Attack From Mars ROM Revision History Provided by: Action Pinball & Amusement, LLC Web: www.actionpinball.com -------------------------------------------- SOUND ROM REVISION HISTORY: -------------------------- S2 Version 1.1 Date: October 9, 1996 S2: Checksum: 1300 Changes from revision 1.0: This revision eliminates a 'buzzing' sound that is occasionally emitted from some games. If you experience this problem, use this version to replace the S2 in your game. This version of S2 requires that the other sound ROMs be at least Version 1.0. The AV board diagnostics will indicate a bad S3, S4 or S5 by bonging more than once at powerup. (3 bongs = bad S3, 4 bongs= bad S4, 5 bongs = bad S5) GAME ROM REVISION HISTORY: ------------------------- Version 1.1 Date: June 10, 1996 G11: Checksum: 4E11 Changes from revision 1.0: The Loop/Gate has been modified to kick balls out of the trough immediately, and to kick balls out of the shooter lane immediately. Completing the MARTIAN targets when they are available but when the Martian Attack feature cannot be enabled (i.e. when Rule The Universe is lit) now awards 1 Martian Bomb instead of nothing. The five way combo was being audited for every combo past the fifth (i.e. 6, 7, 8, ..., etc). This has been corrected. Fixed the Ball Save adjustment to enable turning off ball saves. Modified some display and lamp effects. 100 billion scores and higher now display properly in high score to date, status report, and attract mode. The maximum shot value during Total Annihilation was changed from 500 million to 250 million. Total bonus is now displayed in the status report. In version 1.0, if super jets was running and a loop shot was completed (i.e. all three lights solid), a shot to the loop would divert the ball to the jets. This is not a bug, rather, a feature. This behavior has been changed so that a ball shot to a completed loop will not be diverted to the jets (thus making the 5-way combo a bit easier to obtain). A "dirty pool" feature was added. If an attack wave is not running, and the motorized 3-bank is up, and the center trough switch (behind the drop target) is made, the player is credited with the next attack wave. This feature is awarded only once per player, per game. Stroke of Luck is now enabled via the bottom lanes even when it cannot be collected (i.e. during multiball). It still can't be collected during multiball, of course, but when multiball ends, Stroke of Luck will be lit if enabled in this way. If Super Jets was running when Rule the Universe was started, there was no way to start Rule the Universe again on the same ball (since super jets is a "until end of ball" feature). If this case is detected, the super jets light is now spotted. Version 1.0 Date: February 5, 1996 G11: Checksum: EB10 This is the release of software for production. This version requires sound revision 1.0: S2: Checksum: 2300 S3: Checksum: CB00 S4: Checksum: 7D00 Changes from revision 0.3: Added lots of lamp effects, display effects, and sound effects. Added all of the German, French, and Spanish translations. Added the "1 Martian Bomb" award to the Stroke Of Luck feature. Added lots of switch compensation code. Implemented the family mode adjustment. This adjustment affects 4 phrases: "We'll Blow The Snot Out Of You, Martian", "Damn, You Some Ugly Martians", "Germany Will Kick Your Martian Butt To The Moon", "You Know, I Enjoy Killing These Martians". If family mode is adjusted ON, these phrases will not be said. Changed and added some audits. The start replay level was changed to go as high as 20 billion. Added a high score for "Rule The Universe". Added a "victory lap" feature for winning Rule The Universe. Added the "Saucer Attack" video mode. This is an award from the Stroke Of Luck feature. Added the sneak attack feature. This is an award from the Stroke Of Luck feature. Implemented novice mode. The wire color/transistor information in coil test has been updated to show the correct information. Version: 0.3 G11: Checksum 5003 Date: December 13, 1995 This is the first release of software for production of sample games.