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ROM Chip Info - Funhouse
Note: We stock these, and other custom and unique ROM chips listed on our ROM Chips page.
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Page Contents:
Game ROM Revision History: Versions L-9 (commercial) and L9.05H (home)
Note: To use the new L-9 or 9.05H game ROM chip in your Funhouse machine, one jumper must be changed on the MPU board. Jumper W2 must be removed, and jumper W1 installed. Click here for information (with pictures) on how to make this easy modification.
Changes from Funhouse ROM L-9 to L9.05H (home version):
NOTE: The 9.05H home ROM version is FREE PLAY ONLY and cannot be used for coin play. For coin play, use one of the commercial ROM versions L-9 or earlier (below).
- Adds "Rudy Blink" to feature adjustments to allow Rudy to blink his eyes periodically during play.
- The priority for the "lockup arrival" sound has been raised to be above that of the Super Dog targets.
- The Trap Door will not close within several seconds of a lockup hit, to provide a shot into an open Trap Door anytime the lockup is made. It also will wait for Rudy's Hideout to kick out if the ball lands there while it is open.
- A new adjustment called "Smart Trap Door" has been added to allow the Trap Door to open on the first switch following the loop. This will stop the roll-back problem on the door.
- There is a new game adjustment called MIL. + CARRYOVER. If this is set to "YES", then a player that gets a 2nd multiball continues Million Plus where he left off at the end of the 1st.
- The priority of a Super Dog target hit has been lowered below the Mystery Mirror effect, such that the Yum-Yum Super Dog display will be cut off by a Mirror award.
- The Gangway lamps now blink in a timeout sequence faster and faster to give you an idea of how much time is left.
- When a player is posted for entering initials, Rudy, says "Way to go, "
- When Rudy says "Good Night" after entering your initials, he is supposed to address the last player to put his initials in. Due to a bug, he always said good night to player 1. This has been corrected.
- The steady lamp effect (to the music) after Million Plus, or during initials entry has been enhanced. This includes the retrieval of new signals from the new L-3 revision U18 sound rom.
- When the S-T-E-P standup targets were hit, the lamp effects (both lit and unlit) allocated the start button lamp which caused it to go out momentarily. This has been corrected.
- During the "jackpot instructions" (shoot Trap Door for 2,000,000), if the timing is wrong, it would scroll the message out while dimmed. This has been fixed so that the lower line of score displays is now forced bright before the scrolling is attempted.
- The Trap Door now blinks in a "timed progression" to indicate how close it is to a timeout.
- A new preset called "Install Home" contains all of the preferred non-factory adjustments for a typical home use game.
- The timing of the lockup arrival sound has been modified to prevent a re-triggering of this sound.
- A new adjustment has been added to remove the "free play" message while the game is set for free play. When this adjustment (called FREEPLAY MESSAGE) is set to "off", the game shows the credits count instead.
- The "up" switch in test mode was acting sticky due to an improper debounce specification. This has been corrected.
NOTE: Other changes undocumented as yet. If you have any further info to add regarding this unique ROM version, please let us know and we will post them here!
Changes from Funhouse ROM L3 to L9: (Info courtesy Williams Electronics Games, Inc)
- When Tournament mode is selected, the mystery mirror always begins the game set to "Quick Multiball"
- During multiball, the "ramp ripoff" detector (that gives you the ball back if a ramp shot goes out the left drain) was still active. 2 Balls could simulate this behavior and cause a free ball. This has been corrected.
- The priority for the "lockup arrival" sound has been raised to be above that of the super dog targets.
- The trap door will not close within several seconds of a lockup hit, to provide a shot into an open trap door anytime the lockup is made. It also will wait for Rudy's hideout to kick out if the ball lands there while it is open.
- A new adjustment called "smart trap door" has been added to allow the trap door to open on the 1st switch following the loop. This will stop the roll-back problem on the door.
- There is a new game adjustment called MIL. + CARRYOVER. If this is set to "YES", then a player that gets a 2nd multiball continues million plus where he left off at the end of the 1st.
- The priority of a super dog target hit has been lowered below the mystery mirror effect, such that the yum-yum super dog display will be cut off by a mirror award.
- The gangway lamps now blink in a timeout sequence faster and faster to give you an idea of how much time is left.
- When a player is posted for entering initials, Rudy, says "Way to go, <name>"
- When Rudy says Good night after enter your initials he is supposed to address the last player to put his initials in. Due to a bug, he always said good night to player 1. This has been corrected.
- When the S-T-E-P standup targets were hit, the lamp effects (both lit and unlit) allocated the start button lamp which caused it to go out momentarily. This has been corrected.
- During the "jackpot instructions" (shoot trap door for 2,000,000), if the timing is wrong, it would scroll the message out while dimmed. The lower line is now forced bright before the scrolling is attempted.
- The trap door now blinks in a "timed progression" to indicate how close it is to a timeout.
- The timing of the lockup arrival sound has been modified to prevent a re-triggering of this sound.
Sound ROM Revision History:
Changes from L-2 to L-3:
- Sound revision displays "REV 3"
- Includes all changes listed below for revision L-2
NOTE: Other changes undocumented as yet. If you have any further info to add regarding this unique ROM version, please let us know and we will post them here!
Changes from L-1 to L-2:
- When used with game ROM revision L-9 or higher, a custom "light show" is enabled enables a custom light show, synchronized to the game's music, during the Jackpot award mode and during high score initials entry.
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