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Information on this page is subject to change without notice, and may not necessarily be current. All prices are in US Funds.
 | Pinball: Electronic Parts ROM chip (software) updates, displays, capacitors, cords, plugs, and more.
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IMPORTANT NOTES AND DISCLAIMERS: The notes, disclaimers, and terms below apply to purchase and use of any parts listed on this page.
- RETURNS: There are NO RETURNS on electrical/electronic parts- all sales are final. Please consider and make your choice wisely before purchasing- or contact us if you have any questions.
- DOING YOUR OWN REPAIR WORK: The removal and replacement/installation of electronic components at the circuit board level is NOT recommended if you are not experienced with electronic component and circuit board repair. If you are new to this stuff, please take our advice and leave the work to a qualified expert- you will most likely thank yourself later. It is VERY easy to cause damage to parts, circuit boards, and your game in general, if repairs are not done with precision, neatness, and accuracy. It is very easy for one to make problems WORSE than they were before, if one does not know what one is doing, or does not have adequate experience with these kinds of parts and this kind of work in general.
- CONDITION OF NEW PARTS: Please check/test/verify new parts for proper operation before installing in your game. Perfection is not a guarantee- some brand new parts occasionally come defective right from the manufacturer. To avoid damage to you, your location, or your game, it always pays to quickly test any new part before installation. We (Action Pinball & Amusement, LLC) are not responsible for any damage caused by new faulty parts that may be installed in your game. Purchase of any parts through our website indicates your acceptance of this disclaimer. Contact us if you receive a part that appears defective. Any "defective" parts returned must be unused and uninstalled, or return/exchange will not be honored.
- TESTING AND REPAIR HELP: If you are unsure about testing a component, or don't know how to properly test, please enlist the help of a professional. We (Action Pinball) do not provide technical repair help or assistance by phone or e-mail- we simply provide parts for sale to you through our website. It is up to you to handle the actual repair/installation of parts and your game in general. Please consult with your local pinball repair person or electronic repair shop if you require assistance or have any questions on repair work or testing.
WE ARE NOT RESPONSIBLE FOR ANY DAMAGE TO YOU, YOUR GAME, OR YOUR PARTS. ALL PARTS WE SELL ARE SOLD UNDER THESE TERMS.
For other items not listed here, see our General Parts & Supplies page.
Pinball ROM Chips:
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Pinball ROM Chips: $10.00 and up
Get the latest software for your game! We have and can make ROM chips and ROM updates for most Bally, Williams, Stern, Data East, and Sega pinballs. Some Game Plan, Gottlieb, and others, too!
See our Rom Chips Page for a listing of the latest software for most games, and ordering information!
Looking for blank EPROM chips? See our EPROM Chips section below.
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ICs / Chips:
Chips below are listed numerically, from lower numbers to higher numbers. Click here for chip sockets.
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339: LM339 Opto Comparator IC For Optos and Switches: $1.44 ea
Part # LM339 Commonly used for opto switches and in many late-model games to translate the opto signal into a switch signal. Used on opto driver boards under playfields on Bally/Williams WPC pinball games, and on Fliptronics flipper boards to convert the flipper button signal into a switch signal for the computer. Also used on drop target units that used optos on late 1980's Bally and Williams games.
Common failure part in most games- good to keep a few of these for spares. Use with 14-pin chip socket (below).
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555: 555 Timer IC: $1.00 ea
Part # IC555 As used in blanking circuits in Williams solid-state games, and zero-crossing detector circuits in Bally/Stern solid-state pinball games. Many other common uses as well. If your Williams solid-state pinball is kicking on coils when you turn it on, your 555 timer IC may be on it's way out. Use with 8-pin chip socket (below).
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723: 723 / 1723 Regulator IC: $1.50 ea
Part # IC723 As used on Williams solid-state power supplies in Level 7 through System 11 games, and on Data East power supplies to regulate the 5-volt logic power. If you 5.0vdc has dipped to 4.90 or lower, it could be blamed on this IC failing. Use with 14-pin chip socket (below).
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2002: TDA2002 Amplifier IC: Obsolete part- use TDA2003V below...
Part # TDA2002 Audio amplifier used on most makes/models of electronic pinball games. If you're sound has gone out or volume adjusts itself up/down on it's own, you may have a failed amplifier IC. Common replacement item. Grab an extra for a spare!
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2003: TDA2003V Amplifier IC: $3.95 ea
Part # TDA2003V Modern replacement for obsolete TDA2002 amplifier IC as listed above. This upgraded replacement has improved performance with the same 5-pin configuration as the TDA 2002. It is rated at 10 watts, has a high output current capability of up to 3.5 amps, and features very low harmonic and cross-over distortion. Also features safe operation guaranteed by protection against DC and AC short-circuit between all pins and ground, thermal over-range, load dump voltage surge of up to 40v, and fortuitous open ground.
Used on most makes/models of electronic pinball games from 1977-up.
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2030: TDA2030AV Amplifier IC: $3.95 ea
Part # TDA2030AV Replacement output audio amplifier as used on later-model Bally/Williams WPC-95 A/V (audio/visual) board. Rated at 18 watts, 4 ohm load. Features very low harmonic and cross-over distortion. Also features safe operation guaranteed by protection against DC and AC short-circuit between all pins and ground, thermal over-range, load dump voltage surge of up to 40v, and fortuitous open ground.
Used on later-model Bally/Williams pinball games- WPC-95.
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2803: ULN2803A Switch Matrix Driver Chip: $1.87 ea
Part # ULN2803A For all Bally/Williams WPC Pinballs (1990-1999). Common failure part on the MPU board in most games, especially after short-circuits or overvoltage problems on switch matrix lines. It always pays to have a spare or two of this chip in your pinball toolbox! Common cause of "ground short row" error messages in these games.
Use 18 pin DIP chip socket below for installation, to allow easy future removal/replacement.
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3081: CA3081 Pre-Driver Transistor Array IC: $7.42 ea
Part # IC3081 Transistor array IC, housing 7 individual transistor circuits. As used on early Bally and Stern solid-state pinball games as pre-driver transistors for the solenoid driver circuits. Use with 16-pin chip socket (below).
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3900: LM3900N Amplifier IC: $3.84 ea
Part # IC3900 Operational quad amplifier IC as used on older Bally and Gottlieb solid-state sound boards, and more. Common failure part due to old age. Great to have for spares if you own and use any of the older solid state pinball games. Use with 14-pin chip socket (below).
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4011: 4011/MC14011 Quad 2-input NAND Gate IC: $1.00 ea
Part # IC4011 Quad 2-input NAND gate IC for use in many older solid-state pinball games for switch and display digit driver circuits. Use with 14-pin chip socket (below).
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4040: 4040/TC4040BP 12 Stage Binary Counter/Divider: $1.64 ea
Part # IC4040 12 stage binary counter/divider IC. As used in many display driver circuit applications, more.
Use with 16-pin chip socket (below).
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4042: 4042/CD4042BCN Quad Clocked D Latch IC: $1.72 ea
Part # IC4042 Quad clocked D latch IC. As used in many display driver circuit applications, more.
Use with 16-pin chip socket (below).
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4049: 4049 / 14049 Hex Inverting Buffer Switch Matrix & Display Driver: $1.00 ea
Part # IC4049 As used in switch matrix and display segment/digit driver circuits in many Williams solid-state games (1977-up) and others. Replacement for CD4049, CD4049UBCN, and original MC14049 or MC14049B as used on early Williams solid-state driver boards and display controller boards. Direct replacement for Bally # E00620-0033. Common cause of inactive/unresponsive switches on some games, and missing or dead digits/segments on display units. Use with 16-pin chip socket (below).
See also: 4050 (non-inverting) or 74HC4050N (inverting- 744050 below) as possible alternate substitutes.
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4050: 4050B / 14050 Hex Inverting Buffer Switch Matrix & Display Driver: $1.00 ea
Part # IC4050
Hex buffer/converter (non-inverting) as used in switch matrix and display driver circuitry in older Williams solid-state and other games. Also replaces manufacturer numbers 4050, TC4050BP, and CD4050B.
For inverting version of this buffer, use "744050" below.
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4069: 4069/GD4069UB Logic Hex Inverter: $1.00 ea
Part # IC4069 Logic hex inverter IC. As used in many display driver circuit applications, more.
Use with 14-pin chip socket (below).
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4071: 4071/MC14071 Quad 2-Input OR Logic Gate IC: $1.00 ea
Part # IC4071 OR Logic Gate as used in many solid-state pinball applications. Replaces original number 14071 or MC14071. Use with 16-pin chip socket (below).
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4502: 4502B Hex Inverter/Buffer IC: $1.00 ea
Part # IC4502B Hex inverter/buffer IC. Use with 16-pin chip socket (below).
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4543: 4543B 7-Segment Decoder IC: $1.52 ea
Part # IC4543B 7-segment decoder IC used in Bally and Stern 6- and 7-digit display units. Use with 16-pin chip socket (below).
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5101: 5101 CMOS RAM: $10.00 ea - SOLD OUT - Discontinued
Part # IC5101 CMOS RAM chip as used on older games including Bally, Stern, Williams solid-state. 22 pin chip. Obsolete chip- limited supply.
Need a socket? Use 24-pin socket below, cutting off 2 pins on one end of socket to make a 22-pin socket. |
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6800: 6800 CPU Chip: $9.05 ea
Part # IC6800 6800 central processing unit (CPU) chip, as used on most vintage Bally and Stern games. 40 pin chip (20 pins each side). This is the main processing, or "brain" chip, used on the MPU board in these games, and controls all game operation.
Replacement for Williams part # 5A-8987 and Bally/Midway E-00620-0028, E-620-28.
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6802: 6802 CPU Chip: $12.95 ea
Part # IC6802 6802 central processing unit (CPU) chip, as used on most vintage Williams pinball games. 40 pin chip (20 pins each side). This is the main processing, or "brain" chip, used on the MPU board in these games, and controls all game operation.
Replacement for Williams part # 5A-9150.
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6808: 6808 CPU Chip: $15.00 ea
Part # IC6808 6808 central processing unit (CPU) chip, as used on many vintage solid-state pinball games. 40 pin chip (20 pins each side). This is the main processing, or "brain" chip, used on boards such as MPU, sound, etc., and controls game operation.
Replacement for Williams part # 5A-9250.
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6820/6821: 6820/6821 PIA Chip: $7.95 ea
Part # IC6821 6821 peripheral interface adapter (PIA) chip, as used on most vintage Bally, Stern, Williams, Data East, and other games. Direct replacement for 6820 PIA, and factory part # SC44067P / 7950. 40 pin chip (20 pins each side). Used for a variety of pinball "tasks" including switch matrix drives, solenoid control, lamp control, and display data output. Always pays to have a few of these on hand! Brand new replacement chip.
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7180: UDN7180 Display Driver IC: $19.95 ea - Sold Out - Discontinued/Obsolete -
Part # ICUDN7180 Display segment driver IC for lower-voltage gas/plasma display tubes, as used on some alpha-numeric tubes on some Gottlieb and Data East games.
UPDATE: This item has been discontinued and is now obsolete, along with glass display tubes (old technology). Contact us if you are interested in full replacement aftermarket display assemblies that use low-voltage LED's and modern components.
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7180A: UDN7180A Display Driver IC: $24.95 ea - Sold Out - Discontinued/Obsolete -
Part # ICUDN7180A Display segment driver IC for high-voltage gas/plasma display tubes, as used on early solid-state Williams games, and similar.
UPDATE: This item has been discontinued and is now obsolete, along with glass display tubes (old technology). Contact us if you are interested in full replacement aftermarket display assemblies that use low-voltage LED's and modern components.
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7400: 7400 Quad 2-Input Positive NAND-Gates: $1.68 ea
Part # IC7400 TTL logic gate IC as used in coil driver circuits, lamp/switch driver circuits, and display driver circuits in many solid-state pinball games. Use with 14-pin chip socket (below).
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7402: 7402 Quad 2-Input Positive NOR-Gates: $1.68 ea
Part # IC7402 TTL logic gate IC as used in coil driver circuits on Williams solid-state games, lamp and switch driver circuits, and other applications. Common replacement part for failed coil driver circuits and common cause of stuck or non-functioning coils in many Williams games. Use with 14-pin chip socket (below).
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7404: 7404 Hex Inverter IC: $1.68 ea
Part # IC7404 TTL inverter IC containing 6 (hex) individual inverter circuits. Commonly used in switch matrix circuits and similar applications. Use with 14-pin chip socket (below).
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7405: 7405/74LS05 Hex Inverter IC: $1.68 ea
Part # IC7405 Hex inverter IC with open collector outputs. Use with 14-pin chip socket (below).
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7406: 7406/74LS06 Hex Inverter Buffer/Driver IC: $2.88 ea
Part # IC7406 Hex inverter buffer/driver IC. Use with 14-pin chip socket (below).
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7407: 7407/74LS07 Hex Buffer/Driver IC: $1.80 ea
Part # IC7407 Hex buffer/driver IC with high-voltage open-collector outputs. As used in display driver circuitry in many solid-state games and special solenoid circuitry in Bally/Williams System 11 games. Use with 14-pin chip socket (below).
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7408: 7408/74LS08 Quad 2-Input Positive AND Gate IC: $1.68 ea
Part # IC7408 TTL logic gate IC as used in coil driver circuits on Williams solid-state games, lamp and switch driver circuits, and other applications. Common replacement part for failed coil driver circuits and common cause of stuck or non-functioning coils in many Williams games. Use with 14-pin chip socket (below).
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7410: 7410/74LS10 Triple 3-Input Positive NAND Gate IC: $2.40 ea
Part # IC7410 Triple 3-input positive NAND gate IC. Use with 14-pin chip socket (below).
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7411: 7411/74LS11 Dual Flip-Flop IC: $2.40 ea
Part # IC7411 Dual J-K negative-edge triggered flip-flop with preset and clear. Use with 14-pin chip socket (below).
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7416: 7416/74LS16 8-bit Shift Register IC: $2.72 ea
Part # IC7416 8-bit parallel-out serial shift register IC. Use with 14-pin chip socket (below).
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7417: 7417/74LS17 Hex Flip-Flop IC: $3.68 ea
Part # IC7417 Hex D-type flip-flop with clear. Use with 14-pin chip socket (below).
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7437: 7437/74LS37 Octal Latch & Flip-Flop IC: $3.20 ea
Part # IC7437 Octal D-type transparent latch and edge-triggered flip-flop IC. Use with 14-pin chip socket (below).
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7474: 7474/74LS74 Dual Flip-Flop IC: $1.24 ea
Part # IC7474 Dual D-type positive-edge-triggered flip-flop with preset and clear. Use with 14-pin chip socket (below).
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74139: 74139/74LS139 Decoder IC: $1.08 ea
Part # IC74139 Dual 2-line to 4-line decoder/demultiplexer IC. Use with 16-pin chip socket (below).
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74154: 74154/74154N 4-to-16 Decoder IC: $4.60 ea
Part # IC74154 4-to-16 decoder IC. As used in Bally and Stern solid-state pinball games for decoding solenoid drive signals from the MPU board, and early Williams solid-state games for display signal decoding. Other uses in other games as well. For chip socket installation/replacement, use 24-pin socket.
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74240: 74240/74LS240N Octal Buffer/Driver IC: $2.96 ea
Part # IC74240 Octal buffer and line driver with 3-state outputs. For chip socket installation/replacement, use 20-pin socket.
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74244: 74244/74LS244N Octal Buffer/Driver IC: $3.08 ea
Part # IC74244 Octal buffer and line driver with 3-state outputs. For chip socket installation/replacement, use 20-pin socket.
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74273: 74273/74HCT273N Octal Flip-Flop IC: $1.40 ea
Part # IC74273 Octal D-type flip-flop with clear. As used in many later-model games for translating data/address buss signals to individual lamp/switch/coil driver circuits. For chip socket installation/replacement, use 20-pin socket.
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74365: 74365/74365AN Hex Buss Driver IC: $2.88 ea
Part # IC74365 Hex buss driver with 3-state output. Use with 16-pin chip socket (below).
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74374: 74374/74LS374N Octal Latch & Flip-Flop IC: $3.20 ea
Part # IC74374 Octal D-type transparent latch and edge-triggered flip-flop. As used in many later-model games for translating data/address buss signals to individual lamp/switch/coil driver circuits. For chip socket installation/replacement, use 20-pin socket.
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744050: 74HC4050 / 14050 Hex Inverting Buffer: $2.84 ea
Part # IC744050 Replaces 14050 and 14049 buffer ICs, as used in switch matrix driver circuitry and others. Hex inverting logic level down converter. For chip socket installation/replacement, use 16-pin socket (below).
For non-inverting version of this buffer, see "4050" above.
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EPROM Chips:
New and used blank programmable EPROM chips are listed below.
Looking for an EPROM chip not listed here? E-mail us - we may have it or be able to get it.
Looking for pre-programmed EPROM chips for a particular game? See our ROM Chips & Upgrades page.
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Blank Programmable EPROM Chips:
Available new or as pulls (used). For most solid-state pinball game applications. Erased, and ready to be programmed. Manufacturer and access time (ns) may vary. May be CMOS or standard. If you need a specific brand or type of chip for a specific application, e-mail us before ordering to confirm availability.
Programming blank EPROM chips requires the appropriate hardware, software, and knowledge of how to use it. We do not sell EPROM programmers, UV chip erasers, or provide any technical help on how to erase and/or program blank EPROM chips. Purchase and use these chips at your own risk. No returns, exchanges, or refunds on electronic parts- all sales are final.
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| Chip Type: |
Size (Memory): |
New or Pull (Used): |
Price: |
Add to Cart: |
| 2532 |
4K (4K x 8) |
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Call or e-mail |
| 2716 |
2K (2K x 8) |
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Call or e-mail |
| 2732 |
4K (4K x 8) |
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Call or e-mail |
| 2764 |
8K (8K x 8) |
Pull |
$7.50 ea |
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| 27128 |
16K (16K x 8) |
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Call or e-mail |
| 27256 |
32K (32K x 8) |
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Call or e-mail |
| 27512 |
64K (64K x 8) |
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Call or e-mail |
27010
| 1M (128K x 8) |
Pull |
$10.00 ea |
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27020
| 2M (256K x 8) |
Pull |
$10.00 ea |
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27040
| 4M (512K x 8) |
New |
$10.00 ea |
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27080
| 8M (1024K x 8) |
New |
$12.50 ea |
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Chip Sockets:
Always install a chip socket when replacing a non-socketed chip on your game's circuit boards! A chip socket allows for quick, easy, solder-less removal and replacement for testing or repair in the future, and saves your valuable circuit board from unnecessary soldering heat that can damage or shorten it's lifespan.
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Chip Sockets:
We feature high quality machined pin chip sockets which provide maximum connection/grip between chip socket and chip legs for reliable long-term performance, and far out-perform factory original standard low-profile non-machined pin sockets.
NOTE: Always install a chip socket when replacing a non-socketed chip on your game's circuit boards! A chip socket allows for quick, easy, solder-less removal and replacement for testing or repair in the future, and saves your valuable circuit board from unnecessary soldering heat that can cause damage or shorten it's lifespan.
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| # of Pins: |
Size (LxWxH): |
As used for: |
Part #: |
Price: |
Order: |
| 8 | 7/16" x 3/8" x 5/16" (10mm x 10mm x 8mm) | 555 timer and other IC's. | SOC8PINM | 60¢ |
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| 14 | 23/32" x 3/8" x 5/16" (18mm x 10mm x 8mm) | 7402, 7408, 723 regulator, and other TTL/CMOS IC's. | SOC14PINM | $1.30 |
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| 16 | 25/32" x 3/8" x 5/16" (20mm x 10mm x 8mm) | 556 timer, LM3900 amplifier, and other TTL/CMOS IC's. | SOC16PINM | $1.48 |
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| 18 | 7/8" x 3/8" x 5/16" (23mm x 10mm x 8mm) | ULN2803A switch matrix driver, and display digit/segment drivers UDN7180A, UDN6118A & UDN6184A, & more. | SOC18PINM | $1.93 |
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| 20 | 1" x 3/8" x 5/16" (25mm x 10mm x 8mm) | Many TTL IC's in late-model games. | SOC20PINM | $1.85 |
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| 22 | 1-1/16" x 3/8" x 5/16" (28mm x 10mm x 8mm) | Bally U8, Williams IC19, Stern U8/U13 5101 CMOS RAM, more | SOC22PINM | $2.04 |
Discontinued |
| 24 | 1-3/16" x 3/8" x 5/16" (30mm x 10mm x 8mm) | Many TTL IC's in late-model games. | SOC24PINM | $2.22 |
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| 24 | 1-3/16" x 11/16" x 5/16" (30mm x 17mm x 8mm) | WIDE socket for ROM/PROM chips 2716, 2732, 2532, 9316, 9332, and 6810 RAM, more. | SOC24PINMW | $2.50 |
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| 40 | 2" x 11/16" x 5/16" (60mm x 17mm x 8mm) | WIDE socket for PIA chips 6820/6821, ROM chips, CPU chips, more. | SOC40PINMW | $3.84 |
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Displays:
 Click to enlarge |
128 x 32 Dot Matrix Display: $179.95 ea
Part # DMD001 Complete, brand new unit! Just plug it in and play! 128 x 32 dot-matrix display unit, as used in nearly all pinballs made from 1990 on up, including Bally, Williams, Gottlieb, Data East, Sega, and Stern games. Perfect replacement for any game that uses a 128 x 32 display! Replace your flickering, fading, or burning-out display unit with this BRAND NEW REPLACEMENT. Just drop it in, plug in two connectors, and you're done! Bright, crisp, clean picture. Really gives your game that fresh, "day one" look once again! Includes 30-day manufacturer's warranty. See a picture
Not sure what display your game uses? Click here for a list or e-mail us.
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 Sample Board - Manufacturer/Style May Vary |
Bally/Williams Dot Matrix Display Driver PCB: $139.95 ea
Part # DMD004 Brand new plug-and-play replacement! New aftermarket replacement display driver board as used in most Bally/Williams pinball games that use the 128 x 32 dot-matrix display unit- approx. 1991-1995. High quality aftermarket replacement board replaces obsolete and discontinued original boards which are no longer available new. Improved circuit design, produces less heat, and features easier-to-find replacement parts. Includes 30 day manufacturer's warranty.
Works in the following games: Addams Family, Addams Family Gold, Black Rose, Corvette, Creature From the Black Lagoon, Demolition Man, Dirty Harry, Doctor Who, Dracula, Fish Tales, Flintstones, Gilligan's Island, Hurricane, Indiana Jones, Indianapolis 500, Johnny Mnemonic, Judge Dredd, No Fear, Party Zone, Popeye, Road Show, Star Trek: The Next Generation, Terminator 2, The Getaway, The Shadow, Theater of Magic, Twilight Zone, White Water, WhoDunnit, World Cup Soccer '94
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 Click to enlarge |
128 x 16 LED Dot Matrix Display: $264.00 ea
Part # DMD003 New LED Technology! Replaces old original obsolete glass tube style display which has been discontinued for many years. This new unit is designed with LEDs and features same look, color, and style as original display. Plug-and-play operation- installs in only 10 minutes, and will outlast old glass tube displays indefinitely! Includes 5 year manufacturer's warranty.
Used in the following Data East games: Hook, Star Trek, Checkpoint, Batman, Teenage Mutant Ninja Turtles.
Installation notes:
- This new display uses your game's old existing display ROM chip, located in a chip socket on the back of the original display unit. Remove, and install on new LED unit before use. If your old display ROM is missing, we have new replacements available.
- Mounting this display in a Checkpoint or Teenage Mutant Ninja Turtles will require slight modification of the wood mounting panel that the display mounts to- some slight cutting is required to accomodate display cable and plugs on these two games.
 | SHIPPING: Please allow approx. 2 weeks for shipping on this item within the U.S. 2-3 weeks outside the U.S. |
Not sure what display your game uses? Click here for a list or e-mail us.
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192 x 64 Dot Matrix Display Unit, New: Special Order Item - Call or e-mail for pricing/availability.
Part # DMD002 Extra tall 192 x 64 display used in some select Data East and Sega games including Batman Forever, Baywatch, Maverick, and Frankenstein. Complete brand new assembly- just plug and play. Replace your flickering, fading, or burning-out display unit with this brand new replacement. Includes 30-day manufacturer's warranty.
Not sure what display your game uses? Click here for a list or e-mail us.
 | SHIPPING: Special Order Item- Please allow approx. 3 weeks for shipping on this item. Special order electronic item- not eligible for return, exchange, or refund. |
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 Click to enlarge |
Sega 192 x 64 Dot Matrix Upgrade Wiring Harness Kit: $12.21 ea
Part # 500-6326-00 This factory service upgrade kit addresses a problem with games that use the large 192 x 64 dot matrix display where the display intermittently goes dead/blank during operation. Installation takes approximately 10 minutes and does not require any soldering or removal of any components. Includes new wiring harness and complete instructions.
Used on the following Sega games: Batman Forever, Baywatch, Cut the Cheese, Frankenstein, Maverick, Sega Sports.
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Used Dot Matrix Score Display Units:
Save $$$ over new!
We have various used dot matrix displays available periodically. See our Bargain Basement parts page for details.
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Display PC Board Mounting Standoff (adhesive backed): 75¢ ea
Part # STANDOFF14 Here's a hard-to-find item! Nylon standoff with self-adhesive base used to mount the glass score display tube to the display PC board in many Bally, Williams, Data East, and other games from mid 1980's to present. These are often cracked, broken, or missing on most games from years of use and heat buildup which makes them brittle and allows them to break. Replace all of your nylon display standoffs and secure those valuable display tubes that are flopping around loose!
1/4-inch tall standoff. 3/8-inch overall including base- mounts tube 3/8-inch off PC board surface.
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Capacitors & Kits:
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Bally / Stern C23 Capacitor Replacement Kit: $10.95 ea
For early Bally & Stern solid-state pinballs 1977-1985
Part # KITC23CAP For Bally and Stern solid-state pinballs, 1977-1985. Replaces the original C23 filter capacitor (11,700uF @ 20vdc) on the solenoid board, which filters power for the 5-volt logic power supply. This modern replacement cap is rated 15,000uF at 50vdc and will well outperform and outlast the original style capacitor. When old capacitor starts to fail, it can cause the game to reset or lock-up during play, or cause game to not start up at all. Common replacement part in these vintage games, and a MUST for reliability. Best to replace before problems start! We replace these on ALL older Bally and Stern games that come through our shop. Kit includes capacitor, instructions, and correct length nylon tie-wraps for mounting to PC board.
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Bally / Stern C23 Capacitor: $9.95 ea
For early Bally, Stern, and other makes.
Part # CAPC23 Same capacitor as used in our Bally/Stern C23 Kit above, just without the tie-wraps and instructions that come in the kit. Can be used in most makes/models as general filter capacitor for power supply. Rated 15,000uF at 50vdc.
NOTE: Can also be used on many other makes/models as general power supply filter capacitor. |
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Bally/Stern Display Power Filter Capacitor- 150uF, 400vdc: $17.73 ea
Part # CAP150UF400V Replacement filter capacitor for the score display power supply circuitry in early solid-state Bally and Stern pinballs from approx. 1977-1985. This capacitor mounts horizontally at the top of the board, just above the high voltage regulator circuitry in the top left corner. If your game has weak or "wavy" appearing display digits, replacing this unit is usually the cure, and allows the game to better filter the power that is supplied to the displays, for more steady, reliable operation. Most larger electrolytic capacitors like this will dry out over the years and as most of these games are 20 to 30 years old at this point, most original capacitors are long past the point of needing replacement. Replace and rejuvenate your displays!
Replacement unit may differ slightly in size, compared to original manufacturer's parts.
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Bally/Williams WPC Power/Driver Board Replacement Filter Capacitor: $9.95 ea
Part # WPCCAP Replacement for filter capacitor as used on Bally/Williams WPC (1990-1999) power/driver board. Rated at 50vdc DC 15,000uF. Replaces original lower-rated 35vdc 15,000uF capacitor. Higher voltage rating on this new capacitor helps extend the life of the unit, while retaining a managable size very close to original specs. Replaces such common capacitors as C5 and C11 on the earlier WPC boards, which usually fail along with their associated bridge rectifiers (see below for replacement rectifiers). Also replaces other similar filter caps on older and newer boards as well. Requires soldering skills for installation. We also recommend installing jumper wires on back of board for the capacitor leads, over to the associated bridge rectifier, on Bally and Williams WPC pinball games- this ensures a good connection between + and - leads between the two components.
NOTE: Can also be used on many other makes/models as general power supply filter capacitor. |
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Bally/Williams WPC-95 A/V Board Replacement Filter Capacitor: $4.99 ea
Part # CAP10kUF35VRAD Replacement power supply filter capacitor as used on Bally/Williams WPC-95 A/V (audio/visual) boards (two capacitors used per board). Clean up power on your board and cure display and sound problems with new filter caps. Rated at 35vdc DC 10,000uF. Requires soldering skills and necessary tools for removal/installation.
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Gottlieb Lamp Power Filter Capacitors- 35,000uF 35vdc: $16.10 ea
Special Order Item - allow 2-3 weeks for delivery
Part # CAP33kUF35V Replacement filter capacitor for the feature lamp power supply circuitry in late-model Gottlieb solid-state pinballs. This smaller modern unit measures only 2 inches tall (50mm), and 1-3/8 inches diameter (35mm) and replaces the old large capacitor originally used in these games. Rated at 35,000 uF and 35vdc. Solder terminals. May require different mounting in the game, due to smaller size and modern-style terminals.
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Williams Lamp Power Filter Capacitor- 35,000uF 35vdc: $16.10 ea
Special Order Item - allow 2-3 weeks for delivery
Part # CAP33kUF35V Replacement filter capacitor for the feature lamp power supply circuitry in early solid-state Williams pinballs. This smaller modern unit measures only 2 inches tall (50mm), and 1-3/8 inches diameter (35mm) and replaces the old large capacitor originally used in these games. Rated slightly higher than original at 35,000 uF and 35vdc, which gives extended life and performance over original cap. Solder terminals. Requires different mounting in the game, due to smaller size and modern-style terminals.
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Bally Squawk & Talk Capacitor Kit: $29.95 ea
Part # KITBLYST BIG 16 piece replacement capacitor kit for Bally Squawk & Talk sound/speech boards, as used in many Bally/Midway games from 1980 through approx. 1986, including popular games such as Centaur, Centaur II, Eight Ball Champ, Eight Ball Deluxe, Elektra, Embryon, Fathom, Fireball II, Flash Gordon, Medusa, Mr. & Mrs. Pac-Man, Spectrum, Vector and more. A must for rejuvenating any original S&T board. Installing this kit typically clears up common problems such as noise, static, squelch, hum, distortion, truncated/missing speech, missing audio, and even "dead" boards- all common symptoms of old-age parts in these games. It's the first thing we install on these games that come into our shop. And a MUST for reliability. Best to replace before problems start! Requires minimal electronics skills and tools- soldering and desoldering of each capacitor.
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Williams L6 & L7 Sound/Speech Capacitor Kit: $12.95 ea
Part # KITWMSL6SND For Williams pinball games Level 6 and Level 7 systems that use the sound and sound/speech boards as used in games such as Alien Poker, Blackout, Black Knight, Firepower, Gorgar, and more. This kit includes all 5 new electrolytic capacitors to replace the old aged originals on these boards. Helps clean up static, noise, distortion, and hum- all common symptoms of old-age parts in these games. And a MUST for reliability. Best to replace before problems start! Requires minimal electronics skills and tools- some soldering and desoldering of each capacitor.
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150uF 160v Axial Lead Capacitor: $6.95 ea Obsolete- use radial-lead capacitor below
Part # CAP150UF160VAXL As used for score display high voltage power supply on many Bally, Williams, and Gottlieb pinball games.
NOTE: Obsolete- discontinued part. Can use radial lead capacitor below as replacement.
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150uF 160v Radial Lead Capacitor: $2.84 ea For score display high voltage power supplies
Special order- please allow approx 1-2 weeks for delivery
Part # CAP150UF160VRAD As used on later-model Bally/Williams games for display high voltage. Usually 2 caps are used per board. Can be used as replacement for obsolete axial-lead capacitors on earlier boards in Bally, Williams, and Gottlieb games, for display high voltage power.
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100uF 35v Radial Lead Capacitor: 99¢ ea
Part # CAP100UF35VR As used on many motor control boards in Bally, Williams, and other pinball games, including Judge Dredd, Cirqus Voltaire, Indiana Jones, Twilight Zone, Addams Family and more.
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Switch Capacitor: 25¢ ea
Part # CAP047 Replacement for disc capacitors used across switch contact points on early Bally and Stern solid-state pinball games (1977-up). Can also be used on other makes/models that use similar design. Most original capacitors will go bad and short out after years of use, which can cause intermittent operation in the game, or no function at all. Old dying capacitors are often the cause of erratic switch problems, or "phantom" switch closures, where the game acts like the ball hit a switch but it really didn't.
Great addition to switch contacts if your original disc capacitor has fallen off, or was never installed. Improves performance on devices such as pop bumpers, and targets/rollovers that often get only brief (and often undetected) closures by fast-moving balls.
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Capacitor for Bally/Stern Solenoid Driver Circuits: 75¢ ea
Part # CAP002 Surplus item- replacement disc capacitor as used on Bally and Stern solenoid driver boards in the main driver transistor circuitry. Rated .002uF at 1KV.
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Rectifiers & Diodes:
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Power Rectifier- 35 amp, 400v: $7.95 ea
Part # REC3504W Heavy-duty replacement rectifier for most pinball games- old and new models. Rated at 35 amps, 400 volts, with wire leads. Will replace and out-last lower-rated rectifiers. Measures 1-1/8" square, 7/16" thick metal body. Can also be used as replacement for 25 amp rectifiers and rectifiers with wire or lug solder leads, as used on some early Data East games.
Excellent upgrade part or direct replacement for the commonly-failed BR1, BR2, and BR3 rectifiers in Bally/Williams WPC pinballs (1990-up). Can also be used on earlier Williams System 3,4,6,7,9,11 and Data East power supplies, early 1980's Bally power supply boards, as well as Gottlieb System 1, 80, 80A/B and System 3 power supply units.
HINT: Replacing a failed BR1, BR2, or BR3 rectifier on a Williams or Bally game? Good idea to replace the filter capacitor at the same time- see above for replacement capacitors. Use some new heat-sink compound as well (below).
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Power Rectifier- 25 amp, 200v: $7.95 ea - SOLD OUT -
Part # REC2502W SOLD OUT - DISCONTINUED Use 35 amp, 400v rectifier instead (above), which is a much better replacement and will out-last original 25 amp rectifiers.
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Power Rectifier- 10a, 200v: $6.79 ea
As used in Bally and Stern solid-state pinballs
Part # RECVJ248 Type VJ248- as used on fuse/rectifier board on early Bally and Stern solid-state pinball games (1977-1984). This modern replacement is built better than old originals from 30+ years ago, and will outperform and outlast originals. Rated at 10 amps, 200 volts. Wire leads. Measures 19/32" square, 1/4" thick composite body.
This new replacement unit is slightly thicker than original factory VJ248 rectifiers by about 1/16" inch. If installing a new replacement with originals still on the board, you can add a washer to the back side of the thinner original rectifiers to increase their overall thickness, and allow all three rectifiers on the board to continue to make proper contact with the aluminum bar on the back of the unit which acts as a heat sink. Don't forget heat sink compound (below)- necessary for proper heat transfer from rectifier to metal chassis. Proper dispersion of heat helps extend the life of the rectifiers in these games.
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1N4007 General Purpose Diode: 25¢ 15¢ ea
Part # 1N4007 Type 1N4007. Also replaces 1N4001, 1N4003, 1N4004, and 1N4005. As used on most devices including flipper and bumper coils (solenoids), circuit boards, switches, and other electronic parts. Perfect replacement for coil (solenoid) diodes in solid-state games, and target, rollover, and other leaf/micro switches that use a diode. Also replaces glass (Germanium) diodes used on switches in early solid-state games.
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Resistors:
We carry many different types of resistors for most common pinball applications. Resistors are listed below by wattage (W) and resistance (Ohms), in ascending order (lowest to highest).
Need a resistor that isn't listed below? Just e-mail us.
Section Contents:
- 1/4-Watt Resistors
- 1/2-Watt Resistors
- 1-Watt to 10-Watt Resistors
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1/4-Watt Resistors 15¢ each:
Available individually in various values. 5% tolerance, and standard carbon-film type resistors (unless otherwise noted). If you need a specific type of resistor for a specific application, e-mail us before ordering, to confirm availability.
No returns, exchanges, or refunds on electronic parts- all sales are final.
Part number format: RES[value]-1/4W
Examples: RES39-1/4W, RES2.7K-1/4W
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| Value (Ohms): |
Add to Cart: |
Other: |
| 1 |
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| 2.2 |
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| 10 |
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| 15 |
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| 22 |
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| 33 |
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| 39 |
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| 47 |
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| 51 |
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| 68 |
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| 82 |
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| 100 |
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| 120 |
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| 150 |
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| 180 |
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| 220 |
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| 270 |
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| 330 |
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| 390 |
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| 470 |
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| 510 |
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| Value (Ohms): |
Add to Cart: |
Other: |
| 560 |
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| 680 |
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| 820 |
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| 1.2k |
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| 1.5k |
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| 1.8k |
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| 2.2k |
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| 2.7k |
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| 3k |
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| 3.3k |
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| 3.9k |
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| 4.7k |
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| 5.1k |
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| 5.6k |
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| 6.8k |
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| 8.2k |
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| 10k |
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| 12k |
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| 15k |
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| 18k |
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| 22k |
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|
| Value (Ohms): |
Add to Cart: |
Other: |
| 27k |
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| 33k |
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| 39k |
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| 47k |
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| 51k |
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| 56k |
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| 68k |
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| 82k |
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| 120k |
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| 150k |
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| 180k |
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| 220k |
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| 270k |
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| 330k |
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| 470k |
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| 1 meg |
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| 1.5 meg |
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| 2.2 meg |
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| 3.3 meg |
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| 4.7 meg |
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| 10 meg |
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1/2-Watt Resistors 18¢ each:
Available individually in various values. 1% tolerance, metal-film type resistors (unless otherwise noted). If you need a specific type of resistor for a specific application, e-mail us before ordering, to confirm availability.
No returns, exchanges, or refunds on electronic parts- all sales are final.
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| Value (Ohms): |
Part #: |
Add to Cart: |
Other: |
| 68 | RES68-1/2W |
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| 10k | RES10k-1/2W |
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1-Watt Resistors:
Available individually in various values and types. If you need a specific type of resistor for a specific application, e-mail us before ordering, to confirm availability.
No returns, exchanges, or refunds on electronic parts- all sales are final.
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| Value (Ohms): |
Part #: |
Price: |
Add to Cart: |
Other: |
| 100 | RES100-1W | - | Use 2-watt version below. Runs cooler, lasts longer. | For Bally/Williams relay "snubber" boards. |
| 39k | RES39K-1W | - | Use 2-watt version below. Runs cooler, lasts longer. | For Bally/Williams power supply- display voltage circuitry. |
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2-Watt Resistors:
Available individually in various values and types. If you need a specific type of resistor for a specific application, e-mail us before ordering, to confirm availability.
No returns, exchanges, or refunds on electronic parts- all sales are final.
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| Value (Ohms): |
Part #: |
Price: |
Add to Cart: |
Other: |
| 100 | RES100-2WFP | 99¢ ea. |
| As used on snubber relay boards in Bally/Williams System 11 games and Data East games. Excellent upgrade replacement for original under-rated part. |
| 270 | RES270-2WFP | 99¢ ea |
| For Bally/Williams opto PC boards (replacement for the big "blue" resistors). Flameproof power resistor. |
39k (39.2k) | RES39K-2WFP | 99¢ ea |
| For Bally/Williams power supply- display voltage circuitry. Flameproof power resistor. |
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5-Watt Resistors:
Available individually in various values and types. 5 watt ceramic power resistors measure 7/8 inch (22mm) x 3/8 inch (10mm) x 3/8 inch (10mm).
If you need a specific type of resistor for a specific application, e-mail us before ordering, to confirm availability.
No returns, exchanges, or refunds on electronic parts- all sales are final.
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| Value (Ohms): |
Part #: |
Price: |
Add to Cart: |
Other: |
| 25 | RES25-5W | 99¢ ea |
| Replacement for resistor R2 on early Bally/Stern power/rectifier boards. |
| 27 | RES27-5W | 99¢ ea |
| Upgrade for Williams L3-L7 driver boards. Ceramic power resistor. Replaces original 2-watt metal-film resistors and provides much better heat dissipation- helps your board run cooler and last longer. 8 used per driver board. |
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7-Watt Resistors:
7-Watt resistors are discontinued (obsolete) and no longer being manufactured. Use equivalent 10-watt replacement (below), as required. 10-watt resistors are longer than 7-watt and may require alternative mounting, depending on your exact application.
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10-Watt Resistors:
Available individually in various values and types. 10 watt ceramic power resistors measure 1-7/8 inch (48mm) x 3/8 inch (10mm) x 3/8 inch (10mm).
If you need a specific type of resistor for a specific application, e-mail us before ordering, to confirm availability.
No returns, exchanges, or refunds on electronic parts- all sales are final.
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| Value (Ohms): |
Part #: |
Price: |
Add to Cart: |
Other: |
| 5 | RES5-10W | 99¢ ea |
| For Bally/Williams flashlamp circuits, as used on games circa late 1980's (F-14 Tomcat and others). Replaces original shorter 7-watt resistor (discontinued), and may require slight modification for mounting. Use in conjunction with 330-ohm 10-watt resistor (b
| 330 | RES330-10W | 99¢ ea |
| For Bally/Williams flashlamp circuits, as used on games circa late 1980's (F-14 Tomcat and others). Use in conjunction with 5-ohm 10-watt resistor (above). |
| 600 | RES600-10W | 99¢ ea | Discontinued- Use 620 ohm (below) | Power resistor R1 for early Bally and Stern solid-state pinball power/rectifier boards. |
| 620 | RES620-10W | 99¢ ea |
| Current replacement for resistor R1 on early Bally/Stern solid-state pinball power/rectifier boards (replaces obsolete 600 ohm unit). |
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Resistor Networks:
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High-failure parts in most original Williams System 11 games (1986-1990). Used in MPU board circuitry for switch matrix, display data/signal lines, solenoid control lines, and similar. Used in many other makes/models of solid-state pinball games as well.
Available individually in various values, sizes, and types, for most common pinball applications. If you need a specific type of network for a specific application, e-mail us before ordering, to confirm availability. No returns, exchanges, or refunds on electronic parts- all sales are final.
Note on resistor/capacitor networks: RC networks are no longer available. If you need to replace an RC network, you can usually do so with only a resistor network (no capacitors in the network). This will work for most pinball applications.
Resistor network types:
Bussed:
Isolated:
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| Value (Ohms): |
Type: |
# of Pins: |
Part #: |
Price Each: |
Add to Cart: |
| 470 ohm | Bussed | 10 | RNET470-10PB | $1.00 |
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| 4.7k ohm | Bussed | 10 | RNET4.7K10PB | $1.00 |
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Regulators:
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LM323K 5V Voltage Regulator Transistor: $10.19 ea
Part # LM323K Type LM323K for use in 5v power supply regulator circuitry. As used on most all electronic pinball machines from 1977 on up, for the 5vdc logic power supply. If you have high voltage on both sides of your regulator, or have a problem with low 5vdc power, or if your game is intermittently resetting or not starting up, you could have a bad regulator. Replace for a healthy power supply!
HINT: Don't forget to use some heat sink compound (below) on the back of the regulator when installing, to aid in the transfer of heat away from the regulator.
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2N6057 (2N6059) NPN Voltage Regulator Transistor: $4.50 ea
Part # 2N6057 Type 2N6057 (or 2N6059) for use in 5v power supply regulator circuitry. As used on many electronic pinball machines (especially Williams solid state) from 1977 on up, for the 5vdc logic power supply. If you have high voltage on both sides of your regulator, or have a problem with low 5vdc power, or if your game is intermittently resetting or not starting up, you could have a bad regulator. Replace for a healthy power supply!
HINT: Don't forget to use some heat sink compound (below) on the back of the regulator when installing, to aid in the transfer of heat away from the regulator.
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Transistors & SCRs:
Listed alphabetically/numerically by part number.
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MJE15030 Transistor: $2.49 ea
Part # MJE15030 Replacement high-voltage transistor for Williams score display power. Direct replacement for games from the mid-to-late 1980's, and can be used as a replacement for the earlier obsolete "SDS" type transistors on earlier games going back to 1977 (with slight modification). MJE15030 is the NPN companion to the MJE15031 PNP transistor (below), both of which are used in the high voltage circuitry for the display power. Use 2N5401 and MPSA42 (below) for the pre-driver companions to these driver transistors.
Click here for more info on Williams high voltage power supply repair/rebuilding and some helpful tips and modification info for early games.
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MJE15031 Transistor: $2.49 ea
Part # MJE15031 Replacement high-voltage transistor for Williams score display power. Direct replacement for games from the mid-to-late 1980's, and can be used as a replacement for the earlier obsolete "SDS" type transistors on earlier games going back to 1977 (with slight modification). MJE15031 is the PNP companion to the MJE15030 NPN transistor (above), both of which are used in the high voltage circuitry for the display power. Use 2N5401 and MPSA42 (below) for the pre-driver companions to these driver transistors.
Click here for more info on Williams high voltage power supply repair/rebuilding and some helpful tips and modification info for early games.
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MPSA42 Transistor: 35¢ ea
Part # MPSA42 NPN pre-driver transistor often used for high voltage applications such as display units and power supply circuits. Use as pre-driver to the MJE15031 PNP transistor, above, in Williams games.
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MPSA92 Transistor: See "2N5401" below.
Part # 2N5401 PNP pre-driver transistor often used for high voltage applications such as display units and display power supply circuits. Exact replacement for transistor 2N5401.
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TIP42C Transistor: $1.20 ea
Part # TIP42C Replaces standard TIP42. PNP driver transistor used in most lamp matrix driver circuitry. Max. ratings: 100vdc, 6 amps.
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TIP102 Transistor: $1.20 ea
Part # TIP102 NPN driver transistor as used for many solenoid, flashlamp, flipper devices. Great for higher-current devices- flipper coils, magnet coils, drop target reset coils. Max. ratings: 100vdc, 8 amps.
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TIP120 Transistor: $1.50 ea
Part # TIP120 NPN driver transistor as used for many solenoid, flashlamp, flipper devices. Mostly used on older (early) solid-state pinballs with 25-50vdc coil circuits. Max. ratings: 60vdc, 5 amps. Replaces factory original parts such as Williams 2N6043 and Bally/Stern SE 9302.
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TIP122 Transistor: $1.50 ea
Part # TIP122 NPN driver transistor as used for many solenoid, flashlamp, flipper devices. Can be used in older games with lower coil voltages (25-50vdc) and in newer games with 42-80vdc coil circuits. Max. ratings: 100vdc, 5 amps. Direct replacement for 2N6532.
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TIP36C Transistor: $5.50 ea
Part # TIP36C PNP heavy duty transistor for use on many very high-current devices including Fliptronics flipper boards in Bally/Williams games, and special solenoid/magnet devices on many various games. Max. ratings: 100vdc, 25 amps.
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20N10L MOSFET Solenoid Driver: $3.95 ea
Part # 20N10L Ships as P24NF10- replacement for 20N10L and others (see part number list below). Coil and flashlamp driver Mosfet used on most Sega, late-model Stern, and Gottlieb/Premier games.
This standard replacement Mosfet also replaces Stern # 110-0106-00 and 12N10L, P20N10, P20N10L, 22NE10L, STP22NE10L, P24NF10, and others.
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2N3584 Transistor: $7.61 ea
Part # 2N3584 High voltage regulator transistor for display power in solid-state Bally and Stern pinball games, 1977-1985. Replaces transistor Q21 on power/regulator board. If your displays are failing or have died altogether, this unit may be the culprit. Parts for these vintage circuit boards are getting harder to find these days, so grab one for a valuable spare!
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2N3904 Transistor: 25¢ ea
Part # 2N3904 Used for switch column drives in Williams System 11 and similar games. Many other uses, too!
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2N4401 Transistor: 25¢ ea
Part # 2N4401 PNP pre-driver transistor often used in conjunction with TIP102, TIP120, TIP122, TIP36C, etc., for driving solenoids, relays, sound signals, and flash lamps in most pinball games.
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2N4403 Transistor: 25¢ ea
Part # 2N4403 PNP pre-driver transistor often used in conjunction with TIP102, TIP120, TIP122, TIP36C, etc., for driving solenoids, relays, sound signals, and flash lamps in most pinball games.
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Lamp Driver SCR 2N5060 / 2N5061 (Small): 90¢ ea
Part # 2N5061 Silicon controlled rectifier. As used on early Bally and Stern solid-state pinballs (1977-1985). Type 2N5061. Replaces original 2N5060. Smaller of the two types of SCRs used on the lamp driver board. Switches individual lamp circuits to ground to activate lamps. Failed SCRs are the most common cause of individual feature lamps not working on Bally and Stern games.
Bally and Stern games also use the larger MCR-106 SCR, listed a few lines below.
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2N5401 Transistor: 25¢ ea
Part # 2N5401 PNP pre-driver transistor often used for high voltage applications such as display units and display power supply circuits. Exact replacement for transistor MPSA92. Use as pre-driver to the MJE15030 NPN transistor (above), in Williams games.
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2N6057 NPN Voltage Regulator Transistor:
Find this item under Regulators above.
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2N6427 Transistor: 59¢ ea
Part # 2N6427 NPN transistor used in many pinball machines for driving switch matrix lines and small lamps on gadgets/devices, as well as lamp matrix circuitry on driver boards.
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2N6532 Transistor: Use TIP122 transistor, listed above.
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Lamp Driver SCR MCR-106 (Large): 87¢ ea
Click here for orientation/pinout diagram.
Part # MCR106 Silicon controlled rectifier. As used on early Bally and Stern solid-state pinballs (1977-1985). Type MCR-106-8, rated at 600 volts, 4 amps. Replaces original MCR-106, MCR-106-1, and MCR-106-6. Larger of the two types of SCRs used on the lamp driver board. Switches individual lamp circuits to ground to activate lamps. Failed SCRs are the most common cause of individual feature lamps not working on Bally and Stern games.
Bally and Stern games also use the smaller 2N5060/2N5061 SCR, listed a few lines above.
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Lamp Driver VN02N: $3.95 ea
Part # VN02N Solid state lamp driver unit as used on Sega and modern Stern pinball games (Whitestar CPU system). Looks like a standard TIP102 type transistor, but has 5 legs. Each lamp column in the game's lamp matrix uses one of these unique devices to drive it. If you have a whole column of switched lamps that aren't working, the VN02N driver for that column may need replacing. Hard to find part- grab an extra for a spare!
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Fuses & Holders:
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Fuses and Fuse Kits:
Kits listed below contain 12 fuses each, and include most or all of the most common replacement fuses for the types of games shown. Not sure which kit your game uses? E-mail us with the name of your game and we can tell you!
Fuse Kits:
| Game |
Price |
Part # |
Contents |
Order |
Notes |
Atari Games (1977-1984) | $8.99 | FKATARI | Contents |
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Bally Electro-Mechanical Games (pre-1978) | $8.99 | FKBLYEM | Contents |
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Bally Solid-State (1977-1985) | $8.99 | FKBLYSS | Contents |
| AGX fuse for display high voltage not included- substitute available separately- see "Specialty Fuses" listing below. |
Data East (1987-1994) | $8.99 | FKDE | Contents |
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Gottlieb Electro-Mechanical Games (pre-1978) | $8.99 | FKGTBEM | Contents |
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Gottlieb Solid-State Games (1977-1994) | $8.99 | FKGTBSYS1 | Contents |
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Sega/Stern (1994-present) | $8.99 | FKSEGSS | Contents |
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Stern Solid-State (1977-1984) | $8.99 | FKSTNSS | Contents |
| AGX fuse for display high voltage not included- substitute available separately- see "Specialty Fuses" listing below. |
Williams Electro-Mechanical (pre-1978) | $8.99 | FKWMSEM | Contents |
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Williams L3-L7 (1977-1984) | $8.99 | FKWMSL3L7 | Contents |
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Williams System 9, 11 (1985-1990) Game List | $8.99 | FKWMSSYS11 | Contents |
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Bally/Williams WPC (1990-1995) Game List | $8.99 | FKWPC | Contents |
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Bally/Williams WPC-95 (1995-1999) Game List | $13.80 | FKWPC95 | Contents |
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Individual Fuses:
1/4" x 1-1/4" Glass Fuses:
Fuses listed below are AGC (fast-acting) and MDL (slow-blow) standard glass fuses- 1/4" x 1-1/4" in size. As used in most all pinball games. The most common pinball game type fuses are listed below. If you need a fuse not listed below, e-mail us- we may have, or be able to get it!
| AGC Fast-Acting Fuses |
MDL Slow-Blow Fuses |
| Amperage |
Voltage |
Price |
Order |
| 1/4 | 250 | $0.50 |
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| 3/4 | 250 | $0.55 |
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| 4 | 250 | $0.50 |
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| 5 | 250 | $0.50 |
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| 8 | 250 | $0.50 |
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| 10 | 250 | $0.50 |
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| 15 | 250 | $0.50 |
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| 20 | 250 | $0.50 |
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| Amperage |
Voltage |
Price |
Order |
| 1/8 | 250 | $0.95 |
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| 1/4 | 250 | $0.80 |
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| 3/8 | 250 | $0.80 |
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3/4 (8/10 amp) | 250 | $0.88 |
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| 1 | 250 | $0.80 |
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| 2 | 250 | $0.80 |
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| 2-1/2 | 250 | $0.80 |
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| 3 | 250 | $0.80 |
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| 4 | 250 | $0.80 |
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| 5 | 250 | $0.80 |
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| 6 | 250 | $0.80 |
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| 7 | 250 | $0.80 |
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| 8 | 250 | $0.80 |
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| 10 | 250 | $0.80 |
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| 15 | 250 | $0.80 |
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5mm x 20mm Glass Fuses:
Miniature glass fuses- 5mm x 20mm in size. As used in late-model Bally/Williams pinball games, and many types of late-model monitors, power supplies, and other electronic devices.
| Fast-Acting Fuses |
Slow-Blow Fuses |
| Amperage |
Voltage |
Price |
Order |
Notes
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0.315 (315mA) | 250 | $0.60 |
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0.630 (630mA) | 250 | $0.60 |
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| 2.5 | 250 | $0.60 |
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| 4.0 | 250 | $0.60 |
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| 5.0 | 250 | $0.60 |
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| 6.3 | 250 | $0.60 |
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| Amperage |
Voltage |
Price |
Order |
Notes
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0.315 (315mA) | 250 | $1.20 |
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0.630 (630mA) | 250 | $1.20 |
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| 4.0 | 250 | $1.20 |
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| 5.0 | 250 | $1.20 |
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| 6.3 | 250 | $1.20 |
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Specialty Fuses:
Unique type fuses for special applications.
| Specialty Fuses: |
| Amperage |
Type |
Voltage |
Price |
Order |
Notes |
| 3/16 | AGX fast-blow | 250 | $1.90 | - DISCONTINUED - Use 1/4A AGX instead | For Bally & Stern display high voltage (located on solenoid board or behind insert door). |
| 1/4 | AGX fast-blow | 250 | $1.65 |
| For Bally & Stern display high voltage (located on solenoid board or behind insert door). |
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Single Fuse Holder: $1.39 ea
Part # FUSEHLDR Replacement fuse holder for standard size 1/4" x 1-1/4" glass fuses, fast-acting or slow-blow. This new heavy-duty fuse holder is rated at 20 amps, 300 volts maximum. More than adequate for any pinball application! Screw hole in center allows for easy mounting. Lugs will accept spade connectors or easy soldering of lead wires. Original fuse holders in most old games can lose tension and grip on fuses over the years, which causes heat buildup, and eventual failure of the fuse holder. Replace those old dirty, weak, or broken fuse holders in that classic game for added reliability and looks!
(Fuse holders are available in break-away strips of up to 12 holders per strip. If you need several holders connected together (up to 12), please specify when ordering.)
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Fuse Clips: 25¢ ea
Part # FUSECLIP Replacement fuse clips for standard size 1/4" x 1-1/4" glass fuses, fast-acting or slow-blow. PC board mount type. Original fuse clips in most old games can become oxidized and/or lose tension and grip on fuses over the years, which causes heat buildup, and eventual failure of the connection. Replace those old dirty, weak, or broken fuse clips in that classic game for added reliability and looks!
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Switches:
Important note on switch polarity:
Some switches listed below may require the use of a diode in certain games. Such switches will be required to be connected properly in your game, with respect to diode orientation, otherwise improper operation may occur. Always be sure to observe proper polarity of switch leads, diode, and connecting switch wires when replacing any switch in your game. Make a note of wire color, connectivity, and diode orientation before removing your old switch, to avoid confusion!
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DeoxIT Deoxidizing Compound D100L: $5.95 ea - Temporarily out of stock- please check back... -
Great for improving connections!
Part # D100L It's what we use! We use DeoxIT deoxidizing liquid solution in our shop all the time on all kinds of pinball machines- old and new. It will clean, preserve, lubricate, and improve connections in switches, plugs, connectors, and on all metal surfaces. DeoxIT is excellent for use in pinball games, especially on circuit board and wiring harness connectors where oxidation and old age are common problem points. We have used this to virtually eliminate the common intermittent and problem connections on Williams inter-board connectors (between MPU and driver board), Bally and Stern power supply and solenoid board connectors, old style Williams drop target PC boards and wiper contacts, and similar contact points to make them r
2cc squeeze tube. Manufacturer recommends 1 small drop per connection. One tube will typically do several dozen connections in most games. A must for any pinball toolbox!
- Improves conductivity
- Deoxidizes connections
- Cleans, preserves, and lubricates
- Reduces intermittent connection problems
- Reduces wear, abrasion, arcing, and RFI problems
- Stabilizes electrical connections between similar and dissimilar metals
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Flipper EOS (End Of Stroke) Switch: $4.50 ea
For most makes & models.
Part # 03-7811 Williams part # 03-7811- as used on all pre-Fliptronics (1991-back) pinball games. Also replaces Bally # AS2-A20-1 and Data East # 180-5018-00. Can also be used on most all other makes/models of games as a generic replacement (some games may require slight adjustment or repositioning of the EOS switch mounting bracket). Worn out EOS switch contact points are the main cause of weak or non-functioning flippers. Make sure your flipper button switches are in good shape too (below). A brand new EOS switch is no good if your flipper button switch is worn out and pitted! Both switches need to be in top condition for best flipper power and performance!
See our Hardware page for switch mounting nuts and screws.
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Flipper EOS (End Of Stroke) Switch: $4.50 ea
For Bally/Williams WPC games.
Part # SW-1A-194 Williams part # SW-1A-194 (also replaces SW-1A-193). As used on all electronic (computer) controlled flippers- Fliptronics games from approx. 1992-up. Can be used on most other makes/models of games that use low-voltage EOS switches for electronically-controlled flippers, as a generic replacement. These EOS switches are used to tell the computer when the flipper has pulled in all the way, and are used to control the current/power to the flipper coils. Worn out or broken EOS switch contact points can cause weak, overheating, or malfunctioning flippers.
NOTE: This switch should not be used on an older (non-computer-controlled) flipper unit that uses high voltage (25-72vdc). The older flippers use higher voltage and current, which require heavy-duty contact points. Use switch part # 03-7811 (above) for these older games.
See our Hardware page for switch mounting nuts and screws.
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Flipper EOS (End Of Stroke) Switch: $6.95 ea
For Data East, Sega, and Stern games.
Part # 180-5149-00 As used on all electronic (computer) controlled flippers in late-model Data East, Sega, and modern Stern pinball games. Can also be used on most other makes/models of games that use low-voltage EOS switches for electronically-controlled flippers, as a generic replacement. These EOS switches are used to tell the computer when the flipper has pulled in all the way, and are used to control the current/power to the flipper coils. Worn out or broken EOS switch contact points can cause weak, overheating, or malfunctioning flippers.
See our Hardware page for switch mounting nuts and screws.
NOTE: This switch should not be used on an older (non-computer-controlled) flipper unit that uses high voltage (25-72vdc). The older flippers use higher voltage and current, which require heavy-duty contact points. Use switch part # 03-7811 (above) for these older games. 03-7811 replaces older Data East part # 180-5018-00.
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Low-Voltage EOS Switch (Lane-Change, etc): $6.95 ea
For all makes/models.
Part # 180-5025-01 Standard replacement switch for low-voltage flipper EOS (end of stroke) switch, typically used for lane-change feature, or entering initials on high score table at end of game. Includes fische paper insulator, and diode already mounted. Can be used as replacement for Bally/Williams # SW-1A-150 (does not include nylon insulator/spacer, but you can re-use your old one, or use fische paper insulator included with switch assembly).
See our Hardware page for switch mounting nuts and screws.
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Drop Target Bank Switch: $6.95 ea
For Data East, Sega, and Stern games.
Part # 180-5025-01 Used on drop target banks to detect fallen (down) targets. Includes fische paper insulator and diode. Also replaces # 180-5025-00.
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Drop Target Bank Switch: $7.15 ea
For Data East, Sega, and Stern games.
Part # 180-5104-00 Used on drop target banks to detect fallen (down) targets. Replaces obsolete part # 180-0030-00.
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Slingshot Bumper Switch: $6.19 ea
Part # 180-5054-00 Replacement vertically-mounted switch for slingshot bumpers. Direct replacement for Data East, Sega, and new Stern games (part # 180-5054-00). Can also be used on other makes models with no modification, including Bally, Williams, old Stern, and more. May require removal of factory rivets which hold switch to mounting bracket (rivets can be replaced with new rivets or with small screws/nuts). Most games use two of these per slingshot bumper.
Can be used as replacement for Capcom # SW00127, and Bally/Williams #SW-1A-120.
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Flipper Button Switch, Single Contact, High Voltage: $11.95 ea
Part # SW-10A-48 Standard flipper button leaf switch replacement unit with heavy-duty contacts. Direct replacement for Williams part # SW-10A-48. As used on games that had a direct electrical connection between flipper button switch and flipper coil itself (most pre-1989 games). Can also be used on later-model games that used low-current switch contacts to drive flippers electronically. Measures approx. 3-1/2 inches overall length. May require differently-placed screw mounting holes on games that used a different or shorter switch. Replace your old worn out and pitted flipper button switch contacts, and restore proper current/power flow to your flippers! Don't forget to replace your flipper EOS (end of stroke) switches if they are worn out
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Flipper Button Switch, Dual Contacts, High Voltage: $15.38 ea
Part # SW-1010A-13 Dual flipper button leaf switch replacement unit with heavy-duty contacts. For use on games that use two flippers per side- such as Black Knight, Black Knight 2000, Contact, Grand Lizard, Jungle Lord, Pharaoh, and more. Direct replacement for Williams part # SW-1010A-13. As used on games that had a direct electrical connection between flipper button switch and flipper coil itself (most pre-1989 games). Can also be used on later-model games that used low-current switch contacts to drive flippers electronically. Measures approx. 3-1/2 inches overall length. May require differently-placed screw mounting holes on games that used a different or shorter switch. Replace your old worn ou
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Flipper Button Switch, Single Contact, Low Voltage: $12.00 ea
Part # 500-6889-01 Flipper button leaf switch replacement unit with low-voltage contacts. Direct replacement for Stern part # 500-6889-01 and # 180-5160-00. Includes disc capacitor (attached). As used on games that have an electronically-driven flipper system (not for use with high voltage applications where coil is powered directly through switch). Replace your old worn out and pitted flipper button switch contacts, and restore proper current/power flow to your flippers! Don't forget to replace your flipper EOS (end of stroke) switches if they are worn out (listed above). Both switches need to be in top condition to allow proper operation and performance from flippers.
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Flipper Button Switch, Dual Contacts, Low Voltage: $18.00 ea
Part # 500-6890-01 Flipper button leaf switch replacement unit with low-voltage contacts. Direct replacement for Stern part # 500-6890-01 and # 180-5164-00. Includes disc capacitors (attached). As used on games that have an electronically-driven flipper system (not for use with high voltage applications where coil is powered directly through switch). Replace your old worn out and pitted flipper button switch contacts, and restore proper current/power flow to your flippers! Don't forget to replace your flipper EOS (end of stroke) switches if they are worn out (listed above). Both switches need to be in top condition to allow proper operation and performance from flippers.
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Relay Switch, Make/Break Contacts: $3.50 ea
Part # SW_MB Electro-mechanical pinball relay style switch stack with make/break switch contacts (one common leaf, one normally open, and one normally closed). Measures 2-1/8" overall length, 11/32" tall, 5/16" wide, with 1/4" between screw mounting holes (center to center).
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Microswitch: $3.50 ea
Part # MICROSWITCH Standard replacement microswitch unit- high-quality Cherry brand as used in most pinball games from mid-1980's on up. Bare microswitch "body" only- use the old clip-on wireform and switch diode from your old switch on this new unit to replace dead, sluggish, intermittent, or otherwise worn-out microswitch units in most any game.
Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
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Microswitch With Diode: $4.50 ea
Part # MICROSWITCH_D Same unit as above, but with diode already attached.
Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
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Microswitch With Blade: $7.10 ea
Part # 180-5010-01 Standard microswitch unit with removable blade actuator. Blade measures 1-11/16" (43mm). Replaces old part # 180-5010-00. As used on Lord of the Rings as a roll-under ball switch. Many other uses as well.
Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
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Microswitch with Actuator Blade: $8.10 ea
Part # 180-5057-00 Microswitch body with angled actuator blade. Stern replacement part # 180-5057-00, as used on Lord of the Rings on the Path of the Dead playfield/ramp. Also commonly used under ramps and other thin surfaces as rollover switch.
Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
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Microswitch Assembly for VUK and Saucer Kick-outs: Discontinued- superceded by #180-5116-01 (below)
Part # 180-5116-00 Microswitch assembly with "loop" shaped wireform. As used on up-kicker mechanisms and saucer kick-out devices on various Data East pinball games.
Discontinued part- superceded by #180-5116-01 (below) |
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Microswitch Assembly for VUK and Saucer Kick-outs: $9.15 ea
Part # 180-5116-01 Genuine Stern Pinball replacement part. As used on many late-model Stern games including Lord of the Rings, Simpsons Pinball Party and more. Original part # 180-5116-01. Also replaces 180-5116-00. Standard microswitch assembly used on vertical up-kickers (VUKs) and saucer kickouts. Includes black microswitch body with solder lugs and built-in metal "Y" actuator that the ball sits on. Common service/replacement part- we recommend having a spare or two if you own a game with this type of switch.
Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
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Microswitch w/Roller Actuator: $5.54 ea
Part # 180-5119-02 Standard microswitch unit with "roller" actuator, as used in ball troughs on Data East, Sega, and Stern pinball games. Also used on various motorized devices in different makes and models. Original part # 180-5119-02. Also replaces # 180-5119-00, and # 5647-12693-06.
Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
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Microswitch w/Wireform- Plunger Lane: $7.95 ea
Part # 180-5157-00 Standard microswitch unit with wireform, as used for rollover switches and plunger lane (ball shooter) switch, in most makes and models.
Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
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Microswitch w/Blade- Saucer/Eject Hole: $9.50 ea
Part # 180-5186-00 Microswitch unit with blade actuator, as used in eject holes or kickout saucers. Can be used on all makes/models that use this style microswitch.
Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
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Microswitch with Actuator Blade: $6.95 ea
Part # 180-5190-28 Standard microswitch unit with built-in blade actuator. Blade measures 1-3/16" (30mm). Used for spinner switch on most late-model Stern pinball games. Many other uses as well. Also replaces # 180-5190-48.
Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
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Microswitch with Actuator Blade: $6.95 ea
Part # 180-5198-00 Standard microswitch unit with removable blade actuator. Blade measures 2-1/8" (55mm). Used as rollover switch on most late-model Stern pinball games. Many other uses as well. Blade can be bent/cut for other uses.
Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
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Microswitch with Actuator Blade: $7.15 ea
Part # 180-5210-00 Microswitch body with long angled actuator blade. Stern replacement part # 180-5210-00, as used on Pirates of the Caribbean on the Jack the Monkey ramp. Long blade measures just under 2 inches overall length, and rises approximately 1 inch in height from the microswitch body. Blade can be bent/cut as required, for use in other pinball applications.
Click for diodes, microswitch screws/nuts, and an important note on switch polarity.
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Large Microswitch with Actuator Blade: $5.95 ea
Part # 180-5011-00 Large microswitch body with actuator blade. Used as outhole switch and for other similar devices in most makes/models of games from early 1980's and up. Replaces Data East, Sega, and new Stern # 180-5011-00, and Bally/Williams # 17-1067. Also replaces # 5647-12133-12. Overall length (switch body & actuator): 2-3/8"
Click for diodes and an important note on switch polarity.
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Large Microswitch with Actuator Blade: $5.24 ea
Part # 180-5052-00 Large microswitch body with actuator blade. Used on motor assemblies and cams. Overall length (switch body & actuator): 1-1/2"
Click for diodes and an important note on switch polarity.
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Microswitch with Wireform: $5.99 ea
Part # 5647-12693-04 Microswitch body with wireform actuator. Many uses, including rollover lanes and plunger lane, on most makes and models. Replaces Bally/Williams # 5647-12693-04.
Click for diodes and an important note on switch polarity.
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Microswitch with Wireform: $4.95 ea
Part # 5647-12693-19 Microswitch body with wireform actuator. Many uses, including rollover lanes and ramps, on most makes and models. Replaces Bally/Williams # 5647-12693-19.
Click for diodes and an important note on switch polarity.
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Microswitch with Wireform: $5.99 ea
Part # 5647-12693-32 Microswitch body with wireform actuator. Many uses, including rollover lanes and ramps, on most makes and models. Replaces Bally/Williams # 5647-12693-32.
Click for diodes and an important note on switch polarity.
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Microswitch with Wireform: $3.20 ea
Part # 5647-12693-69 Microswitch body with wireform actuator. Many uses, including rollover lanes and plunger lane, on most makes and models. Replaces Bally/Williams # 5647-12693-69.
Click for diodes and an important note on switch polarity.
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Rollover Microswitch Assembly w/ Mounting Bracket: $6.00 ea
Part # 500-6227-04 Complete microswitch assembly for rollover lane, right-hand mount. Includes plastic mounting bracket, microswitch with wireform, mounting nuts, and diode already soldered on. Original replacement for most Data East, Sega, and late Stern games, and can also be used as an excellent upgrade/replacement for old obsolete leaf switch rollover mechanisms on older solid-state games (Bally, Williams, Game Plan, Gottlieb, etc.) Also replaces # 500-6227-02. Switch can be reversed (flipped) on mounting bracket to use as left-hand mount (replacing # 500-6227-01).
Click for diodes and an important note on switch polarity.
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Optos & Opto Boards:
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Opto Switch Emitter Element (LED): 99¢ ea
Part # OPTO_EMITTER Replacement emitter (infrared LED) element for opto switch pairs. This is the element in an opto switch pair that emits infrared light, which is picked up by the receiver element (transistor) mounted across from the emitter. Use with receiver element below. For use on all makes and models that use 12v opto switches. Can be used as replacement for Bally/Williams part # 5671-12731-00. Replaces emitter element on opto emitter assembly part # A-16908 (WHITE unit on Bally/Williams opto pairs).
NOTE: Replacement aftermarket opto elements may differ in color and polarity and/or mounting direction than original parts. We recommend replacement of these elements only by qualified persons with experience in working with electronics, to avoid incorrect replacement that could result in damaging the opto element and/or associated parts. We will not replace opto elements or associated parts that are damaged. No returns, exchanges, or refunds on electronic parts- all sales are final.
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Opto Switch Receiver Element (LED): $1.05ea
Part # OPTO_RECEIVER Replacement receiver (light-activated transistor) element for opto switch pairs. This is the element in an opto switch pair that detects infrared light, which is transmitted from the emitter element (infrared LED) mounted across from the receiver. Use with emitter element above. For use on all makes and models that use 12v opto switches. Can be used as replacement for Bally/Williams part # 5671-14114-00. Replaces receiver element on opto receiver assembly A-16909 (BLACK unit on Bally/Williams opto pairs).
NOTE: Replacement aftermarket opto elements may differ in color and polarity and/or mounting direction than original parts. We recommend replacement of these elements only by qualified persons with experience in working with electronics, to avoid incorrect replacement that could result in damaging the opto element and/or associated parts. We will not replace opto elements or associated parts that are damaged. No returns, exchanges, or refunds on electronic parts- all sales are final.
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Opto Emitter/Receiver Assembly: $4.45 ea
Part # 5490-10159-00 New opto emitter/receiver assembly as used in many Bally & Williams games from late 1980's and up. Used on drop target PC boards, early-model flipper button opto boards, motor devices in games like Addams Family, Indiana Jones, Theatre of Magic, Twilight Zone, and more. Each unit includes infrared LED emitter and infrared receiver, and has 4 leads. Replaces Bally/Williams part # 5490-10159-00 and similar. As used on circuit board assembly C-13205-1, and replaces similar units with part # QT848 and QVA11233.
NOTE: Observe correct polarity when installing- requires proper orientation/installation. Improper installation may damage unit. We recommend replacement of these elements only by qualified persons with experience in working with electronics, to avoid incorrect replacement that could result in damaging the opto element and/or associated parts. We will not replace opto elements or associated parts that are damaged. No returns, exchanges, or refunds on electronic parts- all sales are final.
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Opto Emitter/Receiver Assembly - Long Leads: $8.45 ea
Part # 5490-12451-00 New opto emitter/receiver assembly with long leads, as used on clock minute PCB in Twilight Zone. Each unit includes infrared LED emitter and infrared receiver, and has 4 leads. Bally/Williams part # 5490-12451-00. Will also replace part # 5490-10159-00 and similar.
NOTE: Observe correct polarity when installing- requires proper orientation/installation. Improper installation may damage unit. We recommend replacement of these elements only by qualified persons with experience in working with electronics, to avoid incorrect replacement that could result in damaging the opto element and/or associated parts. We will not replace opto elements or associated parts that are damaged. No returns, exchanges, or refunds on electronic parts- all sales are final.
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Flipper Button Opto Board (Type 1): $14.95 each
- DISCONTINUED - Use A-20207-1 board with 03-9001.1 interrupter, below.
Part # A-15878 New aftermarket replacement opto PC board for flipper buttons in early-model Bally & Williams "WPC" games. Replacement for original part # A-15878. Use with your existing metal plate type interrupter (part of original assembly).
The following games used this opto board: Creature From the Black Lagoon, Doctor Who, Dracula, Fish Tales, Judge Dredd (left side only), Twilight Zone, and White Water
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Flipper Button Opto Board (Type 2): $14.95 each - Temporarily out- please check back... -
Part # A-20207.1 Same device as above, but shorter style used on later-model WPC games. Replacement for part # A-20207.1. Can be used with either black, or white plastic interrupters- available below, and also on our General Parts page.
The following games used this opto board: Attack From Mars, Cactus Canyon, Champion Pub, Cirqus Voltaire, Congo, Corvette, Demo. Man, Dirty Harry, Flintstones, Indiana Jones, Indianapolis 500, JackBot, Johnny Mnemonic, Judge Dredd (right side only), Junkyard, Medieval Madness, Monster Bash, NBA Fastbreak, No Fear, No Good Gofers, Popeye, Roadshow, Safe Cracker, Scared Stiff, Shadow, Star Trek: TNG, Tales of the Arabian Nights, Theatre of Magic, WhoDunnit, and World Cup Soccer 94.
Can also be used on earlier games (except Judge Dredd left side) that use the longer/taller opto board and metal interrupter by replacing the entire assembly (board and interrupter) together.
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Flipper Button Opto Interrupter: $5.63 each
Part # 03-9001.1
New replacement plastic interrupter for use on late-model games with flipper opto boards. Bally/Williams part # 03-9001.1. Works in place of original white or black plastic interrupters, and fits on opto board # A-20207.1 (above).
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Sega/Stern Ball Trough Opto PC Boards:
Factory original replacements for the opto emitter and receiver PC boards on late-model Sega and Stern pinball ball troughs. Both single, and dual opto type boards are available. Failed opto boards are the common cause of multiple balls being served or continuously-kicking ball shooters.
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| Type: |
# Optos |
Part #: |
Price: |
PayPal: |
| Emitter | 1 | 515-7307-00 | $30.92 |
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| Receiver | 1 | 515-7308-00 | $23.75 |
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| Emitter | 2 | 515-0173-00 Also replaces: 520-5173-00 | $16.58 | Temporarily out- please check back...
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| Receiver | 2 | 515-0174-00 Also replaces: 520-5174-00 | $12.95 |
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 Click to enlarge |
Sega/Stern Playfield Opto PC Boards:
Factory original replacements for the opto emitter and receiver PC boards on late-model Sega and Stern pinball games. Used to detect balls when they pass through a lane, opening, or in front of an object. As used on such games as South Park, Independence Day, Harley Davidson, and others.
Image at left shows opto emitter board (#520-5082-00) on the left, and opto receiver board (#520-5083-01) on the right. Opto receiver board 520-5083-01 replaces earlier model # 520-5083-00.
Common failure item in many games with lots of use. Restore proper operation to your game with these new boards that are simple to install- just plug-and-play!
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| Type: |
Part #: |
Price: |
PayPal: |
| Emitter | 520-5082-00 | $16.95 |
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| Receiver | 520-5083-01 | $21.95 |
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New Coils (Solenoids) and Coil Parts:
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Coil / Solenoid Tension Washer: 89¢ ea
For all makes and models.
Part# 269-5002-00
Used on many games to provide tension on front or back of coil to keep the coil firmly in place when mounted. Commonly used on older Bally solid-state games, and later-model Data East, Sega, and Stern pinball games. Will fit/work on any make/model that uses standard size coils. Measures 7/8" outer diameter, 1/2" inner diameter.
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Coil Sleeves:
See our General Parts & Supplies Page for full listing of new coil sleeves.
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Coils (Solenoids):
Be sure to also see our section below for Used Coils.
Common coils for most makes/models. Need a coil that isn't listed here? We may have it or be able to get it. E-mail us for more info.
All new coils we sell come with new nylon coil sleeves.
IMPORTANT NOTES: PLEASE READ BEFORE ORDERING OR CALLING WITH QUESTIONS:
- COIL DIODES: Most coils we sell include diode(s) across the lugs for use of the coil in a DC circuit (solid state games, or electro-mechanical games with some DC circuits). Some coils do not include a diode (see table below for specific details). If you need a diode for the coil you're ordering, you can get one above. Use diode 1N4007.
- COIL/WIRE POLARITY: (For coils with diodes only). If replacing a coil with diode, try to make note of the wire polarity on the old coil (which wire connects to which coil lug), so you can properly connect the wires on the new coil. But this is not all- polarity of the wires is based on the orientation of the diode on the coil lugs. Diodes may not always be installed on new coils in the same direction as old coils, so always take note of polarity based on the diode's orientation- not just the lugs.
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The end of the diode with the band (cathode end) always has the HOT (power) wire connected to it's lug. The end of the diode without the band (anode end) always has the COLD (ground, low, or neutral) wire connected to it's lug. Connecting the wires in reverse will destroy the diode and possibly blow a fuse when power is applied. Be sure to observe correct polarity. |
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- MECHANICAL GAMES (EM's):
- AC Current Circuits: Most circuits in EM games are AC current. You cannot use a coil with a diode on it in an AC circuit, or it will short-circuit and blow the fuse. If you are replacing a coil in an AC circuit, make sure the diode is clipped off the coil. This will allow it to work properly in an EM game's AC circuit. There is no wire/coil polarity (positive or negative) in AC circuits- wires can be connected to either coil lug without any problems.
- DC Current Circuits: Some EM games have DC current circuits for some devices, like pop bumpers and slingshot bumpers (usually late 1970's EM games). Coils used in these circuits must have a diode on them. You must observe correct polarity when attaching wires to a coil with a diode, or the diode will be destroyed when power is applied. See "COIL/WIRE POLARITY" above for more info.
If you are not sure what kind of circuit/game you have, e-mail us and we'll be glad to tell you.
- ELECTRONIC (SOLID-STATE) GAMES:
- Coils WITH Diodes: Be sure to observe polarity when connecting wires to your new coil. We are not responsible for any damage caused by improper installation. See "COIL/WIRE POLARITY" above.
- Coils WITHOUT Diodes: Some later-model electronic games will not use diodes on the coils, but will have them present in the circuitry on the coil driver board (ie: a "tie-back" diode). This is generally only available in games made from 1990 & up. Earlier games that do not have diode protection built into them must have a diode installed on the coil when installing, otherwise damage may occur to electronic parts on the circuit boards.
- COIL PART NUMBERS: Part numbers on many coils of most manufacturers have two numbers (or sets of numbers) that indicate the overall strength of the coil, or what it is generally used for. For example, a "23-800" coil is a coil with 23 gauge wire, and 800 turns of wire. A "23-750" coil is the same thing, but with 750 turns instead of 800, which makes it just a bit stronger than a 23-800 coil (less windings = less resistance = more power).
Prefix numbers on some coils (such as "AE", "SG", "SA", etc.) indicate the type of nylon bobbin and/or coil lug/diode orientation, or diode presence/absence, and are more of a cosmetic feature than functional value- different types like these are usually interchangeable. For example, an "AE" type coil will replace an "SG" or an "AN" coil in most all cases.
If an exact replacement isn't available for the coil you need, you can often use one that is close, or similar in strength. Most manufacturer's coils are interchangeable in regard to size, and type of use. If you have any coil questions, just e-mail us.
Coils are listed below in alphabetical order, by prefix and number:
| Coil number: |
Original Manufacturer: |
Most Commonly Used For: |
Includes Diode? |
Price: |
Order: |
Picture & Measurements: |
Uses & Notes: |
| 090-5020-20 | Data East, Stern, Sega | Flipper | Yes | $14.95 |
|  | Solid-state flipper coil for use on later model Stern games. Can also be used on Data East and Sega. Exact replacement for alternate part numbers 090-5020-20T and 22-900. |
| 090-5020-30 | Data East, Stern, Sega | Flipper | Yes | $15.38 |
|  | Solid-state flipper coil for use on Data East games such as Phantom of the Opera and similar. Can also be used in Sega and later-model Stern games. |
| 090-5030-00 | Data East, Stern, Sega | Flipper | Yes | $14.95 |
|  | Solid-state flipper coil for use on Data East and Sega games such as Baywatch, Frankenstein, Hook, Lethal Weapon 3 and more. |
| 090-5032-00 | Data East, Stern, Sega | Flipper | Yes | $12.95 |
|  | Solid-state flipper coil for use on Data East games such as Guns 'n Roses and others. |
| 22-600 | Data East/Sega | Ball Launcher | Yes | $10.95 |
|  | For auto ball-launcher on Data East and Sega games, including Guns 'n Roses. Original Data East part # 090-5023-01. |
| 22-750/30-2600 | Data East | Flipper | Yes | $17.93 |
Special order item- please allow 2-3 weeks for delivery. |  | As alternate, use FL-11630, or 23-600/30-2600 (both below). For non-computer-controlled coils in early Data East games. |
| 24-940 | Data East, Sega, new Stern | Ball Launcher | Yes | $9.89 |
|  | Used for auto ball-launcher assemblies in many Data East, Sega, and Stern pinball games, and similar devices. |
| A-14406 | Bally/Williams | Ball Gate | No | $19.20 |
|  | Small coil used for ball gate units on games like Attack From Mars, Medievel Madness, Theatre of Magic and more. |
| A-17875 | Gottlieb | Flipper | Yes | $13.49 |
|  | Short style flipper coil for Gottlieb solid-state games. |
| A-24-570/34-3600 | Bally/Midway | Flipper | Yes | | |  | Discontinued- use AQ-25-500/34-4500 (below). |
AE-23-800 (23-800) | Many | General Purpose | Yes | $13.13 |
|  | Used for most higher-power devices like pop bumpers, vertical up-kickers, ball auto-launchers, kickouts, etc., in many makes and models. Replaces Bally & Williams # 23-800 and Data East/Sega/Stern # 090-5001-0T. Can also be used as replacement for 23-750 and 23-850 in most devices. |
| AE1-25-1000 | Bally/Williams | General Purpose | Yes | $14.95 |
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 | Typically used for ball ramp diverters on games like Star Trek: The Next Generation and similar. Has push-on terminals for use with slide connectors, or wires can be soldered on directly. |
| AE-26-1200 | Bally/Williams | General Purpose | No | $14.99 |
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 | Used for mid-range power devices like slingshot bumpers, pop bumpers on some games, ball diverters, and more. |
| AE-26-1500 | Bally/Williams | Diverter | No | $11.99 |
|  | Used for mid-range power devices like slingshot bumpers, pop bumpers on some games, ball diverters, auto-launchers, and more. |
| AF-25-500/28-1000 | Bally | Flipper | No | $14.95 |
|  | Flipper coil for most later-model electro-mechanical games including Capt. Fantastic, Flicker, Boomerang, Wizard and more. |
| AL-26-1500 | Bally/Williams | Diverter | No | | Use AE-26-1500 above. |  | Use AE-26-1500 above. |
| AN-26-1200 | Bally/Williams | General Purpose | No | | Use AE-26-1200 above. |
 | Use AE-26-1200 above. |
| AQ-25-500/34-4500 | Bally & Stern (See note for Stern) | Flipper | Yes | $16.11 |
|  | Short style flipper coil for early model Bally solid-state pinball games from 1977-1985. Can also be used in Stern pinballs from same era (see note below). Great replacement for standard AQ-25-500/34-5050 coil, and a bit of an upgrade as the 34-4500 coil has a bit more "pep" to really move the ball! Designed for use in solid-state (electronic) games, but by removing coil diodes, can be used in earlier electro-mechanical games. NOTE FOR STERN GAMES: Use in some Stern games may require moving the EOS switch wiring on the coil lugs. Click here for proper wiring diagram for this coil. |
| B1-26-800 | Williams | Score Reel | No | $10.95 |
| | NOS original coil, new. Short style score reel coil for some Williams electro-mechanical games. |
| FL-21-375/28-400 | Williams | Flipper | No | $14.95 |
Temporarily out- please check back |  | Short style flipper coil for Williams electro-mechanical games, as used up through early 1977. |
| FL-24-600/30-2600 | Williams | Flipper | Yes | $15.95 |
Special order item- please allow 2-3 weeks for delivery |  | Slightly lower-powered version of the 19-400/30-750 (above). Used for shorter shots on a few select games. |
| FL-11753 | Bally/Williams | Yes | Flipper | $14.85 |
|  | Lowest powered flipper coil. Used for small flippers and/or close-proximity shots.
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| FL-11722 | Bally/Williams | Yes | Flipper | $14.85 |
|  | Next-strongest coil- originally a "green wrapper" coil from Williams. Used for short/close-proximity shots. |
| FL-11630 | Bally/Williams | Flipper | Yes | $14.85 |
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 | Mid-powered coil- very common on many late 1980's and early 1990's games. Originally a "red wrapper" coil from Williams. Used on many games. |
| FL-15411 | Bally/Williams | Flipper | Yes | $14.85 |
|  | Strong coil- originally an "orange wrapper" coil from Williams. Used on games where a stronger shot is required to get the ball a long way up the playfield or up ramps. |
| FL-11629 | Bally/Williams | Flipper | Yes | $14.85 |
|  | Very strong coil- originally a "blue wrapper" coil from Williams. Used on many mid-to-late-1990 games for long shots and/or ramps. |
| FL-17636 | Bally/Williams | Flipper | Yes | $14.95 |
Special order item- please allow 2-3 weeks for delivery |  | Strongest coil- originally a "blue wrapper" coil from Williams. Originally only used on early models of Star Trek: The Next Generation for long playfield shots. Can be replaced with FL-11629 as an alternate. |
| FL-20-300/28-400 | Williams | Flipper | No | $14.95 |
|  | Flipper coil as used on older Williams electro-mechanical pinball games. |
G-23-800 (23-800) | Bally/Williams | General Purpose | Yes | | Use AE-23-800 above. |  | Use AE-23-800 above. |
G-23-850 (23-850) | Bally/Williams | General Purpose | Yes | | Use SG-23-850 below. |  | Use SG-23-850 below. |
G-23-900 (23-900) | Bally/Williams | General Purpose | Yes | | Use SG-23-900 below. |  | Use SG-23-900 below. |
| J-25-475/34-4500 | Stern | Flipper | Yes | | Discontinued- see note at right. |  | NOTE: Discontinued part. Use Bally AQ-25-500/34-4500 coil as replacement (below). Please read note below regarding use of the Bally coil in Stern games, for proper wiring details. |
| SFL-19-400/30-750-DC | Williams | Flipper | Yes | $14.95 |
|  | Long style flipper coil for Williams games, first used on Firepower (March 1980) and used on most 25-volt coil games up through approximately 1984. |
| SFL-20-300/30-800-DC | Williams | Flipper | Yes | $13.88 |
|  | Short style flipper coil for Williams games, as used on solid-state (electronic) model pinball games up through late 1979 (Hot Tip through Laser Ball). |
| SFL-23-600/30-2600-DC | Williams | Flipper | Yes | $14.95 |
|  | Early 50 volt flipper coil as used on games like High Speed, Road Kings, Firepower II, Grand Lizard, Defender and more. |
| SFL-24-600/30-2600 | Williams | Flipper | Yes | | Use FL-24-600/30-2600 above. |  | Use FL-24-600/30-2600 above. |
SG-23-800 (23-800) | Bally/Williams | General Purpose | Yes | | Use AE-23-800 above. |  | Use AE-23-800 above. |
SG-23-850 (23-850) | Williams | General Purpose | Yes | $11.99 |
|  | Common use coil for devices like pop bumpers, kickers, drop target reset, etc. |
SG-23-900 (23-900) | Williams | General Purpose | Yes | $12.99 |
|  | Common use coil for devices like pop bumpers, kickers, drop target reset, etc. |
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Used Coils / Solenoids:
 - Sample - Click to enlarge |
PLEASE READ BEFORE ORDERING:
Used coils are tested and confirmed working before being shipped out, but are basically sold "as-is" with no warranty. Most have come from old games that were salvaged or parted-out sometime in the past. Quantities are limited. Used coils often have a buildup of dust/dirt on them so may require some cleaning before installing, depending on condition, and your personal preferences. Coil wrappers may be in various conditions or missing altogether. Coils may not be original (OEM)- may be aftermarket in some cases. Most used coils do not include a coil sleeve, so you can re-use your old sleeve, or pick up a new one on our General Parts & Supplies page. If you have any questions or need any further details on a
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"Are new coils better than used coils?" In most cases, no. Think about it- a coil is simply a winding of wire with no moving parts. So coils do not "wear out" like most moving parts in pinball games do. Coils will typically either work, or they won't, and will only stop working properly if physically damaged. So in most cases, a used coil can be just as good as a new one.
Coils are listed by part number, in alphabetical/numerical order:
| Coil number: |
Qty. Available: |
Original Manufacturer: |
Most Commonly Used For: |
Includes Diode? |
Price: |
Order: |
Uses: |
| 090-5020-30 | 1 | Data East | Flipper | Yes | $7.50 |
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| 904711 | 1 | Various | Relay/Coin Lockout | No | $5.00 |
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| A-27-1300 | 1 | Bally | General | No | $5.00 |
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| A-25954 | 1 | Gottlieb | Unknown | Yes | $5.00 |
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| AK-25-1050 | 1 | Unknown | Unknown | No | $5.00 |
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| AO-26-1200 | 0 | Bally | General Use | No | $5.00 | SOLD OUT
| Used for pop bumpers, slingshot bumpers, and other standard devices. |
| AR-26-1200 | 0 | Bally | General | Yes | $5.00 |
SOLD OUT | Used for pop bumpers, slingshot bumpers, and other standard devices. |
| B-27-1100 | 0 | Williams | Score Reel/Chime | No | $5.00 |
SOLD OUT
| Short coil used in electro-mechanical games for score reel units, bells, and chimes. |
| B-28-1450 | 17 | Williams | Score Reel | No | $5.00 |
| Short coil used in electro-mechanical games for score reel units. |
| C-27-1300 | 0 | Williams | Bell/Chime | No | $5.00 |
SOLD OUT
| Short coil used in electro-mechanical games for bell, chimes. |
| D.45-S.1000 | 1 | Zaccaria | Standard | Yes | $5.00 |
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| D-22-1150 | 0 | Williams | Bank Reset | No | $12.50 |
SOLD OUT
| Long 110 volt coil used for relay bank reset assemblies. |
| D-24-1400 | 1 | Williams | Bank Reset | No | $7.50 |
| Long 110 volt coil used for relay bank reset assemblies. |
| FL-11629 | 12 | Williams | Flipper | Yes | $7.50 |
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| FL-11630 | 12 | Williams | Flipper | Yes | $7.50 |
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| FL-11753 | 8 | Williams | Flipper | Yes | $7.50 |
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| FL-15411 | 6 | Williams | Flipper | Yes | $7.50 |
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| FO-36-7000 | 4 | Bally | Coin Lockout | Yes | $7.50 |
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| H-26-650 | 1 | Chicago Coin | Score Reel | No | $5.00 |
| Includes short metal coil sleeve |
| J-25-1050 | 1 | Stern | General | Yes | $5.00 |
| Used for pop bumpers, slingshot bumpers, and other standard devices. |
| J-26-800 | 2 | Stern | General | Yes | $5.00 |
| Used for pop bumpers, slingshot bumpers, and other standard devices. |
| J-26-1100 | 1 | Stern | General | Yes | $5.00 |
| Used for pop bumpers, slingshot bumpers, and other standard devices. |
| J-27-1500 | 2 | Chicago Coin | Unknown | No | $5.00 |
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| J-27-1700 | 1 | Stern | General | Yes | $5.00 |
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| J-28-2300 | 2 | Chicago Coin | Unknown | No | $5.00 |
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| J-29-400/22-400 | 0 | Chicago Coin | Flipper | No | $5.00 | SOLD OUT | |
| K-28-1100 | 3 | Chicago Coin | Relay | No | $5.00 |
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| S-29-950 | 0 | Williams | Relay | No | $5.00 |
SOLD OUT
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| SA-3-23-900-DC | 1 | Williams | Unknown | Yes | $5.00 |
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| SA-5-24-750-DC | 1 | Williams | Unknown | Yes | $5.00 |
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| SA-23-850-DC | 2 | Williams | General | Yes | $7.50 |
| Used for pop bumpers, slingshot bumpers, and other standard devices. |
| SFL-19-400/30-750-DC | 0 | Williams | Flipper | Yes | $7.50 |
SOLD OUT
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| SFL-20-300/33-1500-DC | 2 | Williams | Flipper | Yes | $7.50 |
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| SFL-23-600/30-2600 | 4 | Williams | Flipper | Yes | $7.50 |
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| SG-23-850-DC | 2 | Williams | General | Yes | $7.50 |
| Used for pop bumpers, slingshot bumpers, and other standard devices. |
| SG-23-900-DC | 0 | Williams | General | Yes | $7.50 |
SOLD OUT | Used for drop target reset and other standard devices. |
| Z-29-P-1400 | 0 | Williams | Relay | No | $5.00 |
SOLD OUT
| Relay coil used in electro-mechanical games. |
| Z-30-P-1800 | 0 | Williams | Relay | No | $5.00 |
SOLD OUT
| Relay coil used in electro-mechanical games. |
| Z-31-2000 | 0 | Williams | Relay | No | $5.00 |
SOLD OUT
| Relay coil used in electro-mechanical games. |
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Line Cords, Plugs, Surge Protectors, Power Strips:
 Click to enlarge |
Grounded Power Cord w/ Wire Leads: $9.57 ea
Replaces original brown cords on vintage games!
Part # COR001
Great restoration part! Similar to original 3-wire brown power cords as originally used on many vintage solid-state pinball games! 8-foot long power cord, brown, with grounded 3-prong plug end (wall plug), and bare wire leads at the other end (game end). 16-gauge 3 conductor stranded copper wire inside. Ideal replacement for commercial pinball machines and video games where line cord is wired directly to power supply or interface box. Adequate length for most games, or cut-to-fit as required. For use on games that use 120vac power, North America plug/receptacle.
A grounded cord is essential for any electronic pinball or video game. Is your cord missing the ground lug? Replace that damaged, taped-up, or otherwise damaged old cord with a brand new unit!
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 Click to enlarge |
Grounded Power Cord w/ Wire Leads: $13.58 ea
For old and new games
Part # COR002
8-foot long power cord, black, with grounded 3-prong plug end (wall plug), and bare wire leads at the other end (game end). 16-gauge 3 conductor stranded copper wire inside. Ideal replacement for commercial pinball machines and video games where line cord is wired directly to power supply or interface box. Adequate length for most games, or cut-to-fit as required. For use on games that use 120vac power, North America plug/receptacle.
A grounded cord is essential for any electronic pinball or video game. Is your cord missing the ground lug? Replace that damaged, taped-up, or otherwise worn-out old cord with a brand new unit!
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 Click to enlarge |
Grounded Power Cord w/ Female Plug End: $15.95 ea - Temporarily out- please check back... -
For most late-model games
Part # COR003
12-foot long power cord, black, with grounded 3-prong plug end (wall plug), and 3-prong female "PC" style connector plug on the other end (game end). 18-gauge 3 conductor stranded copper wire inside. Ideal replacement for commercial pinball machines and video games where the line cord plugs into a socket on the back of the machine. More than enough length for any game, or cut-to-fit as required. Exact fit for most late-model video games and Bally/Williams WPC pinball games from approx. 1993-up. For older games, just clip female end off, and wire directly to your game's power interface box or emi filter connection. For use on games that use 120vac power, North America plug/receptacle.
A grounded cord is essential for any electronic pinball or video game. Is your cord missing the ground lug? Replace that damaged, taped-up, or otherwise damaged old cord with a brand new unit!
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WPC-95 Pinball Service Outlet Adapter: $5.95 ea
Part # COR003 For late-model Bally/Williams games! This 14-inch adapter cord plugs into the unique receptacle on the power interface box in front right corner of main cabinet, and has a standard 120v (North American) 3-prong grounded outlet receptacle on the other end that allows you to use soldering iron, trouble light, drill, or any other electrical device while working on your game. A must for any pinball toolbox! Makes service work inside your game easy!
These cords originally shipped with WPC-95 pinball games from the factory, but often have gone missing or been discarded over the years. Add one to your game or toolbox for easy service!
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 Exact style may vary |
Replacement 3-Prong Grounded Plug End: $5.50 ea
Part # PLUG01 For all makes and models of games! If you own an electronic (1977 or newer) pinball machine or video game, your game should be properly grounded with a 3-prong plug! Many games have had their ground lug cut off, or otherwise damaged over the years. Electronic games contain computer boards, just like your home PC, so should be protected just the same with a grounded 3-prong plug. Easy to replace on your game's existing line cord. Made by General Electric- rugged, durable unit with sleek design that doesn't have any protruding screws or hardware like most lower-quality plug ends. Requires only a phillips-head screwdriver for assembly- no soldering required. Can be used on older electro-mechanical games, too, that have a 3rd grou
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Replacement 2-Prong Plug End: $3.50 ea
Part # PLUG02 For use on older electro-mechanical (non-electronic) games which did not require a ground lead. Rugged, durable unit with sleek design that doesn't have any protruding screws or hardware like most lower-quality plug ends. Wire leads connect to screw terminals and outer rubber cover clips over plug to conceal screw terminals. Requires only a screwdriver for assembly- no soldering required.
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4-Outlet Surge-Protected Power Strip: $9.95 ea
Part # PSTRIPX4 Protect your game's valuable electronics! This handy and compact 4-outlet power strip features surge protection that will protect your valuable electronic pinball or video game against deadly power surges and spikes. Also features an illuminated circuit-breaker on/off switch, and full ground protection as well. Protect your game against hundreds of dollars in potential repairs with the cheap insurance of a surge-protected power strip for less than $10!
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Battery Holders:
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3 x AA Battery Holder: $2.50 ea
Part # BATTHLDRKIT With mounting screws. 3-position screw-mountable battery holder for "AA" size alkaline or rechargeable batteries. Includes 5" red and black leads for easy connection to wiring or circuit board. Build your own remote-mount battery holder, and get those board-mounted batteries away from that valuable circuit board! Board-mounted batteries and holders can cause damage to valuable/irreplacable circuit boards if they go neglected and burst/leak onto the board. Locating the batteries off-board with a remote holder avoids this potential problem and ensures the safety of your game! Two mounting screws included.
NOTE: Replacing a board-mounted rechargeable battery in an older game? If using non-rechargeable (alkaline) AA batteries, you'll also need to install a 1N4001 diode (or higher, like 1N4007) on the positive lead of the battery holder. This prevents the game from trying to charge the non-rechargeable batteries, when power is on. Diodes are available above. Diode mounts on positive lead, with it's cathode (banded) end towards the circuit board. |
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3 x AA Battery Holder- Original Style: $7.50 ea
Part # BATTHLDR2 Original style as used on Williams games from 1977-up and Bally/Williams games from late 1980's and up. Original factory part # 5881-09021-00. Solders directly to circuit board and holds 3 "AA" type batteries. Retain the originality of your classic Bally/Williams game with this authentic original part!
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Power Supplies:
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Switching Power Supply, 15 Amp, 110 Watts: $33.95 ea
Part # PWRSUP15 Ideal, compact, modern replacement power supply for many commercial arcade/video and other coin-op games and computer/solid-state devices. Also great for use on your test/hobby workbench- use to power various devices and PC boards from pinball and video games for testing and repair work.
Features:
- +5 volt adjustable regulated power at 15 amps.
- +12 volt regulated power at 4 amps.
- -5 volt power at 1 amp.
- 110 watts of continuous output power.
- 115v/230v AC selectable input power.
- U.L.® Listed.
- Built-in EMI filter.
- 85% (typical efficiency)
- Short-circuit protection on all outputs.
- 100% burn-in tested.
- Computer grade quality.
- LED power-on indicator.
- Compact size (7" x 2" x 4-3/8").
- Includes mounting brackets and hardware.
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Connectors- Pins & Housings:


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Connector Pin Headers:
Available in 2 common pinball sizes- large pin spacing (0.156" inch), and small pin spacing (0.100" inch). Connector headers accept housings listed below.
Different Lengths: Most header strips can be easily cut shorter (especially "break away" headers), if you need a shorter strip, as required (such as an 4-pin, or 5-pin placement, etc.) Combine header strips on PC board to make longer connectors- such as two 10-pin headers to make a 20-pin header.
Friction Lock: Some headers come with a "friction lock" tab molded in to reverse side (top image at left), which will "lock" into place on corresponding housing units that have "locking ramp" tabs. Headers with friction lock can also be used with housings that have no locking ramp tabs, and vice-versa.
Break Away: Some headers are made as "break-away" strips (lower image at left) that can be easily snapped-off to make a shorter strip.
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| Number of Pins: |
Pin Spacing: |
Friction Lock: |
Break Away: |
Part #: |
Price: |
Order: |
| 12 | 0.100" | NO | YES | 22-28-4360-12 | $2.33 ea |
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| 15 | 0.100" | NO | YES | 22-28-4360-15 | $2.33 ea |
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| 16 | 0.100" | NO | YES | 22-28-4360-16 | $2.33 ea |
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| 17 | 0.100" | NO | YES | 22-28-4360-17 | $2.33 ea |
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| 19 | 0.100" | NO | YES | 22-28-4360-19 | $2.33 ea |
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| 20 | 0.100" | NO | YES | 22-28-4360-12 | $2.33 ea |
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| 23 | 0.100" | NO | YES | 22-28-4360-23 | $2.33 ea |
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| 25 | 0.100" | NO | YES | 22-28-4360-25 | $2.33 ea |
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| 28 | 0.100" | NO | YES | 22-28-4360-28 | $2.33 ea |
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| 36 | 0.100" | NO | YES | 22-28-4360 | $2.33 ea |
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| 6 | 0.156" | NO | YES | 26-48-1121-6 | $1.13 ea |
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| 7 | 0.156" | NO | YES | 26-48-1121-7 | $1.13 ea |
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| 8 | 0.156" | NO | YES | 26-48-1121-8 | $1.13 ea |
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| 9 | 0.156" | NO | YES | 26-48-1121-9 | $1.13 ea |
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| 10 | 0.156" | NO | YES | 26-48-1121-10 | $1.13 ea |
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| 11 | 0.156" | NO | YES | 26-48-1121-11 | $1.13 ea |
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| 12 | 0.156" | YES | NO | 26-60-4120 | $2.21 ea |
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| 12 | 0.156" | NO | NO | 26-60-2120 | $1.42 ea |
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| 12 | 0.156" | NO | YES | 26-48-1121 | $1.13 ea |
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Connector Pin Housings:
Available in 2 common pinball sizes- large pin spacing (0.156" inch), and small pin spacing (0.100" inch). Connector housings accept crimp/solder pins listed below.
Different Lengths: These nylon housings can be easily cut shorter, if you need a shorter strip, as required (such as an 6-pin, or 9-pin placement, etc.)
Locking Ramp: Some housings come with "locking ramp" tabs molded in to reverse side, which will "lock" into place on corresponding header pin units that have "friction lock" backing. Housings with locking ramp can also be used with header pin units that have no backing for locking ramps, and vice-versa.
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| Number of Pins: |
Pin Spacing: |
Lock Ramp: |
Part #: |
Price: |
Order: |
| 12 | 0.100" | YES | 22-01-2127 | $1.42 ea |
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| 8 | 0.156" | YES | 09-50-3081 | $0.83 ea |
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| 11 | 0.156" | YES | 09-50-3111 | $0.99 ea |
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| 12 | 0.156" | YES | 09-50-3121 | $1.67 ea |
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| 20 | 0.156" | NO | 09-50-7201 | $2.12 ea |
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Williams Driver Board Female Connector Housings: $1.95 ea
For Williams Solid-State Games 1977-1984
Part # 09-52-3082
Hard to find item! Brand new correct replacement header pin receptacle as used along the top of Williams pinball driver boards in solid-state games made between 1977 and 1984. 8 pins per housing- use 5 per driver board for a total of 40 pin positions. No cutting or fitting needed- direct replacement part.
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Connector housing pin, .156-inch, Trifurcon type: 16¢ ea
Part # 08-50-0189 Heavy-duty "Trifurcon" connector pin, for use in .156-inch housings. Crimp-style connector- can be crimped to stripped wire (18-20 AWG). Soldering is optional (but recommended for secure connection). Pins can be crimped to stripped wires with needle-nose pliers, but a crimping tool is recommended for best results, if you are not well experienced with using these pins.
The "Trifurcon" pin is similar to the standard pin (below) but has two additional "tabs" on the sides of the pin which contact the sides of the header pin that the housing plugs on to. So effectively, you get three times the surface contact with the Trifurcon pin, and that means better, more reliable connections, better current flow, and less heat buildup. Recommended for heavier-current applications such as general illumination light circuits in most pinball games, and heavy-current power supply connnections as well.
These (.156 type) are considered the "larger", and most common type used in pinball games- fits most makes and models.
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Connector housing pin, .156-inch, standard type: 14¢ ea
Part # 08-50-0108 Standard housing connector pin, for use in .156-inch housings. Crimp-style connector- can be crimped to stripped wire (22-26 AWG). Soldering is optional (but recommended for secure connection). Pins can be crimped to stripped wires with needle-nose pliers, but a crimping tool is recommended for best results, if you are not well experienced with using these pins.
These (.156 type) are considered the "larger", and most common type used in pinball games- fits most makes and models.
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Connector housing pin, .100-inch, standard type: 14¢ ea
Part # 08-50-0114 Standard housing connector pin, for use in .100-inch housings. Crimp-style connector- can be crimped to stripped wire (22-30 AWG). Soldering is optional (but recommended for secure connection). Pins can be crimped to stripped wires with needle-nose pliers, but a crimping tool is recommended for best results, if you are not well experienced with using these pins.
These (.100 type) are considered the "smaller", and less common type used in pinball games- fits most makes and models.
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2-Pin Male/Female Wire Connector Set: $1.49 ea
Part # 2PINMF Great for remote-mount battery holder connections (holder shown above), replacing old worn-out connectors for playfield wiring, or really handy for adding to devices like pop bumper coils, drop target bank reset coils, and other devices to allow for quick/easy removal for servicing. Set features 1 each of male and female nylon connector housings and 2 each of male and female crimp/solder connector pins (0.93" size) that will easily accomodate wire from 14 to 22 gauge in size.
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0.093" Round Female Connector Pin: 18¢ ea
Part # PINF093 0.093 inch round female connector housing pin. Crimp/solder to wire. As used in 2-pin M/F connector set above, and also used in many power/lighting connectors in many makes/models of pinball games.
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0.093" Round Male Connector Pin: 18¢ ea
Part # PINM093 0.093 inch round male connector housing pin. Crimp/solder to wire. As used in 2-pin M/F connector set above, and also used in many power/lighting connectors in many makes/models of pinball games.
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Male/Female Polarized Connector Housings:
These connector housings use 0.093" connector pins and are polarized so they will fit together in only one direction. Several sizes available. Use 0.093" pins (above)- male pins with male housing, female pins with female housing.
Commonly used for main power supply input and ground connectors on most Williams solid-state pinball games 1977-1988, Bally games approx. 1987-1988, and Data East games. Also used for power, transformer, and lighting connectors in some games.
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| Size: |
Gender: |
Part #: |
Price: |
Order: |
| 12 Position | Female | 74-242 | $4.49 |
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| 12 Position | Male | 74-232 | $4.49 |
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| 9 Position | Female | 74-239 | $4.15 |
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| 9 Position | Male | 74-229 | $4.15 |
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| 6 Position | Female | 74-236 | $4.15 |
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| 9 Position | Male | 74-226 | $4.15 |
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Connectors- Pin Extractor Tools:
 Tool colors may vary |
Pin Extractor Tools:
Precision Molex/Waldom brand factory pin extractors make connector pin removal easy and painless. For common pinball connectors.
Sales on these extractor tools are final- no returns, refunds, or exchanges.
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| Pin Type/Size: |
Part #: |
Price: |
Order: |
.100-inch housing pin (For pin # 08-50-0114 above) |
EXT100 | $12.16 |
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.156-inch housing pin (Pin # 08-50-0108 or 08-50-0189 above) |
EXT156 | $12.39 |
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.093-inch round pin male/female (as used with 2PINMF above) |
EXT093 | $25.38 |
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Circuit Boards:
 Click to enlarge |
Williams Sound/Speech Combo Board: $199.00 ea
Part # SWE003 New from Swemmer Electronics. Brand new and upgraded replacement sound and speech combo board for use in Williams solid-state pinball games listed below. This new board boasts several new features and upgrades, designed to not only help your game run better, but to aid in future repair, troubleshooting, and component replacement.
Features:
- Both boards (sound and speech) are now combined into one board, eliminating the connector between them, and allowing for easy removal/installation.
- All chips (IC's) socketed for easy removal/replacement.
- Green and red LED indicators for diagnostics, standby mode, and power circuits. Quickly see at a glance the board's status and whether you've got power or not!
- Test points all screen-printed with point number and voltage value.
- Settings for DIP switch screen-printed on board.
- All new electronic components.
- Comes complete with fuses installed.
- Board fully pre-tested for proper operation.
- 30-Day Warranty (see below for details)
Sound and speech ROM chips are not included with board- use the ROM chips from your old sound and speech boards, or purchase new ones from our ROM Chips page.
This board can be used in any of the following Williams solid-state pinball games with speech, with no modifications:
Black Knight, Blackout, Firepower, Gorgar, Jungle Lord, Pharaoh
This board currently does not work with speech in the following games (produces sounds only in these games):
Alien Poker - Requires use of original speech modulator IC1 from an original speech board.
This board can be used in any of the following Williams solid-state pinball games without speech, by making one DIP switch adjustment setting:
Alien Poker, Barracora, Cosmic Gunfight, Defender, Firepower 2, Joust, Laser Cue, Solar Fire, Star Light, Time Fantasy, Varkon, Warlok
* Warranty: Operation of board is warranted for 30 days from date of purchase. Board is not warranted beyond the 30 day period, whether you use it lightly, heavily, or not at all. Warranty is void if board is modified, worked-on/repaired, or becomes damaged from improper handling, installation, or any existing problems that may already present in your game.
As with any electronic components, this item is recommended for use/handling only by qualified repair/service persons who have experience with circuit boards and working on solid-state Williams games in general.
Sales on all electronic items are final- no returns, exchanges, or refunds.
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Williams L3-L6 Power Supply Board: $99.00 ea
- SOLD OUT - Discontinued- no longer available.
Part # SWE002 New from Swemmer Electronics. Brand new and upgraded replacement power supply board for use in any of the Williams solid-state pinball games made from 1977 through 1980, as listed below. This new board boasts several new features and upgrades, designed to not only help your game run better, but to aid in future repair, troubleshooting, and component replacement.
Features:
- Green and yellow LED indicators for fuses and power in each of the seven fuse/voltage circuits on the board. Quickly see at a glance if you've got power or not!
- Use of upgraded modern-type components in display high-voltage supply section. Replaces outdated obsolete parts and makes future replacement parts easy to find and install.
- Display circuit component part numbers and values all screen-printed on board surface for ease of replacement.
- All new electronic components.
- Comes complete with fuses installed.
- Board fully pre-tested for proper operation.
- 30-Day Warranty (see below for details)
This board can be used in any of the following Williams solid-state pinball games:
Algar, Alien Poker, Black Knight (early games with this style power supply only), Blackout, Contact, Disco Fever, Firepower, Flash, Gorgar, Hot Tip, Laser Ball, Lucky Seven, Phoenix, Pokerino, Scorpion, Stellar Wars, Time Warp, Tri Zone, World Cup
* Warranty: Operation of board is warranted for 30 days from date of purchase. Board is not warranted beyond the 30 day period, whether you use it lightly, heavily, or not at all. Warranty is void if board is modified, worked-on/repaired, or becomes damaged from improper handling, installation, or any existing problems that may already present in your game.
As with any electronic components, this item is recommended for use/handling only by qualified repair/service persons who have experience with circuit boards and working on solid-state Williams games in general.
Sales on all electronic items are final- no returns, exchanges, or refunds.
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Williams L3-L6 MPU/Driver Board Combo Set: $450.00 ea
With new ribbon-cable interconnect!
- SOLD OUT - Discontinued.
Part # SWE001 New from Swemmer Electronics. Brand new and upgraded replacement MPU and driver board set for use in any of the Williams solid-state pinball games made from 1977 through 1980, as listed below. This new board set boasts several new features and upgrades, designed to not only help your game run better, but to aid in future repair, troubleshooting, and component replacement. The most notable improvements are all socketed chips, upgraded power resistors on driver board to reduce heat, and a modern IDE (ribbon cable) interface between the boards, which replaces the old connector pins and helps avoid inter-board connection problems that are so problematic on original boards.
Includes new MPU board, new driver board, new IDE ribbon cable for connection between boards, and protective Lexan (plexiglass) covers to protect components during shipping.
Features:
- Socketed chips (IC's) for easy removal/testing/replacement.
- LED power and status/diagnostic indicators.
- Socketed DIP switches.
- All new chips and other electronic components.
- Modern IDE (ribbon cable) interface between boards improves connections.
- Upgraded modern flipper enable relay on driver board
- Upgraded 5-watt ceramic resistors for lamp circuitry on driver board which reduces heat.
- Board fully pre-tested for proper operation.
- 30-Day Warranty (see below for details)
These boards must be used together as a set, due to the IDE interface between them- an upgrade which is different from the connectors that original boards used. ROM chips are not included- use the ROM chips from your old MPU board, or purchase new ones from our ROM Chips page.
These boards can be used in any of the following Williams solid-state pinball games:
Algar, Alien Poker, Blackout, Contact, Disco Fever, Firepower**, Flash, Gorgar, Hot Tip, Laser Ball, Lucky Seven, Phoenix, Pokerino, Scorpion, Stellar Wars, Time Warp, Tri Zone, World Cup
* Warranty: Operation of boards is warranted for 30 days from date of purchase. Boards are not warranted beyond the 30 day period, whether you use them lightly, heavily, or not at all. Warranty is void if boards are modified, worked-on/repaired, or become damaged from improper handling, installation, or any existing problems that may already present in your game.
As with any electronic components, these items are recommended for use/handling only by qualified repair/service persons who have experience with circuit boards and working on solid-state Williams games in general.
** Use in Firepower with original 6-ROM chipset requires changing 1 jumper wire on the MPU board. Jumper J4 must be removed, and jumper J3 must be installed, in order for the board to use the extra ROM chips in locations U21, U22, and U23. Using the combo rom for Firepower will not require any jumper changes. Jumper changes are recommended only for those persons who are experienced and qualified with electronic circuit board work/repair. Alternately, we can change the jumper for you before shipping for an additional $10 charge- contact us for more info.
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Cable Ties (Tie Wraps):
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Nylon Cable Ties:
New nylon cable ties. Keep the wiring in your game clean, neat, and out of the way of dangerous moving parts! In original factory clear/white color to match the originals in your game.
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| Length: |
Part #: |
Price: |
Order: |
| 4 Inch | TIEWRAP4 | 7¢ ea |
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| 8 Inch | TIEWRAP8 | 14¢ ea |
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Heat Shrink Tubing:
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Heat Shrink Tubing Kit - 127 Pieces: $11.95 ea
Part # HS_KIT BIG 127 Piece Set! This handy shrink tubing kit includes seven different sizes of tubing from 5/64 inch to 1/2 inch, in handy pre-cut sizes. Easy to use for proper, good-looking wiring repairs. Slip a piece of tubing over one wire, make your connection, slide the tubing in place, and use heat from a match, lighter, or heat gun, to shrink the tubing over the repaired connection. Makes neat-looking repairs and properly insulates wiring for protection. Great for all kinds of pinball repairs! Includes compact storage case that measures 7 inches by 3-1/2 inches and fits neatly into any toolbox. |
Other / Miscellaneous Items:
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EMI Line Filter: $8.22 ea
Part # 150-5000-00 New grounded line EMI filter for power cord, as used in most all makes/models of electronic pinball and video games. Replaces most any type of filter, in old or new games. For use in either 120v or 240v applications, 50 or 60Hz.
Replaces Bally # E-654, Stern # 150-5000-00, Williams # 05-8895.
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DeoxIT Deoxidizing Compound D100L: $5.95 ea - Temporarily out- please check back...
Great for improving switch contacts!
Part # D100L It's what we use! We use DeoxIT deoxidizing liquid solution in our shop all the time on all kinds of pinball machines- old and new. It will clean, preserve, lubricate, and improve connections in switches, plugs, connectors, and on all metal surfaces. DeoxIT is excellent for use in pinball games, especially on circuit board and wiring harness connectors where oxidation and old age are common problem points. We have used this to virtually eliminate the common intermittent and problem connections on Williams inter-board connectors (between MPU and driver board), Bally and Stern power supply and solenoid board connectors, old style Williams drop target PC boards and wiper contacts, and switch contact points to make them re
2cc squeeze tube. Manufacturer recommends 1 small drop per connection. One tube will typically do several circuit board connectors and/or dozens of switch contacts. A must for any pinball toolbox!
- Improves conductivity
- Deoxidizes connections
- Cleans, preserves, and lubricates
- Reduces intermittent connection problems
- Reduces wear, abrasion, arcing, and RFI problems
- Stabilizes electrical connections between similar and dissimilar metals
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Heat Sink Compound: $4.25 ea
Part # HSCOMP 6.5 gram tube of white heat sink grease. Used to assure proper heat transfer between semiconductor component and metal heat sink. Use between rectifiers and heat sinks (or metal chassis) to keep them running cool and lasting long. Can also be used on other components that use heat sinks such as large driver transistors, TRIACs, SCRs, and more.
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Varistor / Surge Protector: $1.49 ea
Part # MOV130VAC As used by all electronic pinball machines from 1977-up. This metal-oxide varistor protects the valuable electronics of your game by shorting itself out if the line voltage reaches 130 volts AC, or more. This prevents spikes, or surges in power, from damaging valuable circuit boards and electronics. Varistor mounts across main power line leads, inside the game- either on top of line filter box (in older games) or inside power interface box in front corner of game (on later models).
NOTE: If you have a game that was re-imported from overseas (outside the U.S.), you will need to replace your existing 240VAC varistor with this 130VAC unit for operation in North America (120 volt power). If the 240VAC unit is left in your game, there will be NO protection against power surges/spikes on a 120 volt line.
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FS-2 Fluorescent Starter: $2.49 ea
Part # FS2 New starter for flourescent lighting as used in most video games, newer pinball games, and some pinballs from the 1980's. If your flourescent tube won't light, or just sits and flickers, you may very well need a new starter! Grab a couple for spares! This standard FS-2 starter plugs right in and will start 14, 15, and 20 watt lamps in 15", 18" and 24" lengths.
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