Action Pinball & Amusement - Electronic Parts
 
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Information on this page is subject to change without notice, and may not necessarily be current. All prices are in US Funds.
Pinball: Electronic Parts
ROM chip (software) updates, displays, capacitors, cords, plugs, and more.

IMPORTANT NOTES AND DISCLAIMERS: The notes, disclaimers, and terms below apply to purchase and use of any parts listed on this page.
  • RETURNS: There are NO RETURNS on electrical/electronic parts- all sales are final. Please consider and make your choice wisely before purchasing- or contact us if you have any questions.

  • DOING YOUR OWN REPAIR WORK: The removal and replacement/installation of electronic components at the circuit board level is NOT recommended if you are not experienced with electronic component and circuit board repair. If you are new to this stuff, please take our advice and leave the work to a qualified expert- you will most likely thank yourself later. It is VERY easy to cause damage to parts, circuit boards, and your game in general, if repairs are not done with precision, neatness, and accuracy. It is very easy for one to make problems WORSE than they were before, if one does not know what one is doing, or does not have adequate experience with these kinds of parts and this kind of work in general.

  • CONDITION OF NEW PARTS: Please check/test/verify new parts for proper operation before installing in your game. Perfection is not a guarantee- some brand new parts occasionally come defective right from the manufacturer. To avoid damage to you, your location, or your game, it always pays to quickly test any new part before installation. We (Action Pinball & Amusement, LLC) are not responsible for any damage caused by new faulty parts that may be installed in your game. Purchase of any parts through our website indicates your acceptance of this disclaimer. Contact us if you receive a part that appears defective. Any "defective" parts returned must be unused and uninstalled, or return/exchange will not be honored.

  • TESTING AND REPAIR HELP: If you are unsure about testing a component, or don't know how to properly test, please enlist the help of a professional. We (Action Pinball) do not provide technical repair help or assistance by phone or e-mail- we simply provide parts for sale to you through our website. It is up to you to handle the actual repair/installation of parts and your game in general. Please consult with your local pinball repair person or electronic repair shop if you require assistance or have any questions on repair work or testing.

WE ARE NOT RESPONSIBLE FOR ANY DAMAGE TO YOU, YOUR GAME, OR YOUR PARTS. ALL PARTS WE SELL ARE SOLD UNDER THESE TERMS.

For other items not listed here, see our General Parts & Supplies page.

Electronic Rebuild Kits:
Get all the parts you need in one handy kit!

Williams Display Hi-Voltage Rebuild Kit: $35.95 ea
Part # WMS_HV_KIT
Rebuild the score display high-voltage power supply circuitry in your Williams solid-state pinball game with this handy kit. Common failures of old components in this circuitry on the power supply board are typically to blame for blown fuses and dead displays in these classic games. And when one part fails, it typically takes several others with it, so most components usually have to be replaced when doing a repair. Why not swap them all out and have fresh, new, healthy parts in your game!

This 20 piece kit includes all of the hard-to-find resistors, diodes, zener diodes, capacitors, and unique high-voltage transistors to replace all original components in the high-voltage section on the power supply board.

Instructions are included. Requires moderate-to-expert skills with electronics and circuit board work, component handling, soldering/desoldering, and necessary tools/equipment.

For use in the following games: Algar, Alien Poker, Bad Cats, Banzai Run, Barracora, Big Guns, Black Knight, Black Knight 2000, Blackout, Comet, Contact, Cosmic Gunfight, Cyclone, Defender, Diner, Disco Fever, Earthshaker!, F-14 Tomcat, Fire!, Firepower, Firepower II, Flash, Gorgar, Grand Lizard, Gridiron, High Speed, Hot Tip, Jokerz!, Joust, Jungle Lord, Laser Ball, Laser Cue, Lucky Seven, Millionaire, Pharaoh, Phoenix, PinBot, Pokerino, Police Force, Riverboat Gambler, Road Kings, Rollergames, Scorpion, Solar Fire, Sorcerer, Space Shuttle, Space Station, Star Light, Stellar Wars, Swords of Fury, Taxi, Thunderball, Time Fantasy, Time Warp, Tri Zone, Varkon, Warlok, Whirlwind, World Cup
Bally / Stern C23 Capacitor Replacement Kit: $10.95 ea
For early Bally & Stern solid-state pinballs 1977-1985
Part # KITC23CAP
For Bally and Stern solid-state pinballs, 1977-1985. Replaces the original C23 filter capacitor (11,700uF 20vdc, or 10,000uF 35vdc) on the solenoid board, which filters power for the 5-volt logic power supply. This modern replacement cap is rated 15,000uF at 50vdc and will well outperform and outlast the original style capacitor. When old capacitor starts to fail, it can cause the game to reset or lock-up during play, or cause game to not start up at all. Common replacement part in these vintage games, and a MUST for reliability. Best to replace before problems start! We replace these on ALL older Bally and Stern games that come through our shop. Kit includes capacitor, instructions, and correct length nylon tie-wraps for mounting to PC board.

Requires moderate skills with electronics and circuit board work, component handling, soldering/desoldering, and necessary tools/equipment.
Bally Squawk & Talk Capacitor Kit: $29.95 ea
Part # KITBLYST
BIG 16 piece replacement capacitor kit for Bally Squawk & Talk sound/speech boards, as used in many Bally/Midway games from 1980 through approx. 1986, including popular games such as Baby Pac-Man, Centaur, Centaur II, Eight Ball Champ, Eight Ball Deluxe, Elektra, Embryon, Fathom, Fireball II, Flash Gordon, Granny & The Gators, Medusa, Mr. & Mrs. Pac-Man, Spectrum, Vector and more. A must for rejuvenating any original S&T board. Installing this kit typically clears up common problems such as noise, static, squelch, hum, distortion, truncated/missing speech, missing audio, and even "dead" boards- all common symptoms of old-age parts in these games. It's the first thing we install on these games that come into our shop. And a MUST for reliability. Best to replace before problems start!

Requires moderate skills with electronics and circuit board work, component handling, soldering/desoldering, and necessary tools/equipment.
Williams L6 & L7 Sound/Speech Capacitor Kit: $17.95 ea
Part # KITWMSL6SND
For Williams pinball games Level 6 and Level 7 systems that use the sound and sound/speech boards as used in games such as Alien Poker, Blackout, Black Knight, Firepower, Gorgar, and more. This kit includes all 5 new electrolytic capacitors to replace the old aged originals on these boards. Helps clean up static, noise, distortion, and hum- all common symptoms of old-age parts in these games. And a MUST for reliability. Best to replace before problems start!

Requires moderate skills with electronics and circuit board work, component handling, soldering/desoldering, and necessary tools/equipment.

Pinball ROM Chips:
Pinball ROM Chips: $10.00 and up
Get the latest software for your game! We have and can make ROM chips and ROM updates for most Bally, Williams, Stern, Data East, and Sega pinballs. Some Game Plan, Gottlieb, and others, too!

See our Rom Chips Page for a listing of the latest software for most games, and ordering information!

Looking for blank EPROM chips? See our EPROM Chips section below.

ICs / Chips:
IC TECH TIP:
ICs, or "chips" are static-sensitive devices and should be handled with care. A rogue static discharge onto an IC can destroy it. Use necessary handling precautions when dealing with ICs- we recommend an appropriate static wrist-strap or static work-station to help avoid destructive static discharge that can destroy delicate chips.

ICs must be installed correctly, and in the proper orientation on the board, otherwise they can self-destruct or damage other components on your board. ICs have a small semi-circular indent on the top of the IC on one end of it. This is the end with "pin 1" on the IC, and must match the indent on the chip socket or printing on the board, when being installed.

We recommend the installation of a chip socket if the chip you are replacing was not originally socketed on the board- this makes future troubleshooting/replacement much quicker and easier, and eliminates unnecessary trauma to the delicate pads and traces on the board.

All electronic repair components we sell are sold with the assumption that you "know what you're doing". We are not responsible for any damage resulting from improper handling/installation. If you are uncomfortable replacing components or have any doubts/questions, we recommend enlisting the help of a professional. See our Game Service & Repair page for information on finding help in your area.

Chips below are listed numerically, from lower numbers to higher numbers.
Click here for chip sockets.
339: LM339 Opto Comparator IC For Optos and Switches: $1.44 ea
Part # ICLM339
Commonly used for opto switches and in many late-model games to translate the opto signal into a switch signal. Used on opto driver boards under playfields on Bally/Williams WPC pinball games, and on Fliptronics flipper boards to convert the flipper button signal into a switch signal for the computer. Also used on drop target units that used optos on late 1980's Bally and Williams games.

Common failure part in most games- good to keep a few of these for spares. Use with 14-pin chip socket (below).
555: 555 Timer IC: $1.00 ea
Part # IC555
As used in blanking circuits in Williams solid-state games, and zero-crossing detector circuits in Bally/Stern solid-state pinball games. Many other common uses as well. If your L7 Williams solid-state pinball is kicking on coils when you turn it on, your 555 timer IC may be on it's way out. Use with 8-pin chip socket (below).
556: 556 Dual Timer IC: $1.18 ea
Part # IC556
Dual-timer IC as used on Williams L3-L6 MPU boards for the important 'blanking' signal generation that controls on/off states of lamps and coils. Common failure part on many of these vintage games. Replaces original Williams # 5C-9002, MC3456 and can be used as a drop-in replacement for 556 dual timers made by other manufacturers as well. If your L3-L6 Williams solid-state pinball is kicking on coils when you turn it on, your 556 timer IC may be on it's way out. Use with 14-pin chip socket (below).
723: 723 / 1723 Regulator IC: $1.50 ea
Part # IC723
As used on Williams solid-state power supplies in Level 7 through System 11 games, and on Data East power supplies to regulate the 5-volt logic power. If you 5.0vdc has dipped to 4.90 or lower, it could be blamed on this IC failing. Use with 14-pin chip socket (below).
2002: TDA2002 Amplifier IC: Obsolete part- use TDA2003A below...

Part # TDA2002
Audio amplifier used on most makes/models of electronic pinball games. If you're sound has gone out or volume adjusts itself up/down on it's own, you may have a failed amplifier IC. Common replacement item. Grab an extra for a spare!
2003: TDA2003A Amplifier IC: $3.99 ea
Part # TDA2003A
Modern replacement for obsolete TDA2002 amplifier IC as listed above. This upgraded replacement has improved performance with the same 5-pin configuration as the TDA 2002. It is rated at 10 watts, has a high output current capability of up to 3.5 amps, and features very low harmonic and cross-over distortion. Also features safe operation guaranteed by protection against DC and AC short-circuit between all pins and ground, thermal over-range, load dump voltage surge of up to 40v, and fortuitous open ground. Replaces TDA2002 and TDA2003V.

Used on most makes/models of electronic pinball games from 1977-up.
2003: ULN2003A Transistor Array Driver IC: $3.49 ea
Part # ULN2003A
As used in Data East Star Trek as a driver IC for the chase lamps on the ramp. Common failure part in this game. Replaces original part # ULN2003.
2030: TDA2030AV Amplifier IC: $3.95 ea
Part # TDA2030AV
Replacement output audio amplifier as used on later-model Bally/Williams WPC-95 A/V (audio/visual) board. Rated at 18 watts, 4 ohm load. Features very low harmonic and cross-over distortion. Also features safe operation guaranteed by protection against DC and AC short-circuit between all pins and ground, thermal over-range, load dump voltage surge of up to 40v, and fortuitous open ground.

Used on later-model Bally/Williams pinball games- WPC-95.
2064: 2064 SRAM Chip: Discontinued- use 6264 SRAM (below)


Sample
2114: RAM IC - Williams L7 MPU Boards: $5.43 ea
Part # IC2114
Static RAM IC used on Williams Level 7 MPU boards (2 chips used per board- IC13 and IC16). 18 pin chip, 5v, 1K x 4 memory, 200ns access time. Replaces factory part # 5340-09409-XO, and part #'s 2114-45, 2114UCB, SY2114L and MSM2114L.

Use 18 pin DIP chip socket below for installation, to allow easy future removal/replacement.
2803: ULN2803A Switch Matrix Driver Chip: $1.87 ea
Part # ULN2803A
For all Bally/Williams WPC Pinballs (1990-1999). Common failure part on the MPU board in most games, especially after short-circuits or overvoltage problems on switch matrix lines. It always pays to have a spare or two of this chip in your pinball toolbox! Common cause of "ground short row" error messages in these games.

Use 18 pin DIP chip socket below for installation, to allow easy future removal/replacement.
3081: CA3081 Pre-Driver Transistor Array IC: $7.42 ea
Part # IC3081
Transistor array IC, housing 7 individual transistor circuits. As used on early Bally and Stern solid-state pinball games as pre-driver transistors for the solenoid driver circuits. Use with 16-pin chip socket (below).
3900: LM3900N Amplifier IC: $3.84 ea
Part # IC3900
Operational quad amplifier IC as used on older Bally and Gottlieb solid-state sound boards, and more. Common failure part due to old age. Great to have for spares if you own and use any of the older solid state pinball games. Use with 14-pin chip socket (below).
4011: 4011/MC14011 Quad 2-input NAND Gate IC: $1.00 ea
Part # IC4011
Quad 2-input NAND gate IC for use in many older solid-state pinball games for switch and display digit driver circuits. Use with 14-pin chip socket (below).
4040: 4040/TC4040BP 12 Stage Binary Counter/Divider: $1.64 ea
Part # IC4040
12 stage binary counter/divider IC. As used in many display driver circuit applications, more. Use with 16-pin chip socket (below).
4042: 4042/CD4042BCN Quad Clocked D Latch IC: $1.72 ea
Part # IC4042
Quad clocked D latch IC. As used in many display driver circuit applications, more. Use with 16-pin chip socket (below).
4049: 4049 / 14049 Hex Inverting Buffer Switch Matrix & Display Driver: $1.00 ea
Part # IC4049
As used in switch matrix and display segment/digit driver circuits in many Williams solid-state games (1977-up) and others. Replacement for CD4049, CD4049UBCN, and original MC14049 or MC14049B as used on early Williams solid-state driver boards and display controller boards. Direct replacement for Bally # E00620-0033. Common cause of inactive/unresponsive switches on some games, and missing or dead digits/segments on display units. Use with 16-pin chip socket (below).

See also: 4050 (non-inverting) or 74HC4050N (inverting- 744050 below) as possible alternate substitutes.
4050: 4050B / 14050 Hex Inverting Buffer Switch Matrix & Display Driver: $1.00 ea
Part # IC4050
Hex buffer/converter (non-inverting) as used in switch matrix and display driver circuitry in older Williams solid-state and other games. Also replaces manufacturer numbers 4050, TC4050BP, and CD4050B.

For inverting version of this buffer, use "744050" below.
4069: 4069/GD4069UB Logic Hex Inverter: $1.00 ea
Part # IC4069
Logic hex inverter IC. As used in many display driver circuit applications, more. Use with 14-pin chip socket (below).
4071: 4071/MC14071 Quad 2-Input OR Logic Gate IC: $1.00 ea
Part # IC4071
OR Logic Gate as used in many solid-state pinball applications. Replaces original number 14071 or MC14071. Use with 16-pin chip socket (below).
4502: 4502B Hex Inverter/Buffer IC: $1.00 ea
Part # IC4502B
Hex inverter/buffer IC. Use with 16-pin chip socket (below).
4543: 4543B 7-Segment Decoder IC: $1.52 ea
Part # IC4543B
7-segment decoder IC used primarily in Bally and Stern 6- and 7-digit display units. Replaces Bally part # E-620-38 and Williams part # 5A-8970. Use with 16-pin chip socket (below).
5101: 5101 CMOS RAM: $10.00 ea - SOLD OUT - Discontinued-

Part # IC5101
CMOS RAM chip as used on older games including Bally, Stern, Williams solid-state. 22 pin chip. Obsolete chip- limited supply.

Need a socket? Use 24-pin socket below, cutting off 2 pins on one end of socket to make a 22-pin socket.
6116: 6116 CMOS RAM: $10.00 ea


Part # IC6116
CMOS RAM chip as used on older games including Bally, Stern, Williams solid-state. Used as U4 RAM on 6803 Bally/Midway MPU boards. 24 pin chip.

Need a socket? Use 24-pin wide socket below.
6264: 6264 SRAM Chip: $9.95 ea
Part # IC6264
8k x 8 static ram (SRAM) chip, 28-pins, DIP, 120ns access time. Used on many later-model makes and models for static RAM memory. Replaces 2064 SRAM. Replaces Bally/Williams # 5340-12278-00, 5340-13062-00, Gottlieb X0-781, Stern 105-5046-00.
6800: 6800 CPU Chip: $9.05 ea
Part # IC6800
6800 central processing unit (CPU) chip, as used on most vintage Bally and Stern games. 40 pin chip (20 pins each side). This is the main processing, or "brain" chip, used on the MPU board in these games, and controls all game operation.

Replacement for Williams part # 5A-8987 and Bally/Midway E-00620-0028, E-620-28.
6802: 6802 CPU Chip: $19.95 ea
Part # IC6802
6802 central processing unit (CPU) chip, as used on most vintage Williams pinball games. 40 pin chip (20 pins each side). This is the main processing, or "brain" chip, used on the MPU board in these games, and controls all game operation.

Replacement for Williams part # 5A-9150.
6808: 6808 CPU Chip: $22.50 ea
Part # IC6808
6808 central processing unit (CPU) chip, as used on many vintage solid-state pinball games. 40 pin chip (20 pins each side). This is the main processing, or "brain" chip, used on boards such as MPU, sound, etc., and controls game operation.

Replacement for Williams part # 5A-9250.
6810: 6810 Static RAM (SRAM) Chip: $7.50 ea
Part # IC6810
128 x 8 static ram (SRAM) chip, 24-pins, DIP. Used on many early-model makes and models for static RAM memory. Used as IC13 & IC16 on Williams solid-state games. Used as U7 on Bally and Stern solid-state games. Replaces Bally # E-620-30, Williams # 5A-9003, F6810P and others.
6820/6821: 6820/6821 PIA Chip: $11.99 ea
Part # IC6821
6821 peripheral interface adapter (PIA) chip, as used on most vintage Bally, Stern, Williams, Data East, and other games. Direct replacement for obsolete 6820 PIA, and factory part # SC44067P / 7950. 40 pin chip (20 pins each side). Used for a variety of pinball "tasks" including switch matrix drives, solenoid control, lamp control, and display data output. Always pays to have a few of these on hand! Brand new replacement chip.
7180: UDN7180 Display Driver IC: $19.95 ea - Sold Out - Discontinued/Obsolete -
Part # ICUDN7180
Display segment driver IC for lower-voltage gas/plasma display tubes, as used on some alpha-numeric tubes on some Gottlieb and Data East games.

UPDATE: This item has been discontinued and is now obsolete, along with glass display tubes (old technology). Contact us if you are interested in full replacement aftermarket display assemblies that use low-voltage LED's and modern components.
7180A: UDN7180A Display Driver IC: $24.95 ea - Sold Out - Discontinued/Obsolete -
Part # ICUDN7180A
Display segment driver IC for high-voltage gas/plasma display tubes, as used on early solid-state Williams games, and similar.

UPDATE: This item has been discontinued and is now obsolete, along with glass display tubes (old technology). Contact us if you are interested in full replacement aftermarket display assemblies that use low-voltage LED's and modern components.
7400: 7400 Quad 2-Input Positive NAND-Gates: $1.68 ea
Part # IC7400
TTL logic gate IC as used in coil driver circuits, lamp/switch driver circuits, and display driver circuits in many solid-state pinball games. Use with 14-pin chip socket (below).
7402: 7402 Quad 2-Input Positive NOR-Gates: $1.68 ea
Part # IC7402
TTL logic gate IC as used in coil driver circuits on Williams solid-state games, lamp and switch driver circuits, and other applications. Common replacement part for failed coil driver circuits and common cause of stuck or non-functioning coils in many Williams games. Use with 14-pin chip socket (below).
7404: 7404 Hex Inverter IC: $1.68 ea
Part # IC7404
TTL inverter IC containing 6 (hex) individual inverter circuits. Commonly used in switch matrix circuits and similar applications. Use with 14-pin chip socket (below).
7405: 7405/74LS05 Hex Inverter IC: $1.50 ea
Part # IC7405
Hex inverter IC with open collector outputs. Use with 14-pin chip socket (below).
7406: 7406/74LS06 Hex Inverter Buffer/Driver IC: $1.50 ea
Part # IC7406
Hex inverter buffer/driver IC. Use with 14-pin chip socket (below).
7407: 7407/74LS07 Hex Buffer/Driver IC: $1.80 ea
Part # IC7407
Hex buffer/driver IC with high-voltage open-collector outputs. As used in display driver circuitry in many solid-state games and special solenoid circuitry in Bally/Williams System 11 games. Use with 14-pin chip socket (below).
7408: 7408/74LS08 Quad 2-Input Positive AND Gate IC: $1.68 ea
Part # IC7408
TTL logic gate IC as used in coil driver circuits on Williams solid-state games, lamp and switch driver circuits, and other applications. Common replacement part for failed coil driver circuits and common cause of stuck or non-functioning coils in many Williams games. Use with 14-pin chip socket (below).
7410: 7410/74LS10 Triple 3-Input Positive NAND Gate IC: $2.40 ea
Part # IC7410
Triple 3-input positive NAND gate IC. Use with 14-pin chip socket (below).
7411: 7411/74LS11 Dual Flip-Flop IC: $2.40 ea
Part # IC7411
Dual J-K negative-edge triggered flip-flop with preset and clear. Use with 14-pin chip socket (below).
7416: 7416/74LS16 8-bit Shift Register IC: $2.72 ea
Part # IC7416
8-bit parallel-out serial shift register IC. Use with 14-pin chip socket (below).
7417: 7417/74LS17 Hex Flip-Flop IC: $3.68 ea
Part # IC7417
Hex D-type flip-flop with clear. Use with 14-pin chip socket (below).
7437: 7437/74LS37 Octal Latch & Flip-Flop IC: $3.20 ea
Part # IC7437
Octal D-type transparent latch and edge-triggered flip-flop IC. Use with 14-pin chip socket (below).
7474: 7474/74LS74 Dual Flip-Flop IC: $1.24 ea
Part # IC7474
Dual D-type positive-edge-triggered flip-flop with preset and clear. Use with 14-pin chip socket (below).
14514: Bally/Stern Lamp Driver Decoder IC: $3.00 ea
Part # IC14514
24-pin CMOS latch/decoder IC, as used on lamp driver boards in Bally and Stern solid-state pinball games. Replaces Bally # E-620-37, and CD4514BCN, MM14514BCN, NTE4514B, MC14514CP.
74123: 74123/74LS123 Multivibrator IC: $1.20 ea
Part # IC74LS123
Dual retrigger monostable multivibrator IC. Use with 16-pin chip socket (below).
74139: 74139/74LS139 Decoder IC: $1.08 ea
Part # IC74139
Dual 2-line to 4-line decoder/demultiplexer IC. Use with 16-pin chip socket (below).
74154: 74154/74154N 4-to-16 Decoder IC: $4.60 ea
Part # IC74154
4-to-16 decoder IC. As used in Bally and Stern solid-state pinball games for decoding solenoid drive signals from the MPU board, and early Williams solid-state games for display signal decoding. Other uses in other games as well. For chip socket installation/replacement, use 24-pin socket.
74240: 74240/74LS240N Octal Buffer/Driver IC: $2.96 ea
Part # IC74240
Octal buffer and line driver with 3-state outputs. For chip socket installation/replacement, use 20-pin socket.
74244: 74244/74LS244N Octal Buffer/Driver IC: $3.08 ea
Part # IC74244
Octal buffer and line driver with 3-state outputs. For chip socket installation/replacement, use 20-pin socket.
74273: 74273/74HCT273N Octal Flip-Flop IC: $1.40 ea
Part # IC74273
Octal D-type flip-flop with clear. As used in many later-model games for translating data/address buss signals to individual lamp/switch/coil driver circuits. For chip socket installation/replacement, use 20-pin socket.
74365: 74365/74365AN Hex Buss Driver IC: $2.88 ea
Part # IC74365
Hex buss driver with 3-state output. Use with 16-pin chip socket (below).
74374: 74374/74LS374N Octal Latch & Flip-Flop IC: $3.20 ea
Part # IC74374
Octal D-type transparent latch and edge-triggered flip-flop. As used in many later-model games for translating data/address buss signals to individual lamp/switch/coil driver circuits. For chip socket installation/replacement, use 20-pin socket.
744050: 74HC4050 / 14050 Hex Inverting Buffer: $2.84 ea
Part # IC744050
Replaces 14050 and 14049 buffer ICs, as used in switch matrix driver circuitry and others. Hex inverting logic level down converter. For chip socket installation/replacement, use 16-pin socket (below).

For non-inverting version of this buffer, see "4050" above.

Chip Sockets:
Always install a chip socket when replacing a non-socketed chip on your game's circuit boards! A chip socket allows for quick, easy, solder-less removal and replacement for testing or repair in the future, and saves your valuable circuit board from unnecessary soldering heat that can damage or shorten it's lifespan.


Chip Sockets:


We feature high quality machined pin chip sockets which provide maximum connection/grip between chip socket and chip legs for reliable long-term performance, and far out-perform factory original standard low-profile non-machined pin sockets.

NOTE: Always install a chip socket when replacing a non-socketed chip on your game's circuit boards! A chip socket allows for quick, easy, solder-less removal and replacement for testing or repair in the future, and saves your valuable circuit board from unnecessary soldering heat that can cause damage or shorten it's lifespan.
# of Pins: Size (LxWxH): As used for: Part #: Price: Order:
87/16" x 3/8" x 5/16"
(10mm x 10mm x 8mm)
555 timer and other IC's.SOC8PINM60¢
1423/32" x 3/8" x 5/16"
(18mm x 10mm x 8mm)
7402, 7408, 723 regulator, and other TTL/CMOS IC's.SOC14PINM$1.36
1625/32" x 3/8" x 5/16"
(20mm x 10mm x 8mm)
556 timer, LM3900 amplifier, and other TTL/CMOS IC's.SOC16PINM$1.48
187/8" x 3/8" x 5/16"
(23mm x 10mm x 8mm)
ULN2803A switch matrix driver, and display digit/segment drivers UDN7180A, UDN6118A & UDN6184A, & more.SOC18PINM$1.93
201" x 3/8" x 5/16"
(25mm x 10mm x 8mm)
Many TTL IC's in late-model games.SOC20PINM$1.85
221-1/16" x 3/8" x 5/16"
(28mm x 10mm x 8mm)
Bally U8, Williams IC19, Stern U8/U13 5101 CMOS RAM, moreSOC22PINM$2.04 Discontinued
241-3/16" x 3/8" x 5/16"
(30mm x 10mm x 8mm)
Many TTL IC's in late-model games.SOC24PINM$2.22
241-3/16" x 11/16" x 5/16"
(30mm x 17mm x 8mm)
WIDE socket for ROM/PROM chips 2716, 2732, 2532, 9316, 9332, and 6810 RAM, more.SOC24PINMW$2.50
281-3/8" x 11/16" x 5/16"
(35mm x 17mm x 8mm)
WIDE socket for RAM/ROM/PROM chips 6116, 6264, etc.SOC28PINMW$2.75
402" x 11/16" x 5/16"
(60mm x 17mm x 8mm)
WIDE socket for PIA chips 6820/6821, ROM chips, CPU chips, more.SOC40PINMW$3.84

Score Displays & Parts:

Click to enlarge
128 x 32 Dot Matrix Display: $169.95 ea
Part # DMD001
Complete, brand new unit! Just plug it in and play! 128 x 32 dot-matrix display unit, as used in nearly all pinballs made from 1990 on up, including Bally, Williams, Gottlieb, Data East, Sega, and Stern games. Perfect replacement for any game that uses a 128 x 32 display! Replace your flickering, fading, or burning-out display unit with this BRAND NEW REPLACEMENT. Just drop it in, plug in two connectors, and you're done! Bright, crisp, clean picture. Really gives your game that fresh, "day one" look once again! Includes 30-day manufacturer's warranty.

Not sure what display your game uses? Click here for a list or e-mail us.

SAVE: Used units also occasionally available at discounted prices- see our Used Parts pages for availability & details.

Sample Board - Manufacturer/Style May Vary
Bally/Williams Dot Matrix Display Driver PCB: $139.95 ea
Part # DMD004
Brand new plug-and-play replacement! New aftermarket replacement display driver board as used in most Bally/Williams pinball games that use the 128 x 32 dot-matrix display unit- approx. 1991-1995. High quality aftermarket replacement board replaces obsolete and discontinued original boards which are no longer available new. Improved circuit design, produces less heat, and features easier-to-find replacement parts. Includes 30 day manufacturer's warranty.

Works in the following games: Addams Family, Addams Family Gold, Black Rose, Corvette, Creature From the Black Lagoon, Demolition Man, Dirty Harry, Doctor Who, Dracula, Fish Tales, Flintstones, Gilligan's Island, Hurricane, Indiana Jones, Indianapolis 500, Johnny Mnemonic, Judge Dredd, No Fear, Party Zone, Popeye, Road Show, Star Trek: The Next Generation, Terminator 2, The Getaway, The Shadow, Theater of Magic, Twilight Zone, White Water, WhoDunnit, World Cup Soccer '94

Click to enlarge
128 x 16 LED Dot Matrix Display: $319.95 ea
Part # DMD003
New LED Technology! Replaces old original obsolete glass tube style display which has been discontinued for many years. This new unit is designed with LEDs and features same look, color, and style as original display. Plug-and-play operation- installs in only 10 minutes, and will outlast old glass tube displays indefinitely!

Replace it once, and never worry about it again!

Used in the following Data East games: Hook, Star Trek, Checkpoint, Batman, Teenage Mutant Ninja Turtles.

Installation notes:
  • Installation instructions are included.
  • This new display uses your game's old existing display ROM chip, located in a chip socket on the back of the original display unit. Remove, and install on new LED unit before use. If your old display ROM is missing, we have new replacements available.
  • Mounting this display in a Checkpoint or Teenage Mutant Ninja Turtles will require slight modification of the wood mounting panel that the display mounts to- some slight cutting is required to accomodate display cable and plugs on these two games.
Not sure what display your game uses? Click here for a list or e-mail us.

192 x 64 Dot Matrix Display Unit, New: $534.95 ea
Part # DMD002
Extra tall 192 x 64 display used in some select Data East and Sega games including Batman Forever, Baywatch, Maverick, and Frankenstein. Complete brand new assembly- just plug and play. Replace your flickering, fading, or burning-out display unit with this brand new replacement. Includes 30-day manufacturer's warranty.

Not sure what display your game uses? Click here for a list or e-mail us.

Special-order item- no returns, exchanges, refunds, or cancellations after being ordered. Limited supply- price and availability may vary. Price shown above may not be current- subject to change without notice- e-mail with questions or to confirm price/availability before ordering.

SHIPPING: Please allow approx. 3-4 weeks for domestic (U.S.) shipping on this item. Shipping outside the U.S. will take longer and may require additional cost depending on destination. Electronic items not eligible for return, exchange, or refund.

Click to enlarge
Sega 192 x 64 Dot Matrix Upgrade Wiring Harness Kit: $13.43 ea
Part # 500-6326-00
This factory service upgrade kit addresses a problem with games that use the large 192 x 64 dot matrix display where the display intermittently goes dead/blank during operation. Installation takes approximately 10 minutes and does not require any soldering or removal of any components. Includes new wiring harness and complete instructions.

Used on the following Sega games: Batman Forever, Baywatch, Cut the Cheese, Frankenstein, Maverick, Sega Sports.
Sega / Stern Pinball Dot Matrix Display Power Supply PCB: $79.79 ea

Part # 520-5138-00
Power supply PCB assembly for Sega and Stern Whitestar and SAM pinball games. This unit mounts in the upper left of the backbox in games that use it, and supplies high voltage power to the gas/plasma score display unit. If your score display is not working, likely that this board is the culprit.
Williams Display Hi-Voltage Rebuild Kit: $35.95 ea
Part # WMS_HV_KIT
Rebuild the score display high-voltage power supply circuitry in your Williams solid-state pinball game with this handy kit. Common failures of old components in this circuitry on the power supply board are typically to blame for blown fuses and dead displays in these classic games. And when one part fails, it typically takes several others with it, so most components usually have to be replaced when doing a repair. Why not swap them all out and have fresh, new, healthy parts in your game!

This 20 piece kit includes all of the hard-to-find resistors, diodes, zener diodes, capacitors, and unique high-voltage transistors to replace all original components in the high-voltage section on the power supply board.

Instructions are included. Requires moderate-to-expert skills with electronics and circuit board work, component handling, soldering/desoldering, and necessary tools/equipment.

For use in the following games: Algar, Alien Poker, Bad Cats, Banzai Run, Barracora, Big Guns, Black Knight, Black Knight 2000, Blackout, Comet, Contact, Cosmic Gunfight, Cyclone, Defender, Diner, Disco Fever, Eartshaker!, F-14 Tomcat, Fire!, Firepower, Firepower II, Flash, Gorgar, Grand Lizard, Gridiron, High Speed, Hot Tip, Jokerz!Joust, Jungle Lord, Laser Ball, Laser Cue, Lucky Seven, Millionaire, Pharaoh, Phoenix, PinBot, Pokerino, Police Force, Riverboat Gambler, Road Kings, Rollergames, Scorpion, Solar Fire, Sorcerer, Space Shuttle, Space Station, Star Light, Stellar Wars, Swords of Fury, Taxi, Thunderball, Time Fantasy, Time Warp, Tri Zone, Varkon, Warlok, Whirlwind, World Cup

Capacitors - Kits & Specialty Capacitors:
CAPACITOR TECH TIP:
Most larger electrolytic capacitors are polarized, meaning they have a positive, and a negative lead. These must be installed/connected correctly, otherwise they may short out and blow a fuse or otherwise self-destruct.

Smaller disc capacitors usually have no polarity- they can be installed in either direction.

Before installing, make sure you are certain of the polarity of the capacitor you are installing (if it is polarized), and that it is being installed/connected correctly. Polarized electrolytic capacitors with radial leads (both leads on one end of the cap) will have a stripe, or band, down one side of them indicating the negative lead (a rare few may use a band showing positive lead). Axial electrolytic caps (one lead on each end of the cap) will usually have a "+" mark indicating which end is positive. Markings may occasionally vary from brand to brand. Inspect before installing, and if in doubt, ask.

All electronic repair components we sell are sold with the assumption that you "know what you're doing". We are not responsible for any damage resulting from improper handling/installation. If you are uncomfortable replacing components or have any doubts/questions, we recommend enlisting the help of a professional. See our Game Service & Repair page for information on finding help in your area.

Bally / Stern C23 Capacitor Replacement Kit: $10.95 ea
For early Bally & Stern solid-state pinballs 1977-1985
Part # KITC23CAP
For Bally and Stern solid-state pinballs, 1977-1985. Replaces the original C23 filter capacitor (11,700uF 20vdc, or 10,000uF 35vdc) on the solenoid board, which filters power for the 5-volt logic power supply. This modern replacement cap is rated 15,000uF at 50vdc and will well outperform and outlast the original style capacitor. When old capacitor starts to fail, it can cause the game to reset or lock-up during play, or cause game to not start up at all. Common replacement part in these vintage games, and a MUST for reliability. Best to replace before problems start! We replace these on ALL older Bally and Stern games that come through our shop. Kit includes capacitor, instructions, and correct length nylon tie-wraps for mounting to PC board.

Requires moderate skills with electronics and circuit board work, component handling, soldering/desoldering, and necessary tools/equipment.
Bally Squawk & Talk Capacitor Kit: $29.95 ea
Part # KITBLYST
BIG 16 piece replacement capacitor kit for Bally Squawk & Talk sound/speech boards, as used in many Bally/Midway games from 1980 through approx. 1986, including popular games such as Baby Pac-Man, Centaur, Centaur II, Eight Ball Champ, Eight Ball Deluxe, Elektra, Embryon, Fathom, Fireball II, Flash Gordon, Granny & The Gators, Medusa, Mr. & Mrs. Pac-Man, Spectrum, Vector and more. A must for rejuvenating any original S&T board. Installing this kit typically clears up common problems such as noise, static, squelch, hum, distortion, truncated/missing speech, missing audio, and even "dead" boards- all common symptoms of old-age parts in these games. It's the first thing we install on these games that come into our shop. And a MUST for reliability. Best to replace before problems start!

Requires moderate skills with electronics and circuit board work, component handling, soldering/desoldering, and necessary tools/equipment.
Williams L6 & L7 Sound/Speech Capacitor Kit: $17.95 ea
Part # KITWMSL6SND
For Williams pinball games Level 6 and Level 7 systems that use the sound and sound/speech boards as used in games such as Alien Poker, Blackout, Black Knight, Firepower, Gorgar, and more. This kit includes all 5 new electrolytic capacitors to replace the old aged originals on these boards. Helps clean up static, noise, distortion, and hum- all common symptoms of old-age parts in these games. And a MUST for reliability. Best to replace before problems start!

Requires moderate skills with electronics and circuit board work, component handling, soldering/desoldering, and necessary tools/equipment.
Bally/Williams WPC Power/Driver Board Replacement Filter Capacitor: $9.95 ea
Part # WPCCAP
Replacement for filter capacitor as used on Bally/Williams WPC (1990-1999) power/driver board. Rated at 50vdc DC 15,000uF. Replaces original lower-rated 35vdc 15,000uF capacitor. Higher voltage rating on this new capacitor helps extend the life of the unit, while retaining a managable size very close to original specs. Replaces such common capacitors as C5 and C11 on the earlier WPC boards, which usually fail along with their associated bridge rectifiers (see below for replacement rectifiers). Also replaces other similar filter caps on older and newer boards as well. Requires soldering skills for installation. We also recommend installing jumper wires on back of board for the capacitor leads, over to the associated bridge rectifier, on Bally and Williams WPC pinball games- this ensures a good connection between + and - leads between the two components.

NOTE: Can also be used on many other makes/models as general power supply filter capacitor.
Bally / Stern C23 Capacitor: $9.95 ea
For early Bally, Stern, and other makes.
Part # CAPC23
Same capacitor as used in our Bally/Stern C23 Kit above, just without the tie-wraps and instructions that come in the kit. Can be used in most makes/models as general filter capacitor for power supply. Rated 15,000uF at 50vdc. Replaces original discontinued capacitors rated at 11,700uF 20vdc, or 10,000uF 35vdc.

NOTE: Can also be used on many other makes/models as general power supply filter capacitor.
Bally/Stern Display Power Filter Capacitor- 150uF, 400vdc: $24.57 ea
Part # CAP150UF400VAXL
Replacement filter capacitor for the score display power supply circuitry in early solid-state Bally and Stern pinballs from approx. 1977-1985. This capacitor mounts horizontally at the top of the board, just above the high voltage regulator circuitry in the top left corner. If your game has weak or "wavy" appearing display digits, replacing this unit is usually the cure, and allows the game to better filter the power that is supplied to the displays, for more steady, reliable operation. Most larger electrolytic capacitors like this will dry out over the years and as most of these games are 20 to 30 years old at this point, most original capacitors are long past the point of needing replacement. Replace and rejuvenate your displays!

Replacement unit may differ slightly in size, compared to original manufacturer's parts.
Bally/Williams WPC-95 A/V Board Replacement Filter Capacitor: $4.99 ea
Part # CAP10kUF35VRAD
Replacement power supply filter capacitor as used on Bally/Williams WPC-95 A/V (audio/visual) boards (two capacitors used per board). Clean up power on your board and cure display and sound problems with new filter caps. Rated at 35vdc DC 10,000uF. Requires soldering skills and necessary tools for removal/installation.
Gottlieb Lamp Power Filter Capacitors- 33,000uF 35vdc: $16.10 ea
Part # CAP33kUF35V
Replacement filter capacitor for the feature lamp power supply circuitry in late-model Gottlieb solid-state pinballs. This smaller modern unit measures only 2 inches tall (50mm), and 1-9/16 inches diameter (40mm) and replaces the old large capacitor originally used in these games. Rated at 33,000 uF and 35vdc. Solder terminals. May require different mounting in the game, due to smaller size and modern-style terminals.
150uF 160v Radial Lead Capacitor: $2.84 ea For score display high voltage power supplies
Part # CAP150UF160VRAD
Power filter capacitor used on later-model games for score display power supply. Replaces capacitors C28 and C42 on Bally/Williams WPC-95 A/V boards (late 1995-up), and can be used to replace obsolete axial lead capacitors C4 and C7 on Bally/Williams WPC-89 DMD driver boards (mid-1991 to late 1995). Usually 2 caps are used per board. Can be used as replacement for original radial-lead or obsolete axial-lead capacitors on earlier boards in Bally, Williams, and Gottlieb games, for display high voltage power.
100uF 35v Radial Lead Capacitor: 99¢ ea
Part # CAP100UF35VR
As used on many motor control boards in Bally, Williams, and other pinball games, including Judge Dredd, Cirqus Voltaire, Indiana Jones, Twilight Zone, Addams Family and more.
Switch Capacitor: 49¢ ea
Part # CAP047
Replacement for disc capacitors used across switch contact points on early Bally and Stern solid-state pinball games (1977-up). Can also be used on other makes/models that use similar design. Most original capacitors will go bad and short out after years of use, which can cause intermittent operation in the game, or no function at all. Old dying capacitors are often the cause of erratic switch problems, or "phantom" switch closures, where the game acts like the ball hit a switch but it really didn't.

Great addition to switch contacts if your original disc capacitor has fallen off, or was never installed. Improves performance on devices such as pop bumpers, and targets/rollovers that often get only brief (and often undetected) closures by fast-moving balls.
Capacitor for Bally/Stern Solenoid Driver Circuits: 75¢ ea
Part # CAP002
Used/pull item- replacement disc capacitor as used on Bally and Stern solenoid driver boards in the main driver transistor circuitry. Rated .002uF at 1KV.

Capacitors - Individual:
CAPACITOR TECH TIP:
Most larger electrolytic capacitors are polarized, meaning they have a positive, and a negative lead. These must be installed/connected correctly, otherwise they may short out and blow a fuse or otherwise self-destruct.

Smaller disc capacitors usually have no polarity- they can be installed in either direction.

Before installing, make sure you are certain of the polarity of the capacitor you are installing (if it is polarized), and that it is being installed/connected correctly. Polarized electrolytic capacitors with radial leads (both leads on one end of the cap) will have a stripe, or band, down one side of them indicating the negative lead (a rare few may use a band showing positive lead). Axial electrolytic caps (one lead on each end of the cap) will usually have a "+" mark indicating which end is positive. Markings may occasionally vary from brand to brand. Inspect before installing, and if in doubt, ask.

All electronic repair components we sell are sold with the assumption that you "know what you're doing". We are not responsible for any damage resulting from improper handling/installation. If you are uncomfortable replacing components or have any doubts/questions, we recommend enlisting the help of a professional. See our Game Service & Repair page for information on finding help in your area.




Individual Capacitors:
Various types and sizes of capacitors for many popular pinball applications.

Don't see what you need? Just e-mail us.

Images below are samples- actual color/size or other characteristics may vary, depending on manufacturer and availability.
Value uF: Voltage: Type: Image: Dimensions:
Diameter x Height
Part #: Price: Order: Notes:
0.047uF50vdcDisc1/4" round
(6mm)
CAP04749¢
Used across switch contact points on early Bally and Stern solid-state pinball games (1977-up).
0.050uF20vdcDisc3/8" round
(9mm)
SEE NOTES -->    DISCONTINUED- Use CAP047 above.
0.1uF500VDisc3/8" square
(9mm x 9mm)
CAP0.1UF500VDISC$2.28
Used in score display high voltage circuitry on power supply board in Williams solid-state games 1977-1990 (2 used per board).
2uF1KVDisc3/8" round
(9mm)
CAP00275¢
Used/pull item- replacement disc capacitor as used on Bally and Stern solenoid driver boards in the main driver transistor circuitry.
100uF35vdcRadial5/16" x 15/32"
(8mm x 12mm)
CAP100UF35VR99¢
As used on many motor control boards in Bally, Williams, and other pinball games, including Judge Dredd, Cirqus Voltaire, Indiana Jones, Twilight Zone, Addams Family and more.
100uF100vdcRadialN/ACAP100UF100VRAD$1.49
Please allow 2-3 weeks for delivery
Used for power supply in many mid-late 1980's Williams/Bally games.
100uF150vdcAxial1-3/4" x 5/8" dia.
(45mm x 16mm)
CAP100UF150VAXL$8.22
Used in score display high voltage circuitry on power supply board in Williams solid-state games 1977-1990 (2 used per board).
150uF400vdcAxial15/16" x 3-1/8"
(25mm x 80mm)
CAP150UF400VAXL$24.57
Replaces C26 high-voltage filter cap for score display power in Bally & Stern solid-state games. Longer cap, but will fit on board.
160 uF350vdcAxial1" x 2-1/4"
(25mm x 57mm)
SEE NOTES -->    C26 filter capacitor for score display high voltage on Bally & Stern solid-state games.

DISCONTINUED - Use 150uF 400vdc cap above (# CAP150UF400VAXL)
10,000 uF35vdcRadial23/32" x 2-1/32"
(22mm x 52mm)
CAP10KUF35VRAD$4.99
Replacement power supply filter capacitor as used on Bally/Williams WPC-95 A/V (audio/visual) boards (two capacitors used per board).
11,700 uF20vdcRadial 1-3/8" x 2-1/8"
(35mm x 54mm)
SEE NOTES -->    C23 filter capacitor for Bally & Stern solid-state games.

DISCONTINUED - Use 15,000uF 50vdc cap below (# CAPC23)
12,000 uF16vdcAxial SEE NOTES -->    C15 filter capacitor for Williams solid-state games.

DISCONTINUED - Use 15,000uF 50vdc cap below (# CAPC23). Requires jumper leads for connecting to board.
15,000 uF35vdcRadial SEE NOTES -->    Filter capacitor used on Bally/Williams WPC power/driver board for various circuits, including C5, C11, etc.

Use 15,000uF 50vdc cap below (# CAPC23).
15,000 uF50vdcRadial1-3/8" x 1-13/16"
(35mm x 47mm)
CAPC23$9.95
Replaces C23 5v filter cap in Bally & Stern solid-state games, C15 in Williams solid-state, and C10 in later Bally/Williams games (replacing original axial lead cap requires jumpers for connecting in Williams games).
18,000 uF20vdcAxial SEE NOTES -->    C10 filter capacitor for Bally/Williams games.

DISCONTINUED - Use 15,000uF 50vdc cap below (# CAPC23). Requires jumper leads for connecting to board.
18,000 uF25vdcAxial SEE NOTES -->    C10 filter capacitor for Bally/Williams games.

DISCONTINUED - Use 15,000uF 50vdc cap below (# CAPC23). Requires jumper leads for connecting to board.
18,000 uF25vdcRadial SEE NOTES -->    Power filter capacitor for feature lamps in Williams solid-state games.

DISCONTINUED - some available used in our Used Parts section.
33,000 uF35vdcRadial1-3/8" x 2-1/32"
(35mm x 52mm)
CAP33KUF35VRAD$16.10
Feature lamp power filter capacitor for use in late-model Gottlieb electronic pinballs. Smaller unit which replaces the old large capacitor originally used in these games. Requires different mounting in the game, due to smaller size and modern-style terminals.

Rectifiers & Diodes:
Power Rectifier- 35 amp, 400v: $7.95 ea
Part # REC3504W
Heavy-duty replacement rectifier for most pinball games- old and new models. Rated at 35 amps, 400 volts, with wire leads. Will replace and out-last lower-rated rectifiers. Measures 1-1/8" square, 7/16" thick metal body. Can also be used as replacement for 25 amp rectifiers and rectifiers with wire or lug solder leads, as used on some early Data East games.

Excellent upgrade part or direct replacement for the commonly-failed BR1, BR2, and BR3 rectifiers in Bally/Williams WPC pinballs (1990-up). Can also be used on earlier Williams System 3,4,6,7,9,11 and Data East power supplies, early 1980's Bally power supply boards, as well as Gottlieb System 1, 80, 80A/B and System 3 power supply units.

HINT: Replacing a failed BR1, BR2, or BR3 rectifier on a Williams or Bally game? Good idea to replace the filter capacitor at the same time- see above for replacement capacitors. Use some new heat-sink compound as well (below).
Power Rectifier- 25 amp, 200v: $7.95 ea - SOLD OUT -

Part # REC2502W
SOLD OUT - DISCONTINUED Use 35 amp, 400v rectifier instead (above), which is a much better replacement and will out-last original 25 amp rectifiers.
Power Rectifier- 10a, 200v: $6.79 ea
As used in early Bally (1977-1980) and Stern (1977-1984) solid-state pinballs
(For Bally games 1981-up, use REC3504W above)

Part # RECVJ248
Type VJ248- as used on fuse/rectifier board on early Bally (1977-1980) and Stern (1977-1984) solid-state pinball games (for Bally games 1981-up, use REC3504W above). This modern replacement is built better than old originals from 30+ years ago, and will outperform and outlast originals. Rated at 10 amps, 200 volts. Wire leads. Measures 19/32" square, 1/4" thick composite body.

This new replacement unit is slightly thicker than original factory VJ248 rectifiers by about 1/16" inch. If installing a new replacement with originals still on the board, you can add a washer to the back side of the thinner original rectifiers to increase their overall thickness, and allow all three rectifiers on the board to continue to make proper contact with the aluminum bar on the back of the unit which acts as a heat sink. Don't forget heat sink compound (below)- necessary for proper heat transfer from rectifier to metal chassis. Proper dispersion of heat helps extend the life of the rectifiers in these games.
1N4007 General Purpose Diode: 25¢ ea
Part # 1N4007
Type 1N4007. Also replaces 1N4001, 1N4003, 1N4004, and 1N4005. As used on most devices including flipper and bumper coils (solenoids), circuit boards, switches, and other electronic parts. Perfect replacement for coil (solenoid) diodes in solid-state games, and target, rollover, and other leaf/micro switches that use a diode. Also replaces glass (Germanium) diodes used on switches in early solid-state games.
1N4764 Zener Diode: - OBSOLETE - Use 1N4764A below.

Part # 1N4764
100.0 volt 1-watt Zener diode, DO-41 case. Used for zener diodes ZR2 and ZR4 in Williams display high voltage circuitry.
1N4764A Zener Diode: 25¢ ea
Part # 1N4764A
100.0 volt 1-watt Zener diode, DO-41 case. Replacement for 1N4764. Used for zener diodes ZR2 and ZR4 in high-voltage display power supply circuitry in Williams solid-state and Bally/Williams electronic pinballs from approx. 1977-1990. Click here for more info on hard-to-find Williams HV power supply components and replacement parts.
1N5228B Zener Diode: 31¢ ea
Part # 1N5228B
3.9 volt 1/2-watt Zener diode, DO-35 case. Replacement for 1N5990. Used for zener diodes ZR1 and ZR3 in high-voltage display power supply circuitry in Williams solid-state and Bally/Williams electronic pinballs from approx. 1977-1990. Click here for more info on hard-to-find Williams HV power supply components and replacement parts.
1N5990 Zener Diode: - OBSOLETE - Use 1N5228B above.

Part # 1N5990
3.9 volt 1/2-watt Zener diode, DO-35 case. Used for zener diodes ZR1 and ZR3 in Williams display high voltage circuitry.

Resistors:
We carry many different types of resistors for most common pinball applications. Resistors are listed below by wattage (W) and resistance (Ohms), in ascending order (lowest to highest).

Need a resistor that isn't listed below? Just e-mail us.

Section Contents:
  • 1/4-Watt Resistors
  • 1/2-Watt Resistors
  • 1-Watt to 10-Watt Resistors

1/4-Watt Resistors 25¢ each:

Available individually in various values. 5% tolerance, and standard carbon-film type resistors (unless otherwise noted). If you need a specific type of resistor for a specific application, e-mail us before ordering, to confirm availability. No returns, exchanges, or refunds on electronic parts- all sales are final.

Part number format: RES[value]-1/4W
Examples: RES39-1/4W, RES2.7K-1/4W
Value (Ohms): Add to Cart:
1
2.2
10
15
22
33
39
47
51
68
82
100
120
150
180
220
270
330
390
470
510
Value (Ohms): Add to Cart:
560
680
820
1.2k
1.5k
1.8k
2.2k
2.7k
3k
3.3k
3.9k
4.7k
5.1k
5.6k
6.8k
8.2k
10k
12k
15k
18k
22k
Value (Ohms): Add to Cart:
27k
33k
39k
47k
51k
56k
68k
82k
120k
150k
180k
220k
270k
330k
470k
1 meg
1.5 meg
2.2 meg
3.3 meg
4.7 meg
10 meg
1/2-Watt Resistors:

Popular values for many pinball applications. Available individually. If you need a specific type of resistor for a specific application, e-mail us before ordering, to confirm availability. No returns, exchanges, or refunds on electronic parts- all sales are final.

Need a resistor not listed here? We may have it, or can get it. Just e-mail us!
Value (Ohms): Part #: Price: Add to Cart: Other:
68RES68-1/2W50¢
Used in solenoid driver transistor circuits in Williams solid-state games.
680RES680-1/2W50¢
Used in display high voltage circuitry on Williams solid-state games.
10kRES10k-1/2W50¢
Used for segment display on master display unit in Williams games. Common failure part.
330kRES330k-1/2W50¢
Used in display high voltage circuitry on Williams solid-state games.
1-Watt Resistors:

Available individually in various values and types. If you need a specific type of resistor for a specific application, e-mail us before ordering, to confirm availability. No returns, exchanges, or refunds on electronic parts- all sales are final.

Need a resistor not listed here? We may have it, or can get it. Just e-mail us!
Value (Ohms): Part #: Price: Add to Cart: Other:
82RES82-1W99¢ ea.
Resistor # R11 on early Bally and Stern solid-state MPU boards- commonly overheated/burned. Handles current for 5v logic power supply.
100RES100-1W-Use 2-watt version below. Runs cooler, lasts longer.For Bally/Williams relay "snubber" boards.
39kRES39K-1W-Use 2-watt version below. Runs cooler, lasts longer.For Bally/Williams power supply- display voltage circuitry.
2-Watt Resistors:

Available individually in various values and types. If you need a specific type of resistor for a specific application, e-mail us before ordering, to confirm availability. No returns, exchanges, or refunds on electronic parts- all sales are final.

Need a resistor not listed here? We may have it, or can get it. Just e-mail us!
Value (Ohms): Part #: Price: Add to Cart: Other:
27RES27-2W99¢ ea. Discontinued- use 5-watt version below (RES27-5W) Lamp matrix power resistor for Williams L3-L7 driver boards. Metal-film resistor. 8 used per driver board.
100RES100-2WFP99¢ ea.
As used on snubber relay boards in Bally/Williams System 11 games and Data East games. Excellent upgrade replacement for original under-rated part.
270RES270-2WFP99¢ ea
For Bally/Williams opto PC boards (replacement for the big "blue" resistors). Flameproof power resistor.
39k
(39.2k)
RES39K-2WFP99¢ ea
For Bally/Williams power supply- display voltage circuitry. Flameproof power resistor.
5-Watt Resistors:

Available individually in various values and types. 5 watt ceramic power resistors measure 7/8 inch (22mm) x 3/8 inch (10mm) x 3/8 inch (10mm).

If you need a specific type of resistor for a specific application, e-mail us before ordering, to confirm availability. No returns, exchanges, or refunds on electronic parts- all sales are final.

Need a resistor not listed here? We may have it, or can get it. Just e-mail us!
Value (Ohms): Part #: Price: Add to Cart: Other:
25RES25-5W99¢ ea
Replacement for resistor R2 on early Bally/Stern power/rectifier boards.
27RES27-5W99¢ ea
Upgrade for Williams L3-L7 driver boards. Ceramic power resistor. Replaces original 2-watt metal-film resistors and provides much better heat dissipation- helps your board run cooler and last longer. 8 used per driver board.
7-Watt Resistors:

7-Watt resistors are discontinued (obsolete) and no longer being manufactured. Use equivalent 10-watt replacement (below), as required. 10-watt resistors are longer than 7-watt and may require alternative mounting, depending on your exact application.
10-Watt Resistors:

Available individually in various values and types. 10 watt ceramic power resistors measure 1-7/8 inch (48mm) x 3/8 inch (10mm) x 3/8 inch (10mm).

If you need a specific type of resistor for a specific application, e-mail us before ordering, to confirm availability. No returns, exchanges, or refunds on electronic parts- all sales are final.

Need a resistor not listed here? We may have it, or can get it. Just e-mail us!
Value (Ohms): Part #: Price: Add to Cart: Other:
5RES5-10W$1.07 ea
For Bally/Williams flashlamp circuits, as used on games circa late 1980's (F-14 Tomcat and others). Replaces original shorter 7-watt resistor (discontinued), and may require slight modification for mounting. Use in conjunction with 330-ohm 10-watt resistor (b
330RES330-10W$1.07 ea
For Bally/Williams flashlamp circuits, as used on games circa late 1980's (F-14 Tomcat and others). Use in conjunction with 5-ohm 10-watt resistor (above).
600RES600-10W$1.07 eaDiscontinued-
Use 620 ohm (below)
Power resistor R1 for early Bally and Stern solid-state pinball power/rectifier boards.
620RES620-10W$1.07 ea
Current replacement for resistor R1 on early Bally/Stern solid-state pinball power/rectifier boards (replaces obsolete 600 ohm unit).

Resistor Networks:

Resistor network or "array". High-failure parts in most original Williams System 11 games (1986-1990). Used in MPU board circuitry for switch matrix, display data/signal lines, solenoid control lines, and similar. Used in many other makes/models of solid-state pinball games as well.

Available individually in various values, sizes, and types, for most common pinball applications. If you need a specific type of network for a specific application, e-mail us before ordering, to confirm availability. No returns, exchanges, or refunds on electronic parts- all sales are final.

Note on resistor/capacitor networks: RC networks are no longer available. If you need to replace an RC network, you can usually do so with only a resistor network (no capacitors in the network). This will work for most pinball applications.

Resistor network types:

Bussed:

Isolated:
Value (Ohms): Type: # of Pins: Part #: Price Each: Add to Cart:
470 ohmBussed10RNET470-10PB$1.00
4.7k ohmBussed10RNET4.7K10PB$1.00

Regulators:
LM323K 5V Voltage Regulator Transistor: $10.19 ea
Part # LM323K
Type LM323K for use in 5v power supply regulator circuitry. As used on most all electronic pinball machines from 1977 on up, for the 5vdc logic power supply. If you have high voltage on both sides of your regulator, or have a problem with low 5vdc power, or if your game is intermittently resetting or not starting up, you could have a bad regulator. Replace for a healthy power supply!

HINT: Don't forget to use some heat sink compound (below) on the back of the regulator when installing, to aid in the transfer of heat away from the regulator.
2N6057 (2N6059) NPN Voltage Regulator Transistor: $4.50 ea
Part # 2N6057
Type 2N6057 (or 2N6059) for use in 5v power supply regulator circuitry. As used on many electronic pinball machines (especially Williams solid state) from 1977 on up, for the 5vdc logic power supply. If you have high voltage on both sides of your regulator, or have a problem with low 5vdc power, or if your game is intermittently resetting or not starting up, you could have a bad regulator. Replace for a healthy power supply!

HINT: Don't forget to use some heat sink compound (below) on the back of the regulator when installing, to aid in the transfer of heat away from the regulator.

Transistors, MOSFETs, SCRs:
Listed alphabetically/numerically by part number.

Enlarged view-
not actual size
Small Signal Surface-Mount MOSFET BSS123: 25¢ ea
Part # BSS123
Miniature surface-mount MOSFET used on late-model Stern Pinball games for devices such as opto switches used on drop target PC boards. Common failure part. SOT-23 case, N-channel logic.
MJE15030 Transistor: $2.49 ea
Part # MJE15030
Replacement high-voltage transistor for Williams score display power. Direct replacement for games from the mid-to-late 1980's, and can be used as a replacement for the earlier obsolete "SDS" type transistors on earlier games going back to 1977 (with slight modification). MJE15030 is the NPN companion to the MJE15031 PNP transistor (below), both of which are used in the high voltage circuitry for the display power. Use 2N5401 and MPSA42 (below) for the pre-driver companions to these driver transistors.

Click here for more info on Williams high voltage power supply repair/rebuilding and some helpful tips and modification info for early games.
MJE15031 Transistor: $2.49 ea
Part # MJE15031
Replacement high-voltage transistor for Williams score display power. Direct replacement for games from the mid-to-late 1980's, and can be used as a replacement for the earlier obsolete "SDS" type transistors on earlier games going back to 1977 (with slight modification). MJE15031 is the PNP companion to the MJE15030 NPN transistor (above), both of which are used in the high voltage circuitry for the display power. Use 2N5401 and MPSA42 (below) for the pre-driver companions to these driver transistors.

Click here for more info on Williams high voltage power supply repair/rebuilding and some helpful tips and modification info for early games.
MPSA42 Transistor: 50¢ ea
Part # MPSA42
NPN pre-driver transistor often used for high voltage applications such as display units and power supply circuits. Use as pre-driver to the MJE15031 PNP transistor, above, in Williams games.
MPSA92 Transistor: See "2N5401" below.
Part # 2N5401
PNP pre-driver transistor often used for high voltage applications such as display units and display power supply circuits. Exact replacement for transistor 2N5401.
MPSD02: - OBSOLETE - Use MPSA42 above.

Part # MPSD02
Used as Q4 transistor in display high voltage power supply circuitry in Williams solid-state games.
MPSD52: - OBSOLETE - Use 2N5401 below.

Part # MPSD52
Used as Q2 transistor in display high voltage power supply circuitry in Williams solid-state games.
SDS201: - OBSOLETE - Use MJE15030 above, with modifications described here.

Part # SDS201
Used as Q1 transistor in display high voltage power supply circuitry in Williams solid-state games.
SDS202: - OBSOLETE - Use MJE15031 above, with modifications described here.

Part # SDS202
Used as Q3 transistor in display high voltage power supply circuitry in Williams solid-state games.
TIP42C Transistor: $1.20 ea
Part # TIP42C
Replaces standard TIP42. PNP driver transistor used in most lamp matrix driver circuitry. Max. ratings: 100vdc, 6 amps.
TIP36C Transistor: $3.95 ea
Part # TIP36C
PNP bipolar power transistor, TO-218 (SOT-93, TO-3P) case. Rated at 100v, 25a. Heavy duty transistor for use on many high-current devices including Fliptronics flipper boards in Bally/Williams games, and special solenoid/magnet devices on many various games.
TIP102 Transistor: $1.50 ea
Part # TIP102
NPN driver transistor as used for many solenoid, flashlamp, flipper devices. Great for higher-current devices- flipper coils, magnet coils, drop target reset coils. Max. ratings: 100vdc, 8 amps.
TIP120 Transistor: $1.50 ea
Part # TIP120
NPN driver transistor as used for many solenoid, flashlamp, flipper devices. Mostly used on older (early) solid-state pinballs with 25-50vdc coil circuits. Max. ratings: 60vdc, 5 amps. Replaces factory original parts such as Williams 2N6043 and Bally/Stern SE 9302.
TIP122 Transistor: $1.50 ea
Part # TIP122
NPN driver transistor as used for many solenoid, flashlamp, flipper devices. Can be used in older games with lower coil voltages (25-50vdc) and in newer games with 42-80vdc coil circuits. Max. ratings: 100vdc, 5 amps. Direct replacement for 2N6532.
TIP145 , TIP146: - OBSOLETE - Use TIP147G below.

Part # TIP145
PNP bipolar Darlington switching transistor, TO-218 (SOT-93, TO-3P) case. Rated at 60v 10a.
TIP147G Transistor: $3.82 ea
Special Order Item- Please allow 2-4 weeks for delivery...

Part # TIP147G
PNP bipolar Darlington switching transistor, TO-218 (SOT-93, TO-3P) case. Rated at 100v 10a.
20N10L MOSFET Solenoid Driver: $3.95 ea
Part # 20N10L
Ships as P24NF10- replacement for 20N10L and others (see part number list below). Coil and flashlamp driver Mosfet used on most Sega, late-model Stern, and Gottlieb/Premier games.

This standard replacement Mosfet also replaces Stern # 110-0106-00 and 12N10L, P20N10, P20N10L, 22NE10L, STP22NE10L, P24NF10, and others.
2N3055 Transistor: $3.95 ea
Part # 2N3055
Heavy duty switching transistor as used on solenoid driver board in Gottlieb System 1 pinball games. TO-3 case, rated at 60 volts, 15 amps. Hard to find replacement part- grab a few for spares!
2N3584 Transistor: $7.61 ea
Part # 2N3584
High voltage regulator transistor for display power in solid-state Bally and Stern pinball games, 1977-1985. Replaces transistor Q21 on power/regulator board. If your displays are failing or have died altogether, this unit may be the culprit. Parts for these vintage circuit boards are getting harder to find these days, so grab one for a valuable spare!
2N3904 Transistor: 50¢ ea
Part # 2N3904
Used for switch column drives in Williams System 11 and similar games. Many other uses, too!
2N4401 Transistor: 50¢ ea
Part # 2N4401
PNP pre-driver transistor often used in conjunction with TIP102, TIP120, TIP122, TIP36C, etc., for driving solenoids, relays, sound signals, and flash lamps in most pinball games.
2N4403 Transistor: 50¢ ea
Part # 2N4403
PNP pre-driver transistor often used in conjunction with TIP102, TIP120, TIP122, TIP36C, etc., for driving solenoids, relays, sound signals, and flash lamps in most pinball games.
Lamp Driver SCR 2N5060 / 2N5061 (Small): 90¢ ea
Part # 2N5061
Silicon controlled rectifier. As used on early Bally and Stern solid-state pinballs (1977-1985). Type 2N5061. Replaces original 2N5060. Smaller of the two types of SCRs used on the lamp driver board. Switches individual lamp circuits to ground to activate lamps. Failed SCRs are the most common cause of individual feature lamps not working on Bally and Stern games.

Bally and Stern games also use the larger MCR-106 SCR, listed a few lines below.
2N5401 Transistor: 50¢ ea
Part # 2N5401
PNP pre-driver transistor often used for high voltage applications such as display units and display power supply circuits. Exact replacement for transistor MPSA92. Use as pre-driver to the MJE15030 NPN transistor (above), in Williams games.
2N6057 NPN Voltage Regulator Transistor:
Find this item under Regulators above.
2N6427 Transistor: 59¢ ea
Part # 2N6427
NPN transistor used in many pinball machines for driving switch matrix lines and small lamps on gadgets/devices, as well as lamp matrix circuitry on driver boards.
2N6532 Transistor: Use TIP122 transistor, listed above.
Lamp Driver SCR MCR-106 (Large): 89¢ ea
     Click here for orientation/pinout diagram.
Part # MCR106
Silicon controlled rectifier. As used on early Bally and Stern solid-state pinballs (1977-1985). Type MCR-106-8, rated at 600 volts, 4 amps. Replaces original MCR-106, MCR-106-1, and MCR-106-6. Larger of the two types of SCRs used on the lamp driver board. Switches individual lamp circuits to ground to activate lamps. Failed SCRs are the most common cause of individual feature lamps not working on Bally and Stern games.

Bally and Stern games also use the smaller 2N5060/2N5061 SCR, listed a few lines above.
Lamp Driver VN02N: $3.95 ea
Part # VN02N
Solid state lamp driver unit as used on Sega and modern Stern pinball games (Whitestar CPU system). Looks like a standard TIP102 type transistor, but has 5 legs. Each lamp column in the game's lamp matrix uses one of these unique devices to drive it. If you have a whole column of switched lamps that aren't working, the VN02N driver for that column may need replacing. Hard to find part- grab an extra for a spare!

Fuses & Holders:
FUSE TECH TIP:
Most replacement fuses we sell have a maximum voltage rating of 250 volts. These will replace older fuses with lower maximum voltage ratings in all pinball applications. For example, a 250 volt fuse can be used to replace a 32 volt fuse. This applies to pinball machine applications- other non-pinball applications may require a specific voltage rating on fuses.

The critical value on replacement fuses in pinball applications is the current, or "amperage" rating. Always use fuses with an amperage rating that is equal to the recommended rating as specified by your game's operation manual or schematic diagram, or by the label on the board or elsewhere in your game.

DO NOT OVERFUSE! Never install a fuse with a higher amperage rating than what your game calls for. For example, a 10 amp fuse should never be used to replace an 8 amp fuse. It is okay to use a fuse with a lower amperage rating, but using one that is too low may cause the fuse to blow unnecessarily.

Always use the correct type fuse for your application. For example, never use a slow-blow fuse in place of a fast-blow fuse, and vice-versa.

All electronic repair components we sell are sold with the assumption that you "know what you're doing". We are not responsible for any damage resulting from improper handling/installation. If you are uncomfortable replacing components or have any doubts/questions, we recommend enlisting the help of a professional. See our Game Service & Repair page for information on finding help in your area.

Fuses and Fuse Kits:
Kits listed below contain 12 fuses each, and include most or all of the most common replacement fuses for the types of games shown. Not sure which kit your game uses? E-mail us with the name of your game and we can tell you!

Fuse Kits:
Game Price Part # Contents Order Notes
Atari Games
(1977-1984)
$8.99FKATARIContents
 
Bally Electro-Mechanical Games
(pre-1978)
$8.99FKBLYEMContents
 
Bally Solid-State
(1977-1985)
$8.99FKBLYSSContents
AGX fuse for display high voltage not included- substitute available separately- see "Specialty Fuses" listing below.
Data East
(1987-1994)
$8.99FKDEContents
 
Gottlieb Electro-Mechanical Games
(pre-1978)
$8.99FKGTBEMContents
 
Gottlieb Solid-State Games
(1977-1994)
$8.99FKGTBSYS1Contents
 
Sega/Stern
(1994-present)
$8.99FKSEGSSContents
 
Stern Solid-State
(1977-1984)
$8.99FKSTNSSContents
AGX fuse for display high voltage not included- substitute available separately- see "Specialty Fuses" listing below.
Williams Electro-Mechanical
(pre-1978)
$8.99FKWMSEMContents
 
Williams L3-L7
(1977-1984)
$8.99FKWMSL3L7Contents
 
Williams System 9, 11
(1985-1990)
Game List
$8.99FKWMSSYS9Contents
 
Bally/Williams WPC
(1990-1995)
Game List
$8.99FKWPCContents
 
Bally/Williams WPC-95
(1995-1999)
Game List
$13.80FKWPC95AContents
 


Individual Fuses:

1/4" x 1-1/4" Glass Fuses:

Fuses listed below are AGC (fast-acting) and MDL (slow-blow) standard glass fuses- 1/4" x 1-1/4" in size. As used in most all pinball games. The most common pinball game type fuses are listed below. If you need a fuse not listed below, e-mail us- we may have, or be able to get it!
AGC Fast-Acting Fuses MDL Slow-Blow Fuses
Amperage Voltage Part # Price Order
1/4250FUSE.25A$0.50
3/4250FUSE.75A$0.55
4250FUSE4A$0.50
5250FUSE5A$0.50
8250FUSE8A$0.50
10250FUSE10A$0.50
15250FUSE15A$0.50
20250FUSE20A$0.50
Amperage Voltage Part # Price Order
1/8250FUSE1/8ASB$0.95
1/4250FUSE1/4ASB$0.80
3/8250FUSE3/8ASB$0.80
3/4
(8/10 amp)
250FUSE3/4ASB$0.88
1250FUSE1ASB$0.80
2250FUSE2ASB$0.80
2-1/2250FUSE2.5ASB$0.80
3250FUSE3ASB$0.80
4250FUSE4ASB$0.80
5250FUSE5ASB$0.80
6250FUSE6ASB$0.80
7250FUSE7ASB$0.80
8250FUSE8ASB$0.80
10250FUSE10ASB$0.80
15250FUSE15ASB$0.80


5mm x 20mm Glass Fuses:

Miniature glass fuses- 5mm x 20mm in size. As used in late-model Bally/Williams pinball games, and many types of late-model monitors, power supplies, and other electronic devices.
Fast-Acting Fuses Slow-Blow Fuses
Amperage Voltage Part # Price Order
0.315
(315mA)
250FUSET0.315A$0.60
0.630
(630mA)
250FUSET0.63A$0.60
2.5250FUSET2.5A$0.60
4.0250FUSET4.0A$0.60
5.0250FUSET5.0A$0.60
6.3250FUSET6.3A$0.60
Amperage Voltage Part # Price Order
0.315
(315mA)
250FUSET0.315ASB$1.20
0.630
(630mA)
250FUSET0.63ASB$1.20
4.0250FUSET4.0ASB$1.20
5.0250FUSET5.0ASB$1.20
6.3250FUSET6.3ASB$1.20


Specialty Fuses:

Unique type fuses for special applications.
Specialty Fuses:
Amperage Type Voltage Part #: Price Order Notes
3/16AGX fast-blow250FUSE3/16AGX$1.90 ea.- DISCONTINUED -
Obsolete
Use 1/4A AGX instead
Short fuse used for display high voltage in Bally & Stern games (located on solenoid board or back of insert door).
1/4AGX fast-blow250FUSE1/4AGX$2.46 ea.
Discontinued/obsolete-
few remaining in stock.
Short fuse used for display high voltage in Bally & Stern games (located on solenoid board or back of insert door).


Single Fuse Holder: $1.39 ea
Part # FUSEHLDR
Replacement fuse holder for standard size 1/4" x 1-1/4" glass fuses, fast-acting or slow-blow. This new heavy-duty fuse holder is rated at 20 amps, 300 volts maximum. More than adequate for any pinball application! Screw hole in center allows for easy mounting. Lugs will accept spade connectors or easy soldering of lead wires. Original fuse holders in most old games can lose tension and grip on fuses over the years, which causes heat buildup, and eventual failure of the fuse holder. Replace those old dirty, weak, or broken fuse holders in that classic game for added reliability and looks!

(Fuse holders are available in break-away strips of up to 12 holders per strip. If you need several holders connected together (up to 12), please specify when ordering.)
Fuse Clips: 25¢ ea
Part # FUSECLIP
Replacement fuse clips for standard size 1/4" x 1-1/4" glass fuses, fast-acting or slow-blow. PC board mount type. Original fuse clips in most old games can become oxidized and/or lose tension and grip on fuses over the years, which causes heat buildup, and eventual failure of the connection. Replace those old dirty, weak, or broken fuse clips in that classic game for added reliability and looks!

Switches:

Important note on switch polarity:
Some switches listed below may require the use of a
diode in certain games. Such switches will be required to be connected properly in your game, with respect to diode orientation, otherwise improper operation may occur. Always be sure to observe proper polarity of switch leads, diode, and connecting switch wires when replacing any switch in your game. Make a note of wire color, connectivity, and diode orientation before removing your old switch, to avoid confusion!


DeoxIT Deoxidizing Compound D100L: $5.95 ea
Great for improving connections!
Part # D100L
It's what we use! We use DeoxIT deoxidizing liquid solution in our shop all the time on all kinds of pinball machines- old and new. It will clean, preserve, lubricate, and improve connections in switches, plugs, connectors, light sockets, chip legs, and on all other metal surfaces. DeoxIT is excellent for use in pinball games, especially on circuit board and wiring harness connectors where oxidation and old age are common problem points. We have used this to virtually eliminate the common intermittent and problematic connections on Williams inter-board connectors (between MPU and driver board), Bally and Stern power supply and solenoid board connectors, old style Williams drop target PC boards and wiper contacts, and similar contact points to make them reliable.

2cc squeeze tube. Manufacturer recommends 1 small drop per connection. One tube will typically do several dozen connections in most games. A must for any pinball toolbox!
  • Improves conductivity
  • Deoxidizes connections
  • Cleans, preserves, and lubricates
  • Reduces intermittent connection problems
  • Reduces wear, abrasion, arcing, and RFI problems
  • Stabilizes electrical connections between similar and dissimilar metals
Game Power Toggle Switch: $10.23 ea As used on most makes & models
Part # 2GK50-73
Main power on/off switch, as used on most makes and models of pinball and video games- old and new. Heavy-duty double-pole, single-throw toggle switch rated at 15 amps @ 125 volts. Can be used to replace similar switches that use 2 (single pole), or 4 (double pole) wires. Features solder lugs to connect wires. Fits 1/2-inch diameter mounting hole and includes mounting nut.
Flipper EOS (End Of Stroke) Switch: $4.50 ea High Voltage / High Current
For use in most makes & models.

Part # 03-7811
Flipper EOS switch with heavy-duty tungsten contact points for older games that use higher voltage/current (25-72vdc). This switch is used on games where flipper coil voltage goes through this switch as part of the coil circuit. Most games made prior to 1992 will use this heavy-duty switch.

Used on Bally/Williams games prior to 1992 (pre-Fliptronics). Replaces # SW-10A-50. Also replaces older Bally # AS2-A20-1 and Data East # 180-5018-00. Can also be used on most all other makes/models of games as a generic replacement (some games may require slight adjustment or repositioning of the EOS switch mounting bracket).

Worn out EOS switch contact points are the main cause of weak or non-functioning flippers. Make sure your flipper button switches are in good shape too (below)- a brand new EOS switch is no good if your flipper button switch is worn out and pitted! Both switches need to be in top condition for best flipper power and performance!

See our Hardware page for switch mounting nuts and screws.
Flipper EOS Switch w/Spacer - Normally Open: $7.27 ea For Some Dual-Flipper Games
Part # ASW-A10-45
Secondary (outer) normally-open-contact flipper EOS switch for use on double-stack EOS switch assemblies on some Bally solid-state games where a second (or upper) flipper is controlled by another flipper. Also used on some Midway & Stern solid-state games and possible other makes/models too including some electro-mechanical models. Includes a nylon spacer/actuator that is actuated by the first (normally closed) EOS switch, mounted closest to the coil. Replaces original Bally part # ASW-A10-45, Midway # A365-00046-0000, Stern # SW-481, Williams # SW-1A-183 and possible others.

Used on the following Bally/Midway solid-state games: Beat the Clock, Black Belt, Blackwater 100, BMX, City Slicker, Cybernaut, Dungeons & Dragons, Eight Ball Champ, Eight Ball Deluxe, Elektra, Embryon, Escape From the Lost World, Fathom, Fireball II, Flash Gordon, Grand Slam, Hardbody, Harlem Globetrotters, Hot Doggin', Karate Fight, Kings of Steel, Lady Luck, Motordome, Mr. & Mrs. Pac-Man, Paragon, Party Animal, Power Play, Space Invaders, Spy Hunter, Skateball, Strange Science, Transporter, Truck Stop, Vector

Used on the following Stern solid-state games: Big Game, Catacomb, Cheetah, Dracula, Iron Maiden, Lightning, Meteor, Nugent, Sea Witch, Split Second, Viper
Dual Flipper EOS (End Of Stroke) Switch: $13.59 ea
Part # SW-1010A
Dual flipper EOS switch with heavy-duty tungsten contact points. Used specifically on Williams Flash and Laser Ball for controlling both flippers on the right side of the game. Can be used on other makes/models as well.
Flipper EOS (End Of Stroke) Switch: $4.50 ea Low Voltage / Low Current
For Bally/Williams Fliptronics games.

Part # SW-1A-194
Low voltage / low current switch for use on games with solid-state controlled flippers, such as Bally/Williams Fliptronics games, from Addams Family (1992) and up. Can be used on some other makes/models of games that use low-voltage EOS switches for electronically-controlled flippers, or "solid-state-controlled" flippers, as a generic replacement.

These EOS switches are used in low voltage (non coil power) circuits to tell the computer when the flipper has pulled in all the way, and basically tell the computer when to turn on/off high voltage to the coil. Worn out or broken EOS switch contact points can cause weak, overheating, or malfunctioning flippers.

NOTE: This switch should not be used on an older (non-computer-controlled) flipper unit that uses high voltage (25-72vdc). The older flippers use higher voltage and current, which require heavy-duty contact points. Use switch part # 03-7811 (above) for these older games.

See our Hardware page for switch mounting nuts and screws.
Flipper EOS (End Of Stroke) Switch: $6.95 ea
For Data East, Sega, and late-model Stern games.

Part # 180-5149-00
As used on all solid-state electronic (computer) controlled flippers in late-model Data East, Sega, and modern Stern pinball games. Can also be used on most other makes/models of games that use low-voltage EOS switches for electronically-controlled flippers, as a generic replacement. These EOS switches are used to tell the computer when the flipper has pulled in all the way, and are used to control the current/power to the flipper coils. Worn out or broken EOS switch contact points can cause weak, overheating, or malfunctioning flippers.

See our Hardware page for switch mounting nuts and screws.

NOTE: This switch should not be used on an older (non-computer-controlled) flipper unit that uses high voltage (25-72vdc). The older flippers use higher voltage and current, which require heavy-duty contact points. Use switch part # 03-7811 (above) for these older games. 03-7811 replaces older Data East part # 180-5018-00.
Flipper Lane-Change / Enter Initials Switch Assembly: $4.99 ea
For most makes/models.

Part # SW-1A-150
Replacement switch assembly for "lane change" feature and/or high score "enter initials" feature, as used in many solid-state games, where this switch is manually controlled by the flipper mechanism itself. This low-voltage switch sits behind, or "piggy-backs" onto, the main flipper EOS (end of stroke) switch, and closes when the flipper coil plunger pulls in all the way. It is activated (closed) by the main EOS switch in front of it (closer to the coil). Includes nylon insulator/actuator, and diode already mounted.

See our Hardware page for switch mounting nuts and screws.
Drop Target Bank Switch: $6.95 ea
For Data East, Sega, and Stern games.
Part # 180-5025-01
Used on drop target banks to detect fallen (down) targets. Includes fische paper insulator and diode. Also replaces # 180-5025-00.
Drop Target Bank Switch: $7.15 ea
For Data East, Sega, and Stern games.
Part # 180-5104-00
Used on drop target banks to detect fallen (down) targets. Replaces obsolete part # 180-0030-00.
Vertical Up-Kicker Ball Switch Assembly: $5.95 ea
Part # A-11657
Ball detector switch assembly as used on some vertical up-kickers, or ball poppers, in mid-to-late Bally & Williams games, including F-14 Tomcat and more. May also be used in some Data East games. Includes "Y"-shaped switch blade, switch stack, and diode.
Spinner / Ball Gate Switch Assembly: $11.95 ea - SOLD OUT - Discontinued

Part # A-11664
Switch assembly used with spinning targets and ball roll-under wireforms on many makes & models. Replaces Bally/Williams # A-11664 and others.
Slingshot Bumper Switch: $7.13 ea
Part # 180-5054-00
Replacement vertically-mounted switch for slingshot bumpers. Direct replacement for Data East, Sega, and new Stern games (part # 180-5054-00). Can also be used on other makes models with no modification, including Bally, Williams, old Stern, and more. May require removal of factory rivets which hold switch to mounting bracket (rivets can be replaced with new rivets or with small screws/nuts). Most games use two of these per slingshot bumper.

Can be used as replacement for Capcom # SW00127, and Bally/Williams #SW-1A-120.
Flipper Button Switch, Single Contact, High Voltage: $5.95 ea
Part # SW-10A-48
Standard flipper button leaf switch replacement unit with heavy-duty contacts. Direct replacement for Williams part # SW-10A-48. As used on games that had a direct electrical connection between flipper button switch and flipper coil itself (most pre-1992 games). Can also be used on later-model games that used low-current switch contacts to drive flippers electronically. Measures approx. 3-1/2 inches overall length. May require differently-placed screw mounting holes on games that used a different or shorter switch. Replace your old worn out and pitted flipper button switch contacts, and restore proper current/power flow to your flippers! Don't forget to replace your flipper EOS (end of stroke) switches if they are worn out too!
Flipper Button Switch, Dual Contacts, High Voltage: $9.00 ea
Part # SW-1010A-13
Dual flipper button leaf switch replacement unit with heavy-duty contacts. For use on games that use two flippers per side- such as Black Knight, Black Knight 2000, Contact, Grand Lizard, Jungle Lord, Pharaoh, and more. Direct replacement for Williams part # SW-1010A-13. As used on games that had a direct electrical connection between flipper button switch and flipper coil itself (most pre-1992 games). Can also be used on later-model games that used low-current switch contacts to drive flippers electronically. Measures approx. 3-1/2 inches overall length. May require differently-placed screw mounting holes on games that used a different or shorter switch. Don't forget to replace your flipper EOS (end of stroke) switches if they are worn out too!
Flipper Button Switch, Single Contact, Low Voltage: $16.29 ea
Part # 500-6889-01
Flipper button leaf switch replacement unit with low-voltage contacts. Direct replacement for Stern part # 500-6889-01 and # 180-5160-00. Includes disc capacitor (attached). As used on games that have an electronically-driven flipper system (not for use with high voltage applications where coil is powered directly through switch). Replace your old worn out and pitted flipper button switch contacts, and restore proper current/power flow to your flippers! Don't forget to replace your flipper EOS (end of stroke) switches if they are worn out (listed above). Both switches need to be in top condition to allow proper operation and performance from flippers.
Flipper Button Switch, Dual Contacts, Low Voltage: $18.00 ea
Part # 500-6890-01
Flipper button leaf switch replacement unit with low-voltage contacts. Direct replacement for Stern part # 500-6890-01 and # 180-5164-00. Includes disc capacitors (attached). As used on games that have an electronically-driven flipper system (not for use with high voltage applications where coil is powered directly through switch). Replace your old worn out and pitted flipper button switch contacts, and restore proper current/power flow to your flippers! Don't forget to replace your flipper EOS (end of stroke) switches if they are worn out (listed above). Both switches need to be in top condition to allow proper operation and performance from flippers.

Sample
Pop Bumper Switch Stack Assembly - Right Mount: $19.95 ea
Part # 515-6459-09R
Complete switch assembly with mounting bracket and actuator for use on pop bumpers on many solid-state games that use one set of contact points. Mounting bracket is right-hand mounted (can be reversed for left-hand mount). Replaces Data East / Sega / Stern # 515-6459-03, 515-6459-09, Bally/Williams # A-7459-4, B-12030-2, and possible others.

Sample
Pop Bumper Switch Stack Assembly - Left Mount: $19.95 ea
Part # 515-6459-09L
Same as above, but left-hand bracket mounting.
Relay Switch, Make/Break Contacts: $3.50 ea
Part # SW_MB
Electro-mechanical pinball relay style switch stack with make/break switch contacts (one common leaf, one normally open, and one normally closed). Measures 2-1/8" overall length, 11/32" tall, 5/16" wide, with 1/4" between screw mounting holes (center to center).
Microswitch: $3.53 ea
Part # MICROSWITCH
Standard replacement microswitch unit- high-quality Cherry brand as used in most pinball games from mid-1980's on up. Bare microswitch "body" only- use the old clip-on wireform and switch diode from your old switch on this new unit to replace dead, sluggish, intermittent, or otherwise worn-out microswitch units in most any game.

Used on microswitch assembly #'s: 180-5010-01, 180-5057-00, 180-5116-00, 180-5157-00, 180-5186-00, 180-5198-00, 180-5210-00, 500-5142-00, 500-6227-04, 5647-12693-04, 5647-12693-19, 5647-12693-32, 5647-12693-69, and others.

Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
Microswitch With Diode: $4.53 ea
Part # MICROSWITCH_D
Same unit as above, but with diode already attached.

Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
Large Microswitch With Short Blade: $4.99 ea
Part # 180-5009-00
Large microswitch with short blade. Commonly used for ball trough in many Bally, Data East, and Williams games. Replaces part #'s 5467-09957-00 and 95-4177-00.

Click for diodes, and an important note on switch polarity.
Microswitch With Blade: $7.10 ea
Part # 180-5010-01
Standard microswitch unit with removable blade actuator. Blade measures 1-11/16" (43mm). Replaces old part # 180-5010-00. As used on Lord of the Rings as a roll-under ball switch. Many other uses as well.

Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
Large Microswitch with Long Actuator Blade: $5.95 ea
Part # 180-5011-00
Large microswitch body with actuator blade. Used as outhole switch and for other similar devices in most makes/models of games from early 1980's and up. Replaces Data East, Sega, and new Stern # 180-5011-00, and Bally/Williams # 17-1067 and 5647-12133-12. Overall length (switch body & actuator): 2-3/8"

Click for diodes and an important note on switch polarity.
Large Microswitch with Short Actuator Blade: $5.95 ea
Part # 180-5052-00
Large microswitch body with short actuator blade. Used on motor assemblies and cams. Overall length (switch body & actuator): 1-1/2"

Click for diodes and an important note on switch polarity.
Large Microswitch with Actuator Blade: $6.95 ea
Part # 17-1012
Large microswitch body with actuator blade. Blade end has 90-degree bend. Used for kickout saucers, eject holes, and similar mechanisms on many makes/models, including Space Shuttle and others. Overall length (switch body & actuator): approx. 3 inches.

Click for diodes and an important note on switch polarity.
Microswitch with Actuator Blade: $6.95 ea
Part # 180-5057-00
Microswitch body with angled actuator blade. Stern replacement part # 180-5057-00, as used on Lord of the Rings on the Path of the Dead playfield/ramp. Also commonly used under ramps and other thin surfaces as rollover switch.

Click for diodes, microswitch screws/nuts, and an important note on switch polarity.

Microswitch Assembly for VUK and Saucer Kick-outs: Discontinued- superceded by #180-5116-01 (below)

Part # 180-5116-00
Microswitch assembly with "loop" shaped wireform. As used on up-kicker mechanisms and saucer kick-out devices on various Data East pinball games.

Discontinued part- superceded by #180-5116-01 (below)
Microswitch Assembly for VUK and Saucer Kick-outs: $7.85 ea
Part # 180-5116-01
Genuine Stern Pinball replacement part. As used on many late-model Stern games including Lord of the Rings, Simpsons Pinball Party and more. Original part # 180-5116-01. Also replaces 180-5116-00. Standard microswitch assembly used on vertical up-kickers (VUKs) and saucer kickouts. Includes black microswitch body with solder lugs and built-in metal "Y" actuator that the ball sits on. Common service/replacement part- we recommend having a spare or two if you own a game with this type of switch.

Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
Microswitch w/Roller Actuator: $4.85 ea
Part # 180-5119-02
Standard microswitch unit with "roller" actuator, as used in ball troughs on Data East, Sega, and Stern pinball games. Also used on various motorized devices in different makes and models. Original part # 180-5119-02. Also replaces # 180-5119-00, and # 5647-12693-06.

Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
Microswitch w/Wireform- Plunger Lane: $7.95 ea
Part # 180-5157-00
Standard microswitch unit with wireform, as used for rollover switches and plunger lane (ball shooter) switch, in most makes and models.

Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
Microswitch w/Blade- Saucer/Eject Hole: $9.50 ea
Part # 180-5186-00
Microswitch unit with blade actuator, as used in eject holes or kickout saucers. Can be used on all makes/models that use this style microswitch.

Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
Microswitch with Actuator Blade: $6.95 ea
Part # 180-5190-28
Standard microswitch unit with built-in blade actuator. Blade measures 1-3/16" (30mm). Used for spinner switch on most late-model Stern pinball games. Many other uses as well. Also replaces # 180-5190-48.

Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
Microswitch with Actuator Blade: $6.95 ea
Part # 180-5198-00
Standard microswitch unit with removable blade actuator. Blade measures 2-1/8" (55mm). Used as rollover switch on most late-model Stern pinball games. Many other uses as well. Blade can be bent/cut for other uses.

Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
Microswitch with Actuator Blade: $7.15 ea
Part # 180-5210-00
Microswitch body with long angled actuator blade. Stern replacement part # 180-5210-00, as used on Pirates of the Caribbean on the Jack the Monkey ramp. Long blade measures just under 2 inches overall length, and rises approximately 1 inch in height from the microswitch body. Blade can be bent/cut as required, for use in other pinball applications.

Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
Rollover Microswitch Assembly w/ Mounting Bracket: $6.40 ea
Part # 500-6227-04
Complete microswitch assembly for rollover lane, right-hand mount, rounded wire actuator. Includes plastic mounting bracket, microswitch with wireform, mounting nuts, and diode already soldered on. Original replacement for most Data East, Sega, and late Stern games, and can also be used as an excellent upgrade/replacement for old obsolete leaf switch rollover mechanisms on older solid-state games (Bally, Williams, Game Plan, Gottlieb, etc.) Also replaces # 500-6227-02 and 515-5133-00. Switch can be reversed (flipped) on mounting bracket to use as left-hand mount (replacing # 500-6227-01).

Click for diodes and an important note on switch polarity.
Rollover Microswitch Assembly w/ Mounting Bracket: $9.00 ea
Part # 515-5133-00
Complete microswitch assembly for rollover lane, right-hand mount, angled wire actuator. Includes plastic mounting bracket, microswitch with wireform, mounting nuts, and diode already soldered on. Original replacement for most Data East, Sega, and late Stern games, and can also be used as an excellent upgrade/replacement for old obsolete leaf switch rollover mechanisms on older solid-state games (Bally, Williams, Game Plan, Gottlieb, etc.) Also replaces # 500-6227-02 and 515-5133-00. Switch can be reversed (flipped) on mounting bracket to use as left-hand mount.

Click for diodes and an important note on switch polarity.
Microswitch with Wireform: $5.99 ea
Part # 5647-12693-04
Microswitch body with wireform actuator. Many uses, including rollover lanes and plunger lane, on most makes and models. Replaces Bally/Williams # 5647-12693-04.

Click for diodes and an important note on switch polarity.
Microswitch with Wireform: $4.95 ea
Part # 5647-12693-19
Microswitch body with wireform actuator. Many uses, including rollover lanes and ramps, on most makes and models. Replaces Bally/Williams # 5647-12693-19.

Click for diodes and an important note on switch polarity.
Microswitch with Wireform: $5.99 ea
Part # 5647-12693-32
Microswitch body with wireform actuator. Many uses, including rollover lanes and ramps, on most makes and models. Replaces Bally/Williams # 5647-12693-32.

Click for diodes and an important note on switch polarity.
Microswitch with Wireform: $3.20 ea
Part # 5647-12693-69
Microswitch body with wireform actuator. Many uses, including rollover lanes and plunger lane, on most makes and models. Replaces Bally/Williams # 5647-12693-69.

Click for diodes and an important note on switch polarity.
Reed Switch Assembly: $34.95 ea Bally & Williams Games
Part # 20-10293
Reed switch assembly as used on many late-model Bally/Williams games. Mostly used on ramps to detect ball movement without a mechanical or opto switch. Includes wiring and connector plug- ready to plug and play.

Used on: Cactus Canyon, Cirqus Voltaire, No Good Gofers, NBA Fastbreak, Revenge From Mars, Safe Cracker, Star Wars: Episode 1
Reed Switch Assembly: $18.00 ea Sega & Stern Games
Part # 180-5145-00
Reed switch assembly as used on many Sega & Stern pinball games. Mostly used on ramps to detect ball movement without a mechanical or opto switch. Includes wiring and connector plug- ready to plug and play.



Optos & Opto Boards:
Opto Switch Emitter Element (LED): 99¢ ea
Part # OPTO_EMITTER
Replacement emitter (infrared LED) element for opto switch pairs. This is the element in an opto switch pair that emits infrared light, which is picked up by the receiver element (transistor) mounted across from the emitter. Use with receiver element below. For use on all makes and models that use 12v opto switches. Can be used as replacement for Bally/Williams part # 5671-12731-00. Replaces emitter element on opto emitter assembly part # A-16908 (WHITE unit on Bally/Williams opto pairs).

NOTE: Replacement aftermarket opto elements may differ in color and polarity and/or mounting direction than original parts. We recommend replacement of these elements only by qualified persons with experience in working with electronics, to avoid incorrect replacement that could result in damaging the opto element and/or associated parts. We will not replace opto elements or associated parts that are damaged. No returns, exchanges, or refunds on electronic parts- all sales are final.
Opto Switch Receiver Element (LED): $1.05 ea
Part # OPTO_RECEIVER
Replacement receiver (light-activated transistor) element for opto switch pairs. This is the element in an opto switch pair that detects infrared light, which is transmitted from the emitter element (infrared LED) mounted across from the receiver. Use with emitter element above. For use on all makes and models that use 12v opto switches. Can be used as replacement for Bally/Williams part # 42-3382 and # 5671-14114-00. Replaces receiver element on opto receiver assembly A-16909 (BLACK unit on Bally/Williams opto pairs).

NOTE: Replacement aftermarket opto elements may differ in color and polarity and/or mounting direction than original parts. We recommend replacement of these elements only by qualified persons with experience in working with electronics, to avoid incorrect replacement that could result in damaging the opto element and/or associated parts. We will not replace opto elements or associated parts that are damaged. No returns, exchanges, or refunds on electronic parts- all sales are final.
Opto Emitter Assembly: $6.95 ea - Late-Model Bally/Williams Games -
Part # A-16908
Opto emitter assembly, as used on many late-model Bally and Williams games. Consists of UV opto emitter element, small PC board, and white plastic housing. This is the unit in an opto switch pair that emits infrared light, which is received by the receiver element (light-activated transistor) mounted across from the emitter. Use with receiver assembly A-16909 below. Replaces A-16908 and A-14231.
Opto Receiver Assembly: $7.95 ea - Late-Model Bally/Williams Games -
Part # A-16909
Opto receiver assembly, as used on many late-model Bally and Williams games. Consists of opto receiver element (light-activated transistor), small PC board, and black plastic housing. This is the unit in an opto switch pair that detects infrared light, which is transmitted from the emitter element (infrared LED) mounted across from the receiver. Use with emitter assembly A-16908 above. Replaces A-16909 and A-14232.
Opto Emitter/Receiver Assembly: $4.54 ea
Part # 5490-10159-00
New opto emitter/receiver assembly as used in many Bally & Williams games from late 1980's and up. Used on drop target PC boards, early-model flipper button opto boards, motor devices in games like Addams Family, Indiana Jones, Theatre of Magic, Twilight Zone, and more. Each unit includes infrared LED emitter and infrared receiver, and has 4 leads. Replaces Bally/Williams part # 5490-10159-00 and similar. As used on circuit board assembly C-13205-1, and replaces similar units with part # QT848 and QVA11233.

NOTE: Observe correct polarity when installing- requires proper orientation/installation. Improper installation may damage unit. We recommend replacement of these elements only by qualified persons with experience in working with electronics, to avoid incorrect replacement that could result in damaging the opto element and/or associated parts. We will not replace opto elements or associated parts that are damaged. No returns, exchanges, or refunds on electronic parts- all sales are final.
Opto Emitter/Receiver Assembly - Long Leads: $8.45 ea
Part # 5490-12451-00
New opto emitter/receiver assembly with long leads, as used on clock minute PCB in Twilight Zone. Each unit includes infrared LED emitter and infrared receiver, and has 4 leads. Bally/Williams part # 5490-12451-00. Will also replace part # 5490-10159-00 and similar.

NOTE: Observe correct polarity when installing- requires proper orientation/installation. Improper installation may damage unit. We recommend replacement of these elements only by qualified persons with experience in working with electronics, to avoid incorrect replacement that could result in damaging the opto element and/or associated parts. We will not replace opto elements or associated parts that are damaged. No returns, exchanges, or refunds on electronic parts- all sales are final.
Opto Emitter/Receiver Assembly: $7.95 ea For late-model Stern games
Part # H21A1
Don't buy a whole new $89 opto PC board when you can replace just the faulty opto unit! This part is the most common cause of failures on opto mechanisms in late-model Stern pinball games. This new opto emitter/receiver assembly is a low-profile PC-board mount unit, used on many late model Stern pinball games for devices such as drop targets, interrupters, etc. Used on games like Family Guy, Shrek, Tron LE and more. Used on Stern PCB #'s 520-5252-01, 520-5252-04, possible others. Also replaces H21A2 and H21A3.

NOTE: Observe correct polarity when installing- requires proper orientation/installation. Improper installation may damage unit. We recommend replacement of these elements only by qualified persons with experience in working with electronics, to avoid incorrect replacement that could result in damaging the opto element and/or associated parts. We will not replace opto elements or associated parts that are damaged. No returns, exchanges, or refunds on electronic parts- all sales are final.
Flipper Button Opto Board (Type 1): $14.95 each - DISCONTINUED -

Use A-20207-1 board with 03-9001.1 interrupter below.

Part # A-15878
New aftermarket replacement opto PC board for flipper buttons in early-model Bally & Williams "WPC" games. Replacement for original part # A-15878. Use with your existing metal plate type interrupter (part of original assembly).

The following games used this opto board: Creature From the Black Lagoon, Doctor Who, Dracula, Fish Tales, Judge Dredd (left side only), Twilight Zone, and White Water
Flipper Button Opto Board (Type 2): $18.00 each
Part # A-20207.1
Same device as above, but shorter style used on later-model WPC games. Replacement for part # A-20207.1. Can be used with either black, or white plastic interrupters- available below, and also on our General Parts page.

The following games used this opto board: Attack From Mars, Cactus Canyon, Champion Pub, Cirqus Voltaire, Congo, Corvette, Demo. Man, Dirty Harry, Flintstones, Indiana Jones, Indianapolis 500, JackBot, Johnny Mnemonic, Judge Dredd (right side only), Junkyard, Medieval Madness, Monster Bash, NBA Fastbreak, No Fear, No Good Gofers, Popeye, Roadshow, Safe Cracker, Scared Stiff, Shadow, Star Trek: TNG, Tales of the Arabian Nights, Theatre of Magic, WhoDunnit, and World Cup Soccer 94.

Can also be used on earlier games (except Judge Dredd left side) that use the longer/taller opto board and metal interrupter by replacing the entire assembly (board and 03-9001.1 interrupter) together.

Color May Vary
Flipper Button Opto Interrupter: $5.95 each
Part # 03-9001.1
New replacement plastic interrupter for use on late-model games with flipper opto boards. Bally/Williams part # 03-9001.1. Works in place of original white or black plastic interrupters, and fits on opto board # A-20207.1 (above).

Sample
Sega/Stern Ball Trough Opto PC Boards:


Factory original replacements for the opto emitter and receiver PC boards on late-model Sega and Stern pinball ball troughs. Both single, and dual opto type boards are available. Failed opto boards are the common cause of multiple balls being served or continuously-kicking ball shooters.
Type: # Optos Part #: Price: PayPal:
Emitter1515-7307-00$30.92
Receiver1515-7308-00$23.75
Emitter2515-0173-00
Also replaces:
520-5173-00
$9.19
Receiver2515-0174-00
Also replaces:
520-5174-00
$10.37

Click to enlarge
Sega/Stern Playfield Opto PC Boards:


Factory original replacements for the opto emitter and receiver PC boards on late-model Sega and Stern pinball games. Used to detect balls when they pass through a lane, opening, or in front of an object. As used on such games as South Park, Independence Day, Harley Davidson, and others.

Image at left shows opto emitter board (#520-5082-00) on the left, and opto receiver board (#520-5083-01) on the right. Opto receiver board 520-5083-01 replaces earlier model # 520-5083-00.

Common failure item in many games with lots of use. Restore proper operation to your game with these new boards that are simple to install- just plug-and-play!
Type: Part #: Price: PayPal:
Emitter520-5082-00$22.85On factory backorder-
please check back...
Receiver520-5083-01$28.23 On factory backorder-
please check back...



Line Cords, Plugs, Surge Protectors, Power Strips:

Click to enlarge
8-Foot Brown Grounded Power Cord w/ Wire Leads: $11.17 ea
Replaces original brown cords on vintage games!
Part # COR001
Great restoration part! Similar to original 3-wire brown power cords as originally used on many vintage solid-state pinball games! 8-foot long power cord, brown, with grounded 3-prong plug end (wall plug), and bare wire leads at the other end (game end). 16-gauge 3 conductor stranded copper wire inside. Ideal replacement for commercial pinball machines and video games where line cord is wired directly to power supply or interface box. Adequate length for most games, or cut-to-fit as required. For use on games that use 120vac power, North America plug/receptacle.

A grounded cord is essential for any electronic pinball or video game. Is your cord missing the ground lug? Replace that damaged, taped-up, or otherwise damaged old cord with a brand new unit!

Click to enlarge
8-Foot Black Grounded Power Cord w/ Wire Leads: $15.32 ea
For old and new games
Part # COR002
8-foot long power cord, black, with grounded 3-prong plug end (wall plug), and bare wire leads at the other end (game end). 16-gauge 3 conductor stranded copper wire inside. Ideal replacement for commercial pinball machines and video games where line cord is wired directly to power supply or interface box. Adequate length for most games, or cut-to-fit as required. For use on games that use 120vac power, North America plug/receptacle.

A grounded cord is essential for any electronic pinball or video game. Is your cord missing the ground lug? Replace that damaged, taped-up, or otherwise worn-out old cord with a brand new unit!

Click to enlarge
8-Foot Black Grounded Power Cord w/ Female Plug End: $11.95 ea

For most late-model games
Part # COR003
8-foot long power cord, black, with grounded 3-prong plug end (wall plug), and 3-prong female "PC" style connector plug on the other end (game end). 18-gauge 3 conductor stranded copper wire inside. Ideal replacement for commercial pinball machines and video games where the line cord plugs into a socket on the back of the machine. Exact fit for most late-model video games and Bally/Williams WPC pinball games from approx. 1993-up. For use on games that use 120vac power, North America plug/receptacle.

A grounded cord is essential for any electronic pinball or video game. Is your cord missing the ground lug? Replace that damaged, taped-up, or otherwise damaged old cord with a brand new unit!
WPC-95 Pinball Service Outlet Adapter: $5.95 ea
Part # COR004
For late-model Bally/Williams games! This 14-inch adapter cord plugs into the unique receptacle on the power interface box in front right corner of main cabinet, and has a standard 120v (North American) 3-prong grounded outlet receptacle on the other end that allows you to use soldering iron, trouble light, drill, or any other electrical device while working on your game. A must for any pinball toolbox! Makes service work inside your game easy!

These cords originally shipped with WPC-95 pinball games from the factory, but often have gone missing or been discarded over the years. Add one to your game or toolbox for easy service!
Service Outlet: $3.95 ea
Part # SER001
Clip-in service outlet, as used on power interface box/panel in most domestic makes and models (U.S. / North America). Provides a power outlet inside the game where you can plug in a trouble light, soldering iron, etc. Can be easily installed on re-imported games coming back in from Europe, Asia, etc. where a service outlet was not originally installed at the factory. Makes service work inside your game easy!

This service outlet has 3 terminals on the back that wires can be soldered directly onto, or will also accept terminals.

- Sample -
Exact style may vary
Replacement 3-Prong Grounded Plug End: $5.50 ea
Part # PLUG01
For all makes and models of games! If you own an electronic (1977 or newer) pinball machine or video game, your game should be properly grounded with a 3-prong plug! Many games have had their ground lug cut off, or otherwise damaged over the years. Electronic games contain computer boards, just like your home PC, so should be protected just the same with a grounded 3-prong plug. Easy to replace on your game's existing line cord. Rugged, durable unit with sleek design that doesn't have any protruding screws or hardware like most lower-quality plug ends. Requires only a phillips-head screwdriver for assembly- no soldering required. Can be used on older electro-mechanical games, too, that have a 3rd ground wire lead, for added safety.
Replacement 2-Prong Plug End: $3.50 ea
Part # PLUG02
For use on older electro-mechanical (non-electronic) games which did not require a ground lead. Rugged, durable unit with sleek design that doesn't have any protruding screws or hardware like most lower-quality plug ends. Wire leads connect to screw terminals and outer rubber cover clips over plug to conceal screw terminals. Requires only a screwdriver for assembly- no soldering required.
4-Outlet Surge-Protected Power Strip: $9.95 ea
Part # PSTRIPX4
Protect your game's valuable electronics! This handy and compact 4-outlet power strip features surge protection that will protect your valuable electronic pinball or video game against deadly power surges and spikes. Also features an illuminated circuit-breaker on/off switch, and full ground protection as well. Protect your game against hundreds of dollars in potential repairs with the cheap insurance of a surge-protected power strip for less than $10!

Varistors (MOV):

Sample- color/size may vary
47 V DC Varistor / Surge Protector: $1.49 ea
Part # MOV047VDC
Commonly used in Williams and Bally games on power supply for protection of the DC solenoid power circuit. Replacement for Williams # 5017-09064-00. This metal-oxide varistor protects the circuitry by shorting itself out if the line voltage reaches or exceeds 47 volts DC. This prevents spikes, or surges in power, from damaging valuable circuit boards and electronics. This varistor typically mounts on the power supply board in the solenoid DC circuit (see game manual/schematics for exact application).

Sample- color/size may vary
130 V AC Varistor / Surge Protector: $1.49 ea
Part # MOV130VAC
As used by all electronic pinball machines from 1977-up. This metal-oxide varistor protects the valuable electronics of your game by shorting itself out if the line voltage reaches 130 volts AC, or more. This prevents spikes, or surges in power, from damaging valuable circuit boards and electronics. Varistor mounts across main power line leads, inside the game- either on top of line filter box (in older games) or inside power interface box in front corner of game (on later models). Replaces original Bally part # E-713 and others.

NOTE: If you have a game that was re-imported from overseas (outside the U.S.), you will need to replace your existing 240VAC varistor (Bally # E-713-1) with this 130VAC unit for operation in North America (120 volt power). If the 240VAC unit is left in your game, there will be NO protection against power surges/spikes on a 120 volt line!

Battery Holders:
3 x AA Battery Holder: $2.50 ea
Part # BATTHLDRKIT
With mounting screws. 3-position screw-mountable battery holder for "AA" size alkaline or rechargeable batteries. Includes 5" red and black leads for easy connection to wiring or circuit board. Build your own remote-mount battery holder, and get those board-mounted batteries away from that valuable circuit board! Board-mounted batteries and holders can cause damage to valuable/irreplacable circuit boards if they go neglected and burst/leak onto the board. Locating the batteries off-board with a remote holder avoids this potential problem and ensures the safety of your game! Two mounting screws included.

NOTE: Replacing a board-mounted rechargeable battery in an older game? If using non-rechargeable (alkaline) AA batteries, you'll also need to install a 1N4001 diode (or higher, like 1N4007) on the positive lead of the battery holder. This prevents the game from trying to charge the non-rechargeable batteries, when power is on. Diodes are available above. Diode mounts on positive lead, with it's cathode (banded) end towards the circuit board.
3 x AA Battery Holder- Original Style: $7.50 ea
Part # BATTHLDR2
Original style as used on Williams games from 1977-up and Bally/Williams games from late 1980's and up. Original factory part # 5881-09021-00. Solders directly to circuit board and holds 3 "AA" type batteries. Retain the originality of your classic Bally/Williams game with this authentic original part!

Switching Power Supplies:
Switching Power Supply, 15 Amp, 110 Watts: $33.95 ea
Part # PWRSUP15
Ideal, compact, modern replacement power supply for many commercial arcade/video and other coin-op games and computer/solid-state devices. Also great for use on your test/hobby workbench- use to power various devices and PC boards from pinball and video games for testing and repair work.

Features:
  • +5 volt adjustable regulated power at 15 amps.
  • +12 volt regulated power at 4 amps.
  • -5 volt power at 1 amp.
  • 110 watts of continuous output power.
  • 115v/230v AC selectable input power.
  • U.L.® Listed.
  • Built-in EMI filter.
  • 85% (typical efficiency)
  • Short-circuit protection on all outputs.
  • 100% burn-in tested.
  • Computer grade quality.
  • LED power-on indicator.
  • Compact size (7" x 2" x 4-3/8").
  • Includes mounting brackets and hardware.

Connectors- Pins & Housings:

NOTE: Sales on electrical parts are all final- no returns, refunds, or exchanges. Instructions not included- tools and connector pins/parts listed below are sold with the understanding that you "know what you're doing". Some experience with electronic work/repair is recommended.




Connector Pin Headers:

Available in 2 common sizes- large pin spacing (0.156" inch), and small pin spacing (0.100" inch). Connector headers accept housings listed below.

Pin Length: 0.156" header pins measure approx. 15/32" (top side) and 3/16" (bottom side). 0.100" header pins measure approx. 1/4" (top side) and 1/8" (bottom side). Some applications may require a longer or shorter pin- check your application before ordering.

Different Sizes: Most header strips can be easily cut shorter (especially "break away" headers), if you need a shorter strip, as required (such as an 4-pin, or 5-pin placement, etc.) Combine header strips on PC board to make longer connectors- such as two 10-pin headers to make a 20-pin header.

Friction Lock: Some headers come with a "friction lock" tab molded in to reverse side (top image at left), which will "lock" into place on corresponding housing units that have "locking ramp" tabs. Headers with friction lock can also be used with housings that have no locking ramp tabs, and vice-versa.

Break Away: Some headers are made as "break-away" strips (lower image at left) that can be easily snapped-off to make a shorter strip.
Number of Pins: Pin Spacing: Friction Lock: Break Away: Part #: Price: Order:
120.100"NOYES22-28-4360-12$2.33 ea
150.100"NOYES22-28-4360-15$2.33 ea
160.100"NOYES22-28-4360-16$2.33 ea
170.100"NOYES22-28-4360-17$2.33 ea
190.100"NOYES22-28-4360-19$2.33 ea
200.100"NOYES22-28-4360-12$2.33 ea
230.100"NOYES22-28-4360-23$2.33 ea
250.100"NOYES22-28-4360-25$2.33 ea
280.100"NOYES22-28-4360-28$2.33 ea
360.100"NOYES22-28-4360$2.33 ea
60.156"NOYES26-48-1121-6$1.13 ea
70.156"NOYES26-48-1121-7$1.13 ea
80.156"NOYES26-48-1121-8$1.13 ea
90.156"NOYES26-48-1121-9$1.13 ea
100.156"NOYES26-48-1121-10$1.13 ea
110.156"NOYES26-48-1121-11$1.13 ea
120.156"YESNO26-60-4120$2.21 ea
120.156"NONO26-60-2120$1.42 ea
120.156"NOYES26-48-1121$1.13 ea


Click to enlarge

Connector housing colors may vary
Connector Pin Housings - IDC Style:

IDC or "Insulation Displacement Connectors" come with built-in pins. Wires are simply pressed into the back of the housing with a tool, and the built-in pins "bite" into the wire, holding it in place, and making the electrical connection.

Uses: Commonly used on some later solid-state models (late 1970's) through modern pinball games. Can also be used on older-model games to replace crimp pin connectors (available below).

Sizes: Two sizes are available accomodating various numbers of pins (see chart at right)- large pin spacing (0.156" inch between pins), and small pin spacing (0.100" inch between pins). These connectors accomodate wires in the range of 16-22 AWG (ie: most all common pinball and video game applications).

Locking Ramp: IDC connector housings come with "locking ramp" tabs molded in to reverse side, which will "lock" into place on corresponding header pin units that have "friction lock" backing. Housings with locking ramp can also be used with header pin units that have no backing for locking ramps, and vice-versa. See Connector Pin Headers above for more info.

Polarizing Keys: Most connector headers & housings will have one pin that is "blank", which is the "key". This prevents connectors from being installed in the wrong place. New "polarizing keys" are available separately for replacement in IDC housings- see section below.

Wire Insertion Tools: IDC insertion tools are available in our Tools- Wire and Connector section below.
- IDC Connector Housings -

Number of Pins: Pin Spacing: Part #: Price: Order:
20.156"A31664-2$1.92 ea
30.156"A31664-3$1.92 ea
40.156"A31664-4$1.92 ea
50.156"A31664-5$1.92 ea
60.156"A31664-6$1.92 ea
70.156"A31664-7$1.92 ea
80.156"A31664-8$1.92 ea
90.156"A31664-9$1.92 ea
100.156"A31664-10$1.92 ea
110.156"A31664-11$1.42 ea
120.156"A31354-12$1.55 ea
80.100"A31095-8$1.35 ea
90.100"A31095-9$1.35 ea
100.100"A31060-10$1.40 ea
110.100"A31060-11$1.40 ea
120.100"A31060-12$1.40 ea
150.100"A31063-15$1.52 ea
Connector Pin Housings - Crimp Pin Style:

These housings come without pins (available separately below). Pins are crimped and soldered onto wires, then pushed into these housings, and "click" in place.

Uses: Commonly used on older solid-state pinball games. Can also be used on later-model games to replace IDC connectors (available above) to provide better connections in some applications.

Sizes: Available in 2 common pinball sizes- large pin spacing (0.156" inch), and small pin spacing (0.100" inch). Connector housings accept crimp/solder pins listed below.

Different Lengths: These nylon housings can be easily cut shorter, if you need a shorter strip, as required (such as a 6-pin, or 9-pin placement, etc.)

Locking Ramp: Some housings come with "locking ramp" tabs molded in to reverse side, which will "lock" into place on corresponding header pin units that have "friction lock" backing. Housings with locking ramp can also be used with header pin units that have no backing for locking ramps, and vice-versa. See Connector Pin Headers above for more info.

Crimp & Solder Pins: Available below in various sizes and styles. Pins should be crimped onto wire properly, before being inserted in housing. We recommend a small bit of solder on the crimped pin to secure the wire firmly, and guarantee good connection between pin and wire.

Crimp and Extractor Tools: See our Tools - Wire and Connector section below.
- Crimp Pin Connector Housings -

Number of Pins: Pin Spacing: Lock Ramp: Part #: Price: Order:
120.100"YES22-01-2127$1.42 ea
250.100"NOE-00715-0020
(Bally/Midway)
Discontinued Recommend using 1 each IDC housing # A31060-10 and A31063-15 above, to replace whole housing.
80.156"YES09-50-3081$0.83 ea
110.156"YES09-50-3111$0.99 ea
120.156"YES09-50-3121$1.67 ea
200.156"NO09-50-7201$4.95 ea
Connector housing pin, .156-inch, Trifurcon type: 18¢ ea
Part # 08-50-0189
Heavy-duty "Trifurcon" connector pin, for use in .156-inch housings. Crimp-style connector- can be crimped to stripped wire (18-20 AWG). Soldering is optional (but recommended in addition to crimping, for best connection). See our Tools- Wire and Connector section below for crimping tool.

The "Trifurcon" pin is similar to the standard pin (below) but has two additional "tabs" on the sides of the pin which contact the sides of the header pin that the housing plugs on to. So effectively, you get three times the surface contact with the Trifurcon pin, and that means better, more reliable connections, better current flow, and less heat buildup. Recommended for heavier-current applications such as general illumination light circuits in most pinball games, and heavy-current power supply connnections as well.

These (.156 type) are considered the "larger", and most common type used in pinball games- fits most makes and models.
Connector housing pin, .156-inch, standard type: 14¢ ea
Part # 08-50-0108
Standard housing connector pin, for use in .156-inch housings. Crimp-style connector- can be crimped to stripped wire (22-26 AWG). Soldering is optional (but recommended in addition to crimping, for best connection). See our Tools- Wire and Connector section below for crimping tool.

These (.156 type) are considered the "larger", and most common type used in pinball games- fits most makes and models.
Connector housing pin, .100-inch, standard type: 18¢ ea
Part # 08-50-0114
Standard housing connector pin, for use in .100-inch housings. Crimp-style connector- can be crimped to stripped wire (22-30 AWG). Soldering is optional (but recommended in addition to crimping, for best connection). See our Tools- Wire and Connector section below for crimping tool.

These (.100 type) are considered the "smaller", and less common type used in pinball games- fits most makes and models.

(Enlarged View)
Polarizing Key for 0.156" IDC Connector Housings: 20¢ ea
Part # 15-04-0297
Hard to find item! Replacement polarizing key for 0.156" IDC connector housings. Most connector headers & housings will have one pin that is "blank", which is the "key". This prevents connectors from being installed in the wrong place. Polarizing keys can be installed in new IDC connector housings (as listed above) which have 0.156 inch pin spacing. Sold individually.

NOTE: These polarizing keys are designed to fit in 0.156" IDC connector housings only. Will not fit in standard crimp/solder pin housings or 0.100" IDC housings.
Williams Driver Board Female Connector Housings: $1.95 ea
For Williams Solid-State Games 1977-1984
Part # 09-52-3082
Hard to find item! Brand new correct replacement header pin receptacle as used along the top of Williams pinball driver boards in solid-state games made between 1977 and 1984. 8 pins per housing- use 5 per driver board for a total of 40 pin positions. No cutting or fitting needed- direct replacement part.

NOTE: Matching male header pins that go on the MPU board and fit into these female sockets on the driver board, are no longer available. MPU board requires a unique long-length pin which is no longer being made. If you need to replace a male pin on the MPU board, we recommend replacing with a used original pin in good condition, or trying to clean/repair existing pins. Standard header pins we sell above can be used on MPU board but aren't quite long enough to make a good reliable connection with female sockets on driver board, and we do not recommend using them with the 09-52-3082 sockets.
Male/Female Polarized Connector Housings:

These connector housings use 0.093" connector pins and are polarized so they will fit together in only one direction. Several sizes available. Use 0.093" pins (below)- male pins with male housing, female pins with female housing.

Uses: Commonly used for main power supply input and ground connectors on most Williams solid-state pinball games 1977-1988, Bally games approx. 1987-1988, and Data East games. Also used for power, transformer, and lighting connectors in some games.

Crimp and Extractor Tools: See our Tools- Wire and Connector section below.
Size: Gender: Part #: Price: Order:
12 PositionFemale74-242$4.49
12 PositionMale74-232$4.49
9 PositionFemale74-239$4.47
9 PositionMale74-229$4.47
6 PositionFemale74-236$4.15
9 PositionMale74-226$4.15
Power Supply Input Connector Repair Kit - Bally, Williams, Data East Games: $9.95 ea
Part # CN1SET
Connector repair & replacement kit for main 12-pin power supply input connector as used on many Bally (1987-1990), Data East (1987-1994), Williams (1977-1990) pinball games (dates are approximate). Replaces commonly burned or worn out connector pins and housings on both the board (male) and cable (female) side. If your game shows any signs of overheating/burns on this critical connector, or it won't power up, or resets / goes dead during play, you probably need to replace this connector to correct the problem and prevent it from returning!

Kit contains 12 pin male header which mounts on board, 12 pin female cable housing, and all necessary crimp pins for proper connection.

NOTE: Instructions not included. Moderate-to-expert soldering/desoldering and general circuit board handling/repair skills and tools required for proper installation. These parts are sold with the understanding that you "know what you're doing". If in doubt, please consult an expert.

Crimp Tools and Pin Extractor Tools: See our Tools- Wire and Connector section below.
2-Pin Male/Female Wire Connector Set: $1.49 ea
Part # 2PINMF
Great for remote-mount battery holder connections (holder shown above), replacing old worn-out connectors for playfield wiring, or really handy for adding to devices like pop bumper coils, drop target bank reset coils, and other devices to allow for quick/easy removal for servicing. Set features 1 each of male and female nylon connector housings and 2 each of male and female crimp/solder connector pins (0.93" size) that will easily accomodate wire from 14 to 22 gauge in size.

Crimp Tools and Pin Extractor Tools: See our Tools- Wire and Connector section below.
Round Connector Pins:
Male and female round crimp connector pins in 0.062" -inch and 0.093" -inch sizes- commonly used in old and new pinball and video games.

Pins should be crimped onto wire properly, before being inserted in housing. We recommend a small bit of solder on the crimped pin to secure the wire firmly, and guarantee good connection between pin and wire.

Crimp Tools and Pin Extractor Tools: See our Tools- Wire and Connector section below.
Size: Type: Image: Part #: Price: Order:
0.062" -inchMalePINM06218¢ ea.
0.062" -inchFemalePINF06218¢ ea.
0.093" -inchMalePINM09318¢ ea.
0.093" -inchFemalePINF09318¢ ea.

Tools - Wire and Connector:

NOTE: Sales on tools and electronic parts are all final- no returns, refunds, or exchanges. Instructions not included- tools and connector pins/parts listed below are sold with the understanding that you "know what you're doing". Some experience with electronic work/repair is recommended.



Click to Enlarge
Hand Crimper / Stripper Tool: $27.95 ea    For 0.062", 0.093", 0.100" and 0.156" connector pins, and 18-30 AWG wire!
Part # HCT9900
The all-in-one wire and connector tool! A must for any pinball toolbox! Cuts and strips wire from 18-30 AWG, and crimps connector pins (male and female) in sizes 0.062", 0.093", 0.100" and 0.156". Easy to use- no need for four or five separate tools- this one does it all! High quality Waldom® factory tool made to industry specs and quality.


IDC Wire Insertion / Punchdown Tools:    For .100" and .156" IDC connector housings

Wire insertion / punch down tools for use with both .100" and .156" IDC connector housings (available separately above). These tools are used to press the wire down into the IDC connector from the back side. Built-in pins in the IDC housing will "bite" into the pressed-in wire to hold it in place and make the electrical connection.
Connector Size: Tool Type: Image: Part #: Price: Order:
0.100"Commercial13-3503$36.08
0.156"Commercial13-3504$36.08
0.156"Economy478-4517$11.95

Tool colors may vary
Crimp Pin Extractor Tools:


Precision Molex/Waldom brand factory pin extractors make connector pin removal easy and painless. For common pinball connectors.
Pin Type / Size: Image: Part #: Price: Order:
0.062" -inch round pin male/female
(For pins # PINF062 & PINM062 above)
EXT062$22.95
0.093" -inch round pin male/female
(For pins # PINF093 & PINM093 above)
EXT093$23.48
0.100" -inch flat housing pin
(For pin # 08-50-0114 above)
EXT100$12.42
0.156" -inch flat housing pin
(Pin # 08-50-0108 or 08-50-0189 above)
EXT156$14.03

Circuit Boards:
Bally/Williams Relay Snubber Board Assy - NOS: $49.95 ea
Part # C-11232
NOS factory original snubber relay board assembly, including mounting standoffs. Used in many Williams System 11 games during late 1980's, including F-14 Tomcat, High Speed and many others. Complete assembly consists of circuit board # 5768-11095-00 and mounted parts, as pictured. Common failure part- hard to find original- very limited supply remaining.
Bally/Williams Relay Snubber Board Assy - New Replacement: $39.95 ea
Part # C-11232R
New aftermarket replacement snubber relay board assembly. Includes all modern components and new circuit board (mounting standoffs not included- re-use your originals). Used in many Williams System 11 games during late 1980's, including F-14 Tomcat, High Speed and many others.

SHIPPING: Special Order Item - Please allow approx. 2-3 weeks for domestic (U.S.) delivery on this item. Shipping outside the U.S. will take longer and may require additional cost depending on destination. Electronic items not eligible for return, exchange, or refund.
Williams Single Drop Target Opto PCB: $29.95 ea
Part # C-11903-R
NOS factory original opto PC board for single drop target assemblies, as used on many mid-1980's & up Williams games including Cyclone, Fire!, Millionaire, Police Force, Road Kings, Space Shuttle, Whirlwind and possible others. Hard to find part- very limited supply remaining.

Does not include rubber mounting grommets (2 required). Re-use old grommets if possible.

Note for Whirlwind and other games using smaller C-13311-R board: The larger C-11903-R board shown here can be used in place of the smaller C-13311-R board. Requires either soldering the wires directly to the pads on the C-11903-R board, or re-seating them in a new larger 0.156" 6-pin housing that plugs on to header pins on the C-11903-R board.
Williams Single Drop Target Opto PCB: $29.95 ea

Discontinued- use # C-11903-R above.

Part # C-13311-R
Small opto PC board for single drop target units, used on many Bally/Williams solid-state games. Features small 0.100" 5-pin connector.
Bally / Stern Solid-State Pinball Fuse/Rectifier Board: $88.25 ea


Part # BSPS018
New aftermarket replacement fuse/rectifier board for early solid-state Bally and Stern pinball games. Replaces original Bally board #'s AS-2518-18 and AS-2518-49. Features all-new PC board and components, modern upgraded heavy-duty rectifiers, and easy-to-use test points for input and output voltages.

Requires removal of transformer output wires from old PC board, and solder-connecting them to new PC board properly, and neatly. Proper routing of wiring from transformer up behind board is necessary for proper mounting of board. Recommended for experienced persons only. We recommend moving one wire at a time from old board, to new board, to avoid problems with misplaced wires.

Used in the following Bally games:
Black Jack, Dolly Parton, Eight Ball, Evel Knievel (electronic), Freedom (electronic), Frontier, Future Spa, Harlem Globetrotters, Hot Doggin', KISS, Lost World, Mata Hari (electronic), Mystic, Night Rider (electronic), Nitro Ground Shaker, Paragon, Playboy, Power Play, Rolling Stones, Silverball Mania, Six Million Dollar Man, Skateball, Space Invaders, Star Trek, Strikes and Spares, Supersonic, Viking, Voltan, Wizard, Xenon

Used in the following Stern games:
Ali, Big Game, Catacomb, Cheetah, Cosmic Princess, Dracula, Dragonfist, Flight 2000, Free Fall, Galaxy, Hot Hand, Iron Maiden, Lazer Lord, Lectronamo, Lightning, Magic, Memory Lane, Meteor, Nineball, Nugent, Orbitor 1, Pinball, Quicksilver, Seawitch, Split Second, Stargazer, Stars, Stingray, Trident, Viper, Wildfyre

Sample Board - Manufacturer/Style May Vary
Bally/Williams Dot Matrix Display Driver PCB: $139.95 ea
Part # DMD004
Brand new plug-and-play replacement! New aftermarket replacement display driver board as used in most Bally/Williams pinball games that use the 128 x 32 dot-matrix display unit- approx. 1991-1995. High quality aftermarket replacement board replaces obsolete and discontinued original boards which are no longer available new. Improved circuit design, produces less heat, and features easier-to-find replacement parts. Includes 30 day manufacturer's warranty.

Works in the following games: Addams Family, Addams Family Gold, Black Rose, Corvette, Creature From the Black Lagoon, Demolition Man, Dirty Harry, Doctor Who, Dracula, Fish Tales, Flintstones, Gilligan's Island, Hurricane, Indiana Jones, Indianapolis 500, Johnny Mnemonic, Judge Dredd, No Fear, Party Zone, Popeye, Road Show, Star Trek: The Next Generation, Terminator 2, The Getaway, The Shadow, Theater of Magic, Twilight Zone, White Water, WhoDunnit, World Cup Soccer '94
Sega / Stern Pinball Dot Matrix Display Power Supply PCB: $79.95 ea
Part # 520-5138-00
Power supply PCB assembly for Sega and Stern Whitestar and SAM pinball games. This unit mounts in the upper left of the backbox in games that use it, and supplies high voltage power to the gas/plasma score display unit. If your score display is not working, likely that this board is the culprit.

Cable Ties (Tie Wraps):
Nylon Cable Ties:

New nylon cable ties. Keep the wiring in your game clean, neat, and out of the way of dangerous moving parts! In original factory clear/white color to match the originals in your game.
Length: Part #: Price: Order:
4 InchTIEWRAP47¢ ea
8 InchTIEWRAP814¢ ea

Heat Shrink Tubing:
Heat Shrink Tubing Kit - 127 Pieces: $11.95 ea
Part # HS_KIT
BIG 127 Piece Set! This handy shrink tubing kit includes seven different sizes of tubing from 5/64 inch to 1/2 inch, in handy pre-cut sizes. Easy to use for proper, good-looking wiring repairs. Slip a piece of tubing over one wire, make your connection, slide the tubing in place, and use heat from a match, lighter, or heat gun, to shrink the tubing over the repaired connection. Makes neat-looking repairs and properly insulates wiring for protection. Great for all kinds of pinball repairs! Includes compact storage case that measures 7 inches by 3-1/2 inches and fits neatly into any toolbox.

Other / Miscellaneous Items:
EMI Line Filter: $9.95 ea
Part # 150-5000-00
New grounded line EMI filter for power cord, as used in most all makes/models of electronic pinball and video games. Also sometimes referred to as an LFI filter, or EMF filter. Replaces most any type of line filter, in old or new games. For use in either 120v or 240v applications, 50 or 60Hz.

Replaces Bally # E-654, Stern # 150-5000-00, Williams # 05-8895.
DeoxIT Deoxidizing Compound D100L: $5.95 ea
Great for improving connections!
Part # D100L
It's what we use! We use DeoxIT deoxidizing liquid solution in our shop all the time on all kinds of pinball machines- old and new. It will clean, preserve, lubricate, and improve connections in switches, plugs, connectors, light sockets, chip legs, and on all other metal surfaces. DeoxIT is excellent for use in pinball games, especially on circuit board and wiring harness connectors where oxidation and old age are common problem points. We have used this to virtually eliminate the common intermittent and problematic connections on Williams inter-board connectors (between MPU and driver board), Bally and Stern power supply and solenoid board connectors, old style Williams drop target PC boards and wiper contacts, and similar contact points to make them reliable.

2cc squeeze tube. Manufacturer recommends 1 small drop per connection. One tube will typically do several dozen connections in most games. A must for any pinball toolbox!
  • Improves conductivity
  • Deoxidizes connections
  • Cleans, preserves, and lubricates
  • Reduces intermittent connection problems
  • Reduces wear, abrasion, arcing, and RFI problems
  • Stabilizes electrical connections between similar and dissimilar metals
Heat Sink Compound: $4.95 ea
Part # HSCOMP
6.5 gram tube of white heat sink grease. Used to assure proper heat transfer between semiconductor component and metal heat sink. Use between rectifiers and heat sinks (or metal chassis) to keep them running cool and lasting long. Can also be used on other components that use heat sinks such as large driver transistors, TRIACs, SCRs, and more.
FS-2 Fluorescent Starter: $2.49 ea
Part # FS2
New starter for flourescent lighting as used in most video games, newer pinball games, and some pinballs from the 1980's. If your flourescent tube won't light, or just sits and flickers, you may very well need a new starter! Grab a couple for spares! This standard FS-2 starter plugs right in and will start 14, 15, and 20 watt lamps in 15", 18" and 24" lengths.
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