Congo ROM Revision History Provided by: Action Pinball & Amusement, LLC Web: www.actionpinball.com -------------------------------------------- SOUND ROM REVISION HISTORY: -------------------------- Version 1.1 Date: October 9, 1996 S2: Checksum: 9300 This revision eliminates a 'buzzing' sound that is occasionally emitted from some games. If you experience this problem, use this version to replace the S2 on the Audio Visual board in your game. This version of S2 requires that the other sound ROMs be at Version 1.0 or later. The AV diagnostics will indicate if the other ROMs are bad or out of date by 'bonging' at power-up. (3 bongs = bad S3, 4 bongs= bad S4, 5 bongs = bad S5, etc.) GAME ROM REVISION HISTORY: ------------------------- Version 2.1 Date: October 7, 1996 G11/U6:Checksum: 2121 Changes from version 2.0: Fixed a bug in the ball save adjustment so you can now turn ball saves off. Fixed a bug in the attract mode display for multiple replay levels. Fixed skill fire display effect. Improved plunger initilization at powerup. Changed buy-in to allow for more time if money is inserted. Improved printer support. Version 2.0 Date: February 8, 1996 G11/U6:Checksum: B820 This release of software facilitates the development of the kit version of the Congo playfield. This version works with the following sound revisions: Sound rev 1.0 or 1.0-kit This ROM automatically detects the WPC or WPC-95 hardware and will work with either system. Note: Games that do not have the new WPC-95 hardware also require the use of the 1.0 Kit sound ROMs. These are a special copy of sound version rev 1.0 made using 4 meg ROMs. Changes from revison 1.3: Added some sounds to match. Added more French adjustment and audit translations. Version: 1.3 Date: January 4, 1996 G11: Checksum: 4313 This version works with sound rev 1.0 Changes from revision 1.1: Update to apple version 3.54 to provide serial interface support on WPC-95. Revised Paramount logo with the words "A Viacom Company". Version: 1.1 Date: December 12, 1995 G11: Checksum: D711 This version works with sound rev 1.0. Changes from revision 1.0: Fixed a test mode display glitch. Version: 1.0 Date: December 11, 1995 G11: Checksum: CA10 This is the release of software for production. This version works with sound rev 1.0: S2: Checksum: 9E00 S3: Checksum: E500 S4: Checksum: 3800 Changes from revision 0.3: Added lamp, display and sound effects. Changed coin meter test time to 64ms. Changed loop gates to make them raise faster. Fixed a player 1/player 2 score overlap. Changed plunger to prevent extraneous firing at power up. Fixed an incorrect report of gorilla standup switch errors. Added Novice Mode. DEFAULT: OFF Fixed buy-in adjustment so it does not get turned on when pricing is changed. Version: 0.2 Date: December 11, 1995 G11: Checksum: AE02 (R - Regular) Checksum: 9902 (B - Belgium/Canada) This is the first release of software for production of sample games. This version must be used with sound revision 0.4 or later: S2: Checksum: 4D00