************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2013 STERN PINBALL, INC. * * * ************************************************************************** * * * TRANSFORMERS LE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email software@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). V1.8 - March 14, 2013 ======================= - First pass of the redemption system. see http://www.sternpinball.com/downloads/Stern_Pinball_Redemption_System_Software_Manual.pdf for details. - added an adjustment for launching balls after a locked ball. - fixed a bug where Optimus/Megatron Super Jackpots were not initialized correctly when MB progression is turned off. - The Optimus Prime Multiball progressive Super Jackpots are now scored based upon how many times Optimus Prime MB was started prior to scoring the Super JP. 1 start = 100% of Super jackpot escrow. 2 starts = 75% of Super Jackpot escrow. 3+ starts = 50% of Super Jackpot escrow. - The Megatron Multiball (A) progressive Super Jackpot is now scored based upon how many times Megatron MB was started prior to scoring the Super JP. 1 start = 100% of Super jackpot escrow. 2 starts = 75% of Super Jackpot escrow. 3+ starts = 50% of Super Jackpot escrow. - added Optimus Prime & Megatron Multiball minimum Super Jackpot scoring logic. - added Autobot/Decepticon HSTD info to instant info - added MB progress adjustments - added Decepticon High Score tables. - added Autobot High Score tables. - added redemption ticket sounds - added rule progression to the Optimus Prime Multiball rules. - added rule progression to the Megatron Multiball rules. - Changed text coordinates for redemption award display effect. - Added game-specific display effect, lamp effect, and sound effects for redemption. V1.5 - March 20, 2012 ======================= - changed/added combo info on the background dot matrix score screen. - added Combo Champion - added Best Combo Champion - added shaking to IronHide Scoring switches - added super pops lit speech - added super spinner lit speech - added soundwave speech - fixed display typos and overlapping text on display total screens. - fixed overlapping text on Battle for Cybertron Super Jackpot award screen - fixed overlapping text on Megatron Multiball (A) total screen - fixed overlapping text on Megatron Multiball (D) total screen - fixed instruction text on Megatron Multiball (D) background screen - instruction text on Megatron Multiball (D) background screen is now more readable. - added shaker f/x to advancing StarScream rule. - added shaker f/x to advancing IronHide Scoring rule. - added Super Pops as an Ironhide Scoring Threshold award - added Super Spinner as an Ironhide Scoring Threshold award - added an adjustment to start IronHide Scoring via a mini playfield switch. - added Ironhide Scoring award threshold adjustments. - removed pulse style lamp effect from the LE attract mode - added light shot multipliers to allspark award - added bonus hold to allspark award - added bonus X hold to allspark award - delay IronHide Scoring timer until a mini playfield switch closure has occurred. - fixed the problem where StarScream shakes multiple times when the ball is stuck between Starscreams foot and the standup target between Starscreams feet. - factory settings for extra easy...extra hard, etc.. is now supported - fixed ticket/token/extra ball text on the background score screen that overlapped the ends of the display screen. - fixed replay, when set to extra ball, from showing special on the display. V1.4 - January 24, 2012 ======================= - added new Australian coinage/pricing table. - fixed a problem where the Allspark awarded "add-a-ball" during MudFlap & Skids but didn't kick a new ball into play. V1.3 - January 18, 2012 ======================= - added new Australian coinage/pricing tables. - Megatron now has a virtual lock adjustment. - Consecutive shots to the Allspark no longer count as a combo. - fixed a problem with the BumbleBee Timer when the Allspark awarded more time. V1.21 - January 10, 2012 ======================= - added an adjustment to boost mini playfield coil power. - mode timers are now paused while Ironhide Scoring is running. - fixed a bug where the flippers were disabled while IronHide Scoring was active during a Multiball event. V1.2 - December 21, 2011 ======================= - added combo rule - made NEST team speech louder - changed Ironhide Scoring rule, now every 5 switch closures on the mini playfield increase switch values. V1.1 - December 14, 2011 ======================= - Sentinel Prime speech is now louder - added/modified narrative speech - additional art added to megatron battle sequence - changed drop target logic during Optimus Prime Multiball - added Pillar narrative - added/modified shaker effects for Optimus Battle. - fixed a bug where Ironhide Scoring could start during the grace period of a multiball. - the standup targets now light locks if the drop target is disabled. - changed default setting for modes to light Extra Ball. - added/modified lightshows - right orbits are now available during all wizard modes. - delayed ball search during "Battle for Cybertron" start. - changed ironhide art compression type. - Ironhide Scoring countdown speech is now a bit louder - some ball searches were taking too long to start, this has been corrected. - balls stacked on the megatron jam switch are now jiggled loose. - changed skill shot score awards - added hands free skill shot - added super skill shot - added right ramp skill shot - extra ball can now be lit after starting "X" modes - reduced max hits for optimus battle - fixed "0X" multipliers display bug. - modified some sound assets to play updated TF 3 sounds instead of custom speech. - changed some speech calls in megatron multiball and mini-wizard/wizard modes to be delayed so they can be heard more clearly. - fixed an issue where one of the constructicons making devastator was displaying incorrectly (out of frame). - added code to ballsearch Starscream early. - mystery now awards add time to ironhide scoring - mystery now awards add time to starscream hurryup - ball search timeouts have been lowered for some choreography cases. V1.0 - November 28, 2011 ======================= - Initial release.