA-5-24-750-DC
    (24-750)
    WilliamsGeneralYes$9.95SOLD OUT
    - Discontinued -
     
    SA-23-850-DCWilliamsGeneralYes  Discontinued-
    use SG-23-850 below.
      
    SA-2-23-900-DC
    (SA2-23-900-DC)
    (23-900)
    WilliamsGeneralYes  Discontinued-
    use SA-3-23-900-DC below.
      
    SA-3-23-900-DC
    (SA3-23-900-DC)
    (23-900)
    WilliamsGeneralYes$13.13
    Common use coil for devices like pop bumpers, kickers, drop target reset, etc.
    SFL-19-400/30-750-DCWilliamsFlipperYes$14.95 Temporarily out- please check back... Long style flipper coil for Williams games, first used on Firepower (March 1980) and used on most 25-volt coil games up through approximately 1984.
    SFL-20-300/30-800-DCWilliamsFlipperYes$12.95 - Temporarily out- please check back... - Short style flipper coil for Williams games, as used on solid-state (electronic) model pinball games up through late 1979 (Hot Tip through Laser Ball).
    SFL-23-600/30-2600-DCWilliamsFlipperYes$20.95
    Early 50 volt flipper coil as used on games like High Speed, Road Kings, Firepower II, Grand Lizard, Defender and more.
    SFL-24-600/30-2600-DCWilliamsFlipperYes Use FL-24-600/30-2600-DC above. Use FL-24-600/30-2600-DC above.
    SG-23-750-DC
    (SA-23-750)
    (23-750)
    WilliamsGeneral PurposeYes$10.95
    Common use coil for devices like pop bumpers, kickers, drop target reset, etc.
    SG-23-800
    (23-800)
    Bally/WilliamsGeneral PurposeYes Use AE-23-800 above.Use AE-23-800 above.
    SG-23-850
    (SG1-23-850)
    (23-850)
    WilliamsGeneral PurposeYes$13.49
    Common use coil for devices like pop bumpers, kickers, drop target reset, etc.
    SG-23-900-DC
    (23-900)
    WilliamsGeneral PurposeYes$14.49
    Common use coil for devices like pop bumpers, kickers, drop target reset, etc.
    SG-24-875-DCWilliamsGeneral PurposeYes$13.43
     
    SG-25-1000-DC
    (25-1000)
    WilliamsGeneral PurposeYes$8.95
     
    SM-26-600-DCBally/WilliamsRelayYes$13.43
    Relay coil with diode. Used on Bugs Bunny, Fire, Game Show, Millionaire, PinBot, Road Kings, Taxi, Whirlwind.
    SM-29-1000-DCBally/WilliamsRelay/MagnetYes$9.95
    Small relay type coil with diode. Used for coin lockout mechanism and other applications in many Williams solid-state games 1977-up.
    SM-30-1100-DCWilliamsEyes- Funhouse, Road ShowNo$13.13
    Small bobbin coil used to control eyes and eyelids in Rudy (Funhouse) and Red/Ted (Road Show).
    SM-31-900-DCWilliamsEyes- Funhouse, Road ShowNo$13.13
    Small bobbin coil used to control eyes and eyelids in Rudy (Funhouse) and Red/Ted (Road Show).
    SM1-29-1000-DCBally/WilliamsRelay/MagnetNo$10.95
    Small relay type coil- no diode. Used in Bally Black Rose, possible others.
    SM1-35-4000-DCWilliamsRelayYes$9.95
    Picture Soon 
    Z-27-1000WilliamsRelayNo$17.95
     Relay coil.
    Z-28-1200WilliamsRelayNo$12.76
    Relay coil.
    Z-30-1800WilliamsRelayNo$8.95
    Relay coil.

    Used Coils / Solenoids:

    - Sample -
    Click to enlarge
    PLEASE READ BEFORE ORDERING:
    Used coils are tested and confirmed working before being shipped out, but are basically sold "as-is" with no warranty. Most have come from old games that were salvaged or parted-out sometime in the past. Quantities are limited. Used coils often have a buildup of dust/dirt on them so may require some cleaning before installing, depending on condition, and your personal preferences. Coil wrappers may be in various conditions or missing altogether. Coils may not be original (OEM)- may be aftermarket in some cases. Most used coils do not include a coil sleeve, so you can re-use your old sleeve, or pick up a new one on our General Parts & Supplies page. If you have any questions or need any further details on a

    "Are new coils better than used coils?" In most cases, no. Think about it- a coil is simply a winding of wire with no moving parts. So coils do not "wear out" like most moving parts in pinball games do. Coils will typically either work, or they won't, and will only stop working properly if physically damaged. So in most cases, a used coil can be just as good as a new one.

    Need a coil that is sold out or not listed? E-mail us- we may have, or be able to get it.

    Coils are listed by part number, in alphabetical/numerical order:
    Coil number: Qty. Available: Original
    Manufacturer:
    Most Commonly Used For: Includes
    Diode?
    Price: Order: Uses:
    090-5020-300Data EastFlipperYes$7.50 SOLD OUT  
    090-5030-00/
    090-5030-0T
    2Data East/Sega/SternFlipperYes$15.00
     
    21-50001B0Game PlanGeneral PurposeYes$5.00SOLD OUT Note: 1 solder lug is cracked off from nylon bobbin, but still attached and can be repaired or used as is.
    9047111VariousRelay/Coin LockoutNo$5.00
     
    A-27-13000BallyGeneralNo$5.00SOLD OUT Available new- see above.
    A-168901GottliebUnknownYes$5.00
     
    A-259541GottliebUnknownYes$5.00
     
    A-259591GottliebFlipperYes$7.50
     
    AE-24-900-021Bally/WilliamsGeneralNo$5.00
      
    AK-25-10501UnknownUnknownNo$5.00
     
    AL-23-8001Bally/WilliamsGeneralYes$5.00
     
    AN-26-12000BallyGeneralYes$5.00 SOLD OUT New coils available above. Use AE-26-1200.
    AO-26-12000BallyGeneral UseNo$5.00SOLD OUT New coils available above. Use AE-26-1200.
    AO-27-13000BallyGeneralYes$5.00SOLD OUT
    AQ-25-500/34-50500BallyFlipperYes$7.50SOLD OUT
    AR-26-12000BallyGeneralYes$5.00 SOLD OUTNew coils available above. Use AE-26-1200.
    B-27-11000WilliamsScore Reel/ChimeNo$5.00 SOLD OUT Short coil used in electro-mechanical games for score reel units, bells, and chimes.
    Available by special order- e-mail us
    B-28-145015WilliamsScore ReelNo$5.00
    Short coil used in electro-mechanical games for score reel units.
    C-27-13000WilliamsBell/ChimeNo$5.00 SOLD OUT Short coil used in electro-mechanical games for bell, chimes.
    Available by special order- e-mail us
    CG-29-16001BallyChimeNo$5.00
    Used for chime assemblies in some Bally games.
    D.45-S.10001ZaccariaStandardYes$5.00
    D-22-11500WilliamsBank ResetNo$12.50 SOLD OUT Long 110 volt coil used for relay bank reset assemblies.
    Available by special order- e-mail us
    D-24-14001WilliamsBank ResetNo$7.50
    Long 110 volt coil used for relay bank reset assemblies.
    FL-1162912WilliamsFlipperYes$7.50
     
    FL-1163012WilliamsFlipperYes$7.50
     
    FL-117538WilliamsFlipperYes$7.50
     
    FL-154115WilliamsFlipperYes$7.50
     
    FO-36-70003BallyCoin LockoutYes$7.50
     
    G-23-7500WilliamsGeneralNo$5.00SOLD OUT Available new above- use A2-23-750-DC
    G-30-15000BallyRelayNo$5.00SOLD OUT  
    G-31-16000BallyRelayNo$5.00SOLD OUT Available by special order- e-mail us
    G-31-20002BallyRelayNo$5.00
     
    G-32-25000BallyRelayNo$5.00 SOLD OUT  
    G-33-28000BallyRelayNo$5.00 SOLD OUT  
    H-26-6500Chicago CoinScore ReelNo$5.00SOLD OUT Includes short metal coil sleeve
    J-25-10501SternGeneralYes$5.00
    Used for pop bumpers, slingshot bumpers, and other standard devices.
    J-26-8002SternGeneralYes$5.00
    Used for pop bumpers, slingshot bumpers, and other standard devices.
    J-26-11001SternGeneralYes$5.00
    Used for pop bumpers, slingshot bumpers, and other standard devices.
    J-26-12001SternGeneralYes$5.00 SOLD OUT New coils available above. Use AE-26-1200.
    J-26-15001SternGeneralYes$5.00
    Used for pop bumpers, slingshot bumpers, and other standard devices.
    J-27-15001Chicago CoinUnknownNo$5.00
     
    J-27-17001SternGeneralYes$5.00
     
    J-28-23001Chicago Coin / SternGeneralNo$5.00
     
    J-29-400/22-4000Chicago CoinFlipperNo$5.00SOLD OUTAvailable by special order- e-mail us
    K-28-11000Chicago CoinRelayNo$5.00SOLD OUT  
    NB-26-19000BallyDrop Target Bank ResetYes$6.00SOLD OUT  
    NO-24-14000BallyDrop Target Bank ResetYes$6.00SOLD OUT  
    NO-26-19000BallyDrop Target Bank ResetYes$6.00SOLD OUT  
    NO-27-23001BallyDrop Target Bank ResetYes$6.00
     
    S-29-9500WilliamsRelayNo$5.00 SOLD OUT Available by special order- e-mail us
    SA-3-23-900-DC0WilliamsUnknownYes$5.00 SOLD OUT New coils available above. Use SA-3-23-900.
    SA-5-24-750-DC1WilliamsUnknownYes$5.00
     
    SA-23-850-DC0WilliamsGeneralYes$7.50SOLD OUT Used for pop bumpers, slingshot bumpers, and other standard devices.
    SFL-19-400/30-750-DC0WilliamsFlipperYes$7.50SOLD OUT  
    SFL-20-300/33-1500-DC2WilliamsFlipperYes$7.50
     
    SFL-23-600/30-26003WilliamsFlipperYes$10.00
     
    SG-23-850-DC0WilliamsGeneralYes$8.50SOLD OUT Used for pop bumpers, slingshot bumpers, and other standard devices.
    SG-23-900-DC2WilliamsGeneralYes$7.50
    Used for drop target reset and other standard devices.
    SM-35-4000-DC0WilliamsRelay/Coin Lock-OutYes$5.00SOLD OUT Used for relays and coin door lockout coil assembly.
    Z-29-P-14000WilliamsRelayNo$5.00 SOLD OUT Relay coil used in electro-mechanical games.
    Available new by special order- e-mail us.
    Z-30-P-18000WilliamsRelayNo$5.00 SOLD OUT Relay coil used in electro-mechanical games.
    Available new by special order- e-mail us.
    Z-31-20000WilliamsRelayNo$5.00 SOLD OUT Relay coil used in electro-mechanical games.
    Available new by special order- e-mail us.
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